void GUIFontManager::ReloadTTFFonts(void) { if (!m_vecFonts.size()) return; // we haven't even loaded fonts in yet for (unsigned int i = 0; i < m_vecFonts.size(); i++) { CGUIFont* font = m_vecFonts[i]; OrigFontInfo fontInfo = m_vecFontInfo[i]; float aspect = fontInfo.aspect; float newSize = (float)fontInfo.size; CStdString& strPath = fontInfo.fontFilePath; CStdString& strFilename = fontInfo.fileName; RescaleFontSizeAndAspect(&newSize, &aspect, fontInfo.sourceRes, fontInfo.preserveAspect); CStdString TTFfontName; TTFfontName.Format("%s_%f_%f%s", strFilename, newSize, aspect, fontInfo.border ? "_border" : ""); CGUIFontTTFBase* pFontFile = GetFontFile(TTFfontName); if (!pFontFile) { pFontFile = new CGUIFontTTF(TTFfontName); if (!pFontFile || !pFontFile->Load(strPath, newSize, aspect, 1.0f, fontInfo.border)) { delete pFontFile; // font could not be loaded CLog::Log(LOGERROR, "Couldn't re-load font file:%s", strPath.c_str()); return; } m_vecFontFiles.push_back(pFontFile); } font->SetFont(pFontFile); } }
CGUIFont* GUIFontManager::LoadTTF(const CStdString& strFontName, const CStdString& strFilename, color_t textColor, color_t shadowColor, const int iSize, const int iStyle, bool border, float lineSpacing, float aspect, const RESOLUTION_INFO *sourceRes, bool preserveAspect) { float originalAspect = aspect; //check if font already exists CGUIFont* pFont = GetFont(strFontName, false); if (pFont) return pFont; if (!sourceRes) // no source res specified, so assume the skin res sourceRes = &m_skinResolution; float newSize = (float)iSize; RescaleFontSizeAndAspect(&newSize, &aspect, *sourceRes, preserveAspect); // First try to load the font from the skin CStdString strPath; if (!CURL::IsFullPath(strFilename)) { strPath = URIUtils::AddFileToFolder(g_graphicsContext.GetMediaDir(), "fonts"); strPath = URIUtils::AddFileToFolder(strPath, strFilename); } else strPath = strFilename; #ifdef TARGET_POSIX strPath = CSpecialProtocol::TranslatePathConvertCase(strPath); #endif // Check if the file exists, otherwise try loading it from the global media dir CStdString file = URIUtils::GetFileName(strFilename); if (!CheckFont(strPath,"special://home/media/Fonts",file)) CheckFont(strPath,"special://xbmc/media/Fonts",file); // check if we already have this font file loaded (font object could differ only by color or style) CStdString TTFfontName = StringUtils::Format("%s_%f_%f%s", strFilename.c_str(), newSize, aspect, border ? "_border" : ""); CGUIFontTTFBase* pFontFile = GetFontFile(TTFfontName); if (!pFontFile) { pFontFile = new CGUIFontTTF(TTFfontName); bool bFontLoaded = pFontFile->Load(strPath, newSize, aspect, 1.0f, border); if (!bFontLoaded) { delete pFontFile; // font could not be loaded - try Arial.ttf, which we distribute if (strFilename != "arial.ttf") { CLog::Log(LOGERROR, "Couldn't load font name: %s(%s), trying to substitute arial.ttf", strFontName.c_str(), strFilename.c_str()); return LoadTTF(strFontName, "arial.ttf", textColor, shadowColor, iSize, iStyle, border, lineSpacing, originalAspect); } CLog::Log(LOGERROR, "Couldn't load font name:%s file:%s", strFontName.c_str(), strPath.c_str()); return NULL; } m_vecFontFiles.push_back(pFontFile); } // font file is loaded, create our CGUIFont CGUIFont *pNewFont = new CGUIFont(strFontName, iStyle, textColor, shadowColor, lineSpacing, (float)iSize, pFontFile); m_vecFonts.push_back(pNewFont); // Store the original TTF font info in case we need to reload it in a different resolution OrigFontInfo fontInfo; fontInfo.size = iSize; fontInfo.aspect = originalAspect; fontInfo.fontFilePath = strPath; fontInfo.fileName = strFilename; fontInfo.sourceRes = *sourceRes; fontInfo.preserveAspect = preserveAspect; fontInfo.border = border; m_vecFontInfo.push_back(fontInfo); return pNewFont; }