void CBotFunction::RestoreState(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance) { CBotStack* pile = pj->RestoreStack(this); // one end of stack local to this function if ( pile == NULL ) return; CBotStack* pile2 = pile; pile->SetBotCall(m_pProg); // bases for routines if ( pile->GetBlock() < 2 ) { CBotStack* pile2 = pile->RestoreStack(NULL); // one end of stack local to this function if ( pile2 == NULL ) return; pile->SetState(pile->GetState() + pile2->GetState()); pile2->Delete(); } m_Param->RestoreState(pile2, true); // parameters if ( !m_MasterClass.IsEmpty() ) { CBotVar* pThis = pile->FindVar("this"); pThis->SetInit(2); pThis->SetUniqNum(-2); } m_Block->RestoreState(pile2, true); }
bool CBotInstrCall::Execute(CBotStack* &pj) { CBotVar* ppVars[1000]; CBotStack* pile = pj->AddStack(this); if ( pile->StackOver() ) return pj->Return( pile ); // CBotStack* pile1 = pile; int i = 0; CBotInstr* p = m_Parameters; // evaluates parameters // and places the values on the stack // for allow of interruption at any time if ( p != NULL) while ( true ) { pile = pile->AddStack(); // place on the stack for the results if ( pile->GetState() == 0 ) { if (!p->Execute(pile)) return false; // interrupted here? pile->SetState(1); // mark as special for reknowed parameters \TODO marque spéciale pour reconnaîre parameters } ppVars[i++] = pile->GetVar(); p = p->GetNext(); if ( p == NULL) break; } ppVars[i] = NULL; CBotStack* pile2 = pile->AddStack(); if ( pile2->IfStep() ) return false; if ( !pile2->ExecuteCall(m_nFuncIdent, GetToken(), ppVars, m_typRes)) return false; // interrupt return pj->Return(pile2); // release the entire stack }
bool CBotWhile::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // adds an item to the stack // or find in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; while( true ) switch( pile->GetState() ) // executes the loop { // there are two possible states (depending on recovery) case 0: // evaluates the condition if ( !m_condition->Execute(pile) ) return false; // interrupted here? // the result of the condition is on the stack // terminates if an error or if the condition is false if ( !pile->IsOk() || pile->GetVal() != true ) { return pj->Return(pile); // sends the results and releases the stack } // the condition is true, pass in the second mode if (!pile->SetState(1)) return false; // ready for further case 1: // evaluates the associated statement block if (m_block != nullptr && !m_block->Execute(pile) ) { if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test return pj->BreakReturn(pile, m_label); // sends the results and releases the stack } // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // sends the results and releases the stack } // returns to the test again if (!pile->SetState(0, 0)) return false; continue; } }
bool CBotInstrCall::Execute(CBotStack* &pj) { CBotVar* ppVars[1000]; CBotStack* pile = pj->AddStack(this); if ( pile->StackOver() ) return pj->Return( pile ); CBotStack* pile3 = nullptr; if (m_exprRetVar != nullptr) // func().member { pile3 = pile->AddStack2(); if (pile3->GetState() == 1) // function call is done? { if (!m_exprRetVar->Execute(pile3)) return false; return pj->Return(pile3); } } // CBotStack* pile1 = pile; int i = 0; CBotInstr* p = m_parameters; // evaluates parameters // and places the values on the stack // for allow of interruption at any time if ( p != nullptr) while ( true ) { pile = pile->AddStack(); // place on the stack for the results if ( pile->GetState() == 0 ) { if (!p->Execute(pile)) return false; // interrupted here? pile->SetState(1); // set state to remember that parameters were executed } ppVars[i++] = pile->GetVar(); p = p->GetNext(); if ( p == nullptr) break; } ppVars[i] = nullptr; CBotStack* pile2 = pile->AddStack(); if ( pile2->IfStep() ) return false; if ( !pile2->ExecuteCall(m_nFuncIdent, GetToken(), ppVars, m_typRes)) return false; // interrupt if (m_exprRetVar != nullptr) // func().member { pile3->SetCopyVar( pile2->GetVar() ); // copy the result pile2->SetVar(nullptr); pile3->SetState(1); // set call is done return false; // go back to the top ^^^ } return pj->Return(pile2); // release the entire stack }
bool CBotIf :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // adds an item to the stack // or found in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; // according to recovery, it may be in one of two states if( pile->GetState() == 0 ) { // evaluates the condition if ( !m_condition->Execute(pile) ) return false; // interrupted here? // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // returns the results and releases the stack } // passes into the second state if (!pile->SetState(1)) return false; // ready for further } // second state, evaluates the associated instructions // the result of the condition is on the stack if ( pile->GetVal() == true ) // condition was true? { if (m_block != nullptr && // block may be absent !m_block->Execute(pile) ) return false; // interrupted here? } else { if (m_blockElse != nullptr && // if there is an alternate block !m_blockElse->Execute(pile) ) return false; // interrupted here } // sends the results and releases the stack return pj->Return(pile); }
BOOL CBotIf :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile // ou le retrouve en cas de reprise // if ( pile == EOX ) return TRUE; if ( pile->IfStep() ) return FALSE; // selon la reprise, on peut être dans l'un des 2 états if( pile->GivState() == 0 ) { // évalue la condition if ( !m_Condition->Execute(pile) ) return FALSE; // interrompu ici ? // termine s'il y a une erreur if ( !pile->IsOk() ) { return pj->Return(pile); // transmet le résultat et libère la pile } // passe dans le second état if (!pile->SetState(1)) return FALSE; // prêt pour la suite } // second état, évalue les instructions associées // le résultat de la condition est sur la pile if ( pile->GivVal() == TRUE ) // condition était vraie ? { if ( m_Block != NULL && // bloc peut être absent !m_Block->Execute(pile) ) return FALSE; // interrompu ici ? } else { if ( m_BlockElse != NULL && // s'il existe un bloc alternatif !m_BlockElse->Execute(pile) ) return FALSE; // interrompu ici } // transmet le résultat et libère la pile return pj->Return(pile); }
bool CBotNew::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); //main stack if (m_exprRetVar != nullptr) // new Class().method() { if (pile->GetState() == 2) { CBotStack* pile3 = pile->AddStack(); if (!m_exprRetVar->Execute(pile3)) return false; return pj->Return(pile3); } } if (pile->IfStep()) return false; CBotStack* pile1 = pj->AddStack2(); //secondary stack CBotVar* pThis = nullptr; CBotToken* pt = &m_vartoken; CBotClass* pClass = CBotClass::Find(pt); // create the variable "this" pointer type to the stack if ( pile->GetState()==0) { // create an instance of the requested class // and initialize the pointer to that object pThis = CBotVar::Create("this", pClass); pThis->SetUniqNum(-2) ; pile1->SetVar(pThis); // place on stack1 pile->IncState(); } // fetch the this pointer if it was interrupted if ( pThis == nullptr) { pThis = pile1->GetVar(); // find the pointer } // is there an assignment or parameters (constructor) if ( pile->GetState()==1) { // evaluates the constructor of the instance CBotVar* ppVars[1000]; CBotStack* pile2 = pile; int i = 0; CBotInstr* p = m_parameters; // evaluate the parameters // and places the values on the stack // to be interrupted at any time if (p != nullptr) while ( true) { pile2 = pile2->AddStack(); // space on the stack for the result if (pile2->GetState() == 0) { if (!p->Execute(pile2)) return false; // interrupted here? pile2->SetState(1); } ppVars[i++] = pile2->GetVar(); p = p->GetNext(); if ( p == nullptr) break; } ppVars[i] = nullptr; // create a variable for the result CBotVar* pResult = nullptr; // constructos still void if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pResult, pile2, GetToken())) return false; // interrupt pThis->ConstructorSet(); // indicates that the constructor has been called } if (m_exprRetVar != nullptr) // new Class().method() { pile->AddStack()->Delete(); // release pile2 stack CBotStack* pile3 = pile->AddStack(); // add new stack pile3->SetCopyVar(pThis); // copy the pointer (from pile1) pile1->Delete(); // release secondary stack(pile1) pile->SetState(2); return false; // go back to the top ^^^ } return pj->Return(pile1); // passes below }
bool CBotFor :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this, true); // adds an item to the stack (variables locales) // or find in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; while( true ) switch( pile->GetState() ) // executes the loop { // there are four possible states (depending on recovery) case 0: // initialize if ( m_Init != nullptr && !m_Init->Execute(pile) ) return false; // interrupted here ? if (!pile->SetState(1)) return false; // ready for further case 1: // evaluates the condition if ( m_Test != nullptr ) // no strings attached? -> True! { if (!m_Test->Execute(pile) ) return false; // interrupted here ? // the result of the condition is on the stack // terminates if an error or if the condition is false if ( !pile->IsOk() || pile->GetVal() != true ) { return pj->Return(pile); // sends the results and releases the stack } } // la condition est vrai, passe à la suite if (!pile->SetState(2)) return false; // ready for further case 2: // evaluates the associated statement block if ( m_Block != nullptr && !m_Block->Execute(pile) ) { if (pile->IfContinue(3, m_label)) continue; // if continued, going on to incrementation return pj->BreakReturn(pile, m_label); // sends the results and releases the stack } // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // sends the results and releases the stack } if (!pile->SetState(3)) return false; // ready for further case 3: // evalutate the incrementation if ( m_Incr != nullptr && !m_Incr->Execute(pile) ) return false; // interrupted here ? // returns to the test again if (!pile->SetState(1, 0)) return false; // returns to the test continue; } }
bool CBotClassInst::Execute(CBotStack* &pj) { CBotVar* pThis = NULL; CBotStack* pile = pj->AddStack(this);//essential for SetState() // if ( pile == EOX ) return true; CBotToken* pt = &m_token; CBotClass* pClass = CBotClass::Find(pt); bool bIntrincic = pClass->IsIntrinsic(); // creates the variable of type pointer to the object if ( pile->GetState()==0) { CBotString name = m_var->m_token.GetString(); if ( bIntrincic ) { pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass )); } else { pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass )); } pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute as unique number pile->AddVar(pThis); // place on the stack pile->IncState(); } if ( pThis == NULL ) pThis = pile->FindVar((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); if ( pile->GetState()<3) { // ss there an assignment or parameters (contructor) // CBotVarClass* pInstance = NULL; if ( m_expr != NULL ) { // evaluates the expression for the assignment if (!m_expr->Execute(pile)) return false; if ( bIntrincic ) { CBotVar* pv = pile->GetVar(); if ( pv == NULL || pv->GetPointer() == NULL ) { pile->SetError(TX_NULLPT, &m_token); return pj->Return(pile); } pThis->Copy(pile->GetVar(), false); } else { CBotVarClass* pInstance; pInstance = (static_cast<CBotVarPointer*>(pile->GetVar()))->GetPointer(); // value for the assignment pThis->SetPointer(pInstance); } pThis->SetInit(true); } else if ( m_hasParams ) { // evaluates the constructor of an instance if ( !bIntrincic && pile->GetState() == 1) { CBotToken* pt = &m_token; CBotClass* pClass = CBotClass::Find(pt); // creates an instance of the requested class CBotVarClass* pInstance; pInstance = static_cast<CBotVarClass*>(CBotVar::Create("", pClass)); pThis->SetPointer(pInstance); delete pInstance; pile->IncState(); } CBotVar* ppVars[1000]; CBotStack* pile2 = pile; int i = 0; CBotInstr* p = m_Parameters; // evaluates the parameters // and places the values on the stack // to (can) be interrupted (broken) at any time if ( p != NULL) while ( true ) { pile2 = pile2->AddStack(); // place on the stack for the results if ( pile2->GetState() == 0 ) { if (!p->Execute(pile2)) return false; // interrupted here? pile2->SetState(1); } ppVars[i++] = pile2->GetVar(); p = p->GetNext(); if ( p == NULL) break; } ppVars[i] = NULL; // creates a variable for the result CBotVar* pResult = NULL; // constructor still void if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pResult, pile2, GetToken())) return false; // interrupt pThis->SetInit(true); pThis->ConstructorSet(); // indicates that the constructor has been called pile->Return(pile2); // releases a piece of stack // pInstance = pThis->GetPointer(); } // if ( !bIntrincic ) pThis->SetPointer(pInstance); // a pointer to the instance pile->SetState(3); // finished this part } if ( pile->IfStep() ) return false; if ( m_next2b != NULL && !m_next2b->Execute(pile)) return false; // other (s) definition (s) return pj->Return( pile ); // transmits below (further) }