Exemple #1
0
void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;
	char aBuf[128];

	if(!g_Config.m_SvPauseable)
	{
		ConToggleSpec(pResult, pUserData);
		return;
	}

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

	if (pPlayer->GetCharacter() == 0)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause",
					"You can't pause while you are dead/a spectator.");
		return;
	}
	if (pPlayer->m_Paused == CPlayer::PAUSED_SPEC && g_Config.m_SvPauseable)
	{
		ConToggleSpec(pResult, pUserData);
		return;
	}

	if (pPlayer->m_Paused == CPlayer::PAUSED_FORCE)
	{
		str_format(aBuf, sizeof(aBuf), "You are force-paused. %ds left.", pPlayer->m_ForcePauseTime/pSelf->Server()->TickSpeed());
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause", aBuf);
		return;
	}

	pPlayer->m_Paused = (pPlayer->m_Paused == CPlayer::PAUSED_PAUSED) ? CPlayer::PAUSED_NONE : CPlayer::PAUSED_PAUSED;
}
void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Team = clamp(pResult->GetInteger(0), -1, 1);
	
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "moved all clients to team %d", Team);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
	
	for(int i = 0; i < MAX_CLIENTS; ++i)
		if(pSelf->m_apPlayers[i])
			pSelf->m_apPlayers[i]->SetTeam(Team);
	
	(void)pSelf->m_pController->CheckTeamBalance();
}
Exemple #3
0
void CGameContext::ConMap(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	if (g_Config.m_SvMapVote == 0)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map",
				"Admin has disabled /map");
		return;
	}

	if (pResult->NumArguments() <= 0)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map", "Example: /map adr3 to call vote for Adrenaline 3. This means that the map name must start with 'a' and contain the characters 'd', 'r' and '3' in that order");
		return;
	}

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	pSelf->Score()->MapVote(pResult->m_ClientID, pResult->GetString(0));

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
Exemple #4
0
void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
	int Team = clamp(pResult->GetInteger(1), -1, 1);
	int Delay = pResult->NumArguments()>2 ? pResult->GetInteger(2) : 0;
	if(!pSelf->m_apPlayers[ClientID])
		return;

	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);

	pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay*60;
	pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[ClientID], Team);
}
Exemple #5
0
void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;

	// check if there is a vote running
	if(!pSelf->m_VoteCloseTime)
		return;

	if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES;
	else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0));
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
	int Team = clamp(pResult->GetInteger(1), -1, 1);
	
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
	
	if(!pSelf->m_apPlayers[ClientID])
		return;
	
	pSelf->m_apPlayers[ClientID]->SetTeam(Team);
	(void)pSelf->m_pController->CheckTeamBalance();
}
void CGameContext::ConToggleFly(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckClientID(pResult->m_ClientID)) return;
	CGameContext *pSelf = (CGameContext *)pUserData;
	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if(!pPlayer)
		return;
	CCharacter* pChr = pPlayer->GetCharacter();
	if(!pChr)
		return;
	if(pChr->m_Super)
	{
		pChr->m_Fly = !pChr->m_Fly;
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", (pChr->m_Fly) ? "Fly enabled" : "Fly disabled");
	}
}
void CGameContext::ConVis(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Victim = pResult->GetVictim();

	if(!pSelf->m_apPlayers[pResult->m_ClientID])
		return;
	char aBuf[128];
	if(pSelf->m_apPlayers[Victim])
	{
		pSelf->m_apPlayers[Victim]->m_Invisible = false;
		CServer* pServ = (CServer*)pSelf->Server();
		str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d is visible.", pServ->ClientName(Victim), Victim);
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
	}
}
Exemple #9
0
// unmute by mute list index
void CGameContext::ConUnmute(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	char aIpBuf[64];
	char aBuf[64];
	int Victim = pResult->GetVictim();

	if (Victim < 0 || Victim >= pSelf->m_NumMutes)
		return;

	pSelf->m_NumMutes--;
	pSelf->m_aMutes[Victim] = pSelf->m_aMutes[pSelf->m_NumMutes];

	net_addr_str(&pSelf->m_aMutes[Victim].m_Addr, aIpBuf, sizeof(aIpBuf));
	str_format(aBuf, sizeof(aBuf), "Unmuted %s", aIpBuf);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mutes", aBuf);
}
Exemple #10
0
void CGameContext::ConCredits(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;

	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"DDRaceNetwork is maintained by deen.");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Many ideas from the great community,");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Help and code by eeeee, HMH, east, CookieMichal, Learath2,");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Savander, laxa, Tobii, BeaR, Wohoo, nuborn, timakro, Shiki,");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"trml, Soreu, hi_leute_gll, Lady Saavik, Chairn, heinrich5991,");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"swick, oy & others.");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Based on DDRace by the DDRace developers,");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"which is a mod of Teeworlds by the Teeworlds developers.");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Check the changes on ddnet.tw");
}
Exemple #11
0
void CGameContext::ConSayTime(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	int ClientID;
	char aBufname[MAX_NAME_LENGTH];

	if (pResult->NumArguments() > 0)
	{
		for(ClientID = 0; ClientID < MAX_CLIENTS; ClientID++)
			if (str_comp(pResult->GetString(0), pSelf->Server()->ClientName(ClientID)) == 0)
				break;

		if(ClientID == MAX_CLIENTS)
			return;

		str_format(aBufname, sizeof(aBufname), "%s's", pSelf->Server()->ClientName(ClientID));
	}
	else
	{
		str_copy(aBufname, "Your", sizeof(aBufname));
		ClientID = pResult->m_ClientID;
	}

	CPlayer *pPlayer = pSelf->m_apPlayers[ClientID];
	if (!pPlayer)
		return;
	CCharacter* pChr = pPlayer->GetCharacter();
	if (!pChr)
		return;
	if(pChr->m_DDRaceState != DDRACE_STARTED)
		return;

	char aBuftime[64];
	int IntTime = (int) ((float) (pSelf->Server()->Tick() - pChr->m_StartTime)
			/ ((float) pSelf->Server()->TickSpeed()));
	str_format(aBuftime, sizeof(aBuftime), "%s time is %s%d:%s%d",
			aBufname,
			((IntTime / 60) > 9) ? "" : "0", IntTime / 60,
			((IntTime % 60) > 9) ? "" : "0", IntTime % 60);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "time", aBuftime);
}
Exemple #12
0
void CGameContext::ConCredits(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
				"Teeworlds Team takes most of the credits also");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
				"This mod was originally created by \'3DA\'");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
				"Now it is maintained & re-coded by:");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
				"\'[Egypt]GreYFoX@GTi\' and \'[BlackTee]den\'");
	pSelf->Console()->Print(
		IConsole::OUTPUT_LEVEL_STANDARD,
		"credit",
		"Others Helping on the code: \'heinrich5991\', \'ravomavain\', \'Trust o_0 Aeeeh ?!\', \'noother\', \'<3 fisted <3\' & \'LemonFace\'");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
				"Documentation: Zeta-Hoernchen & Learath2, Entities: Fisico");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
				"Code (in the past): \'3DA\' and \'Fluxid\'");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
				"XXLDDRace by XXLTomate. mkRace by z and disarmer");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
				"Visit www.disarmer.ru for more information.");
}
Exemple #13
0
void CGameContext::ConMe(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	char aBuf[256 + 24];

	str_format(aBuf, 256 + 24, "'%s' %s",
			pSelf->Server()->ClientName(pResult->m_ClientID),
			pResult->GetString(0));
	if (g_Config.m_SvSlashMe)
		pSelf->SendChat(-2, CGameContext::CHAT_ALL, aBuf, pResult->m_ClientID);
	else
		pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"me",
				"/me is disabled on this server, admin can enable it by using sv_slash_me");
}
//XXLmod
void CGameContext::ConSkin(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	const char *Skin = pResult->GetString(0);
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Victim = pResult->GetVictim();

	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();;
	if(!pChr)
		return;

	//change skin
	str_copy(pSelf->m_apPlayers[Victim]->m_TeeInfos.m_SkinName, Skin, sizeof(pSelf->m_apPlayers[Victim]->m_TeeInfos.m_SkinName));
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "%s's skin changed to %s" ,pSelf->Server()->ClientName(Victim), Skin);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
Exemple #15
0
void CGameContext::ConCredits(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;

	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"TBlock is maintained by [Hamid Jigool] on WwW.TeeCity.iR.");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Many ideas from the TeeCity community,");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Help and code by FuroS, AlirezaKaj,");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"and GoD");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Based on DDNet & XXLTomate by the DDrace developers,");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"which is a mod of Teeworlds by the Teeworlds developers.");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit",
		"Check the changes on TeeCity.iR");
}
Exemple #16
0
void CGameContext::ConInfo(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
				"mkRace rev. " GIT_SHORTREV_HASH);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
				"mkRace based on XXLDDRace mod by XXLTomate");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
				"DDRace Mod. Version: " DDRACE_VERSION);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
				"XXLDDRace Mod. Version: " XXL_VERSION);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
				"Visit disarmer.ru");
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
				"For commands /cmdlist");
}
Exemple #17
0
void CGameContext::ConPrivMsg(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
    
	int to = pResult->GetVictim();
    
	if(!CheckClientID(to))
		return;
	if(CheckClientID(pResult->m_ClientID) && pSelf->ProcessSpamProtection(pResult->m_ClientID))
		return;
    
	char message[512];
	str_format(message, sizeof(message), "PM -> %s: ", pSelf->Server()->ClientName(to));
	str_append(message, pResult->GetString(0), sizeof(message));
    
	CNetMsg_Sv_Chat Msg;
	Msg.m_Team = 1;
	Msg.m_ClientID = CheckClientID(pResult->m_ClientID) ? pResult->m_ClientID : -1;
	Msg.m_pMessage = message;
	pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, to);
	
	if(CheckClientID(pResult->m_ClientID))
	{
		pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, pResult->m_ClientID);
		str_format(message, sizeof(message), "\"%s\" -> \"%s\" : %s", 
			   pSelf->Server()->ClientName(pResult->m_ClientID),
			   pSelf->Server()->ClientName(to),
			   pResult->GetString(0));

	}
	else
	{
		str_format(message, sizeof(message), "%d -> \"%s\" : %s", 
			   pResult->m_ClientID,
			   pSelf->Server()->ClientName(to),
			   pResult->GetString(0));
	}
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "pmchat", message);
}
Exemple #18
0
void CGameContext::ConShowOthers(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;
	if (g_Config.m_SvShowOthers)
	{
		if (pResult->NumArguments())
			pPlayer->m_ShowOthers = pResult->GetInteger(0);
		else
			pPlayer->m_ShowOthers = !pPlayer->m_ShowOthers;
	}
	else
		pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"showotherschat",
				"Showing players from other teams is disabled by the server admin");
}
Exemple #19
0
void CGameContext::ConSayTime(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;
	CCharacter* pChr = pPlayer->GetCharacter();
	if (!pChr)
		return;
	if(pChr->m_DDRaceState != DDRACE_STARTED)
		return;

	char aBuftime[64];
	int IntTime = (int) ((float) (pSelf->Server()->Tick() - pChr->m_StartTime)
			     / ((float) pSelf->Server()->TickSpeed()));
	str_format(aBuftime, sizeof(aBuftime), "Your Time is %s%d:%s%d",
		   ((IntTime / 60) > 9) ? "" : "0", IntTime / 60,
		   ((IntTime % 60) > 9) ? "" : "0", IntTime % 60);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "time", aBuftime);
}
Exemple #20
0
void CGameContext::ConHelp(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;

	if (pResult->NumArguments() == 0)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help",
				"/cmdlist will show a list of all chat commands");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help",
				"/help + any command will show you the help for this command");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help",
				"Example /help settings will display the help about ");
	}
	else
	{
		const char *pArg = pResult->GetString(0);
		const IConsole::CCommandInfo *pCmdInfo =
				pSelf->Console()->GetCommandInfo(pArg, CFGFLAG_SERVER, false);
		if (pCmdInfo)
		{
			if (pCmdInfo->m_pParams)
			{
				char aBuf[256];
				str_format(aBuf, sizeof(aBuf), "Usage: %s %s", pCmdInfo->m_pName, pCmdInfo->m_pParams);
				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", aBuf);
			}

			if (pCmdInfo->m_pHelp)
				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", pCmdInfo->m_pHelp);
		}
		else
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"help",
					"Command is either unknown or you have given a blank command without any parameters.");
	}
}
void CGameContext::ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	const char *pDescription = pResult->GetString(0);
	
	// check for valid option
	CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
	while(pOption)
	{
		if(str_comp_nocase(pDescription, pOption->m_aDescription) == 0)
			break;
		pOption = pOption->m_pNext;
	}
	if(!pOption)
	{
		char aBuf[256];
		str_format(aBuf, sizeof(aBuf), "option '%s' does not exist", pDescription);
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
		return;
	}

	// inform clients about removed option
	CNetMsg_Sv_VoteOptionRemove OptionMsg;
	OptionMsg.m_pDescription = pOption->m_aDescription;
	pSelf->Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, -1);
	
	// TODO: improve this
	// remove the option
	--pSelf->m_NumVoteOptions;
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "removed option '%s' '%s'", pOption->m_aDescription, pOption->m_aCommand);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);

	CHeap *pVoteOptionHeap = new CHeap();
	CVoteOptionServer *pVoteOptionFirst = 0;
	CVoteOptionServer *pVoteOptionLast = 0;
	int NumVoteOptions = pSelf->m_NumVoteOptions;
	for(CVoteOptionServer *pSrc = pSelf->m_pVoteOptionFirst; pSrc; pSrc = pSrc->m_pNext)
	{
		if(pSrc == pOption)
			continue;

		// copy option
		int Len = str_length(pSrc->m_aCommand);
		CVoteOptionServer *pDst = (CVoteOptionServer *)pVoteOptionHeap->Allocate(sizeof(CVoteOptionServer) + Len);
		pDst->m_pNext = 0;
		pDst->m_pPrev = pVoteOptionLast;
		if(pDst->m_pPrev)
			pDst->m_pPrev->m_pNext = pDst;
		pVoteOptionLast = pDst;
		if(!pVoteOptionFirst)
			pVoteOptionFirst = pDst;
		
		str_copy(pDst->m_aDescription, pSrc->m_aDescription, sizeof(pDst->m_aDescription));
		mem_copy(pDst->m_aCommand, pSrc->m_aCommand, Len+1);
	}

	// clean up
	delete pSelf->m_pVoteOptionHeap;
	pSelf->m_pVoteOptionHeap = pVoteOptionHeap;
	pSelf->m_pVoteOptionFirst = pVoteOptionFirst;
	pSelf->m_pVoteOptionLast = pVoteOptionLast;
	pSelf->m_NumVoteOptions = NumVoteOptions;
}
Exemple #22
0
void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];

	if (pSelf->m_VoteCloseTime && pSelf->m_VoteCreator == pResult->m_ClientID)
	{
		pSelf->Console()->Print(
			IConsole::OUTPUT_LEVEL_STANDARD,
			"join",
			"You are running a vote please try again after the vote is done!");
		return;
	}
	else if (g_Config.m_SvTeam == 0)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
					"Admin has disabled teams");
		return;
	}
	else if (g_Config.m_SvTeam == 2 && pResult->GetInteger(0) == 0 && pPlayer->GetCharacter()->m_LastStartWarning < pSelf->Server()->Tick() - 3 * pSelf->Server()->TickSpeed())
	{
		pSelf->Console()->Print(
			IConsole::OUTPUT_LEVEL_STANDARD,
			"join",
			"You must join a team and play with somebody or else you can\'t play");
		pPlayer->GetCharacter()->m_LastStartWarning = pSelf->Server()->Tick();
	}

	if (pResult->NumArguments() > 0)
	{
		if (pPlayer->GetCharacter() == 0)
		{
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
						"You can't change teams while you are dead/a spectator.");
		}
		else
		{
			CGameTeams& teams = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams;
			int team = pResult->GetInteger(0);
			if (pPlayer->m_Last_Team
			    + pSelf->Server()->TickSpeed()
			    * g_Config.m_SvTeamChangeDelay
			    > pSelf->Server()->Tick())
			{
				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
							"You can\'t change teams that fast!");
			}
			else 
			{
				if(team < 10)
				{
					if(team == 0 && teams.m_Core.Team(pPlayer->GetCID()) >= 10)
					{
						pPlayer->GetCharacter()->Teams()->m_Core.Team(pPlayer->GetCID(), team);
					}
					else if (teams.SetCharacterTeam(pPlayer->GetCID(), team))
					{
						char aBuf[512];
						str_format(aBuf, sizeof(aBuf), "%s joined team %d",
							   pSelf->Server()->ClientName(pPlayer->GetCID()),
							   team);
						pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
						pPlayer->m_Last_Team = pSelf->Server()->Tick();
					}
					else
					{
						pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You cannot join this team");
		  			}
				}
				else if(team < MAX_CLIENTS && (teams.m_Core.Team(pPlayer->GetCID()) >= 10 || teams.m_Core.Team(pPlayer->GetCID()) == 0))
				{
					pPlayer->GetCharacter()->Teams()->m_Core.Team(pPlayer->GetCID(), team);
				}
				else
				{
					pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You cannot join this team");
				}
			}
		}
	}
	else
	{
		char aBuf[512];
		if (!pPlayer->IsPlaying())
		{
			pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"join",
				"You can't check your team while you are dead/a spectator.");
		}
		else
		{
			str_format(
				aBuf,
				sizeof(aBuf),
				"You are in team %d",
				((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(
					pResult->m_ClientID));
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
						aBuf);
		}
	}
}
Exemple #23
0
void CGameContext::ConRules(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	bool Printed = false;
	if (g_Config.m_SvDDRaceRules)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				"Be nice.");
		Printed = true;
	}
	if (g_Config.m_SvRulesLine1[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine1);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine2[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine2);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine3[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine3);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine4[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine4);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine5[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine5);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine6[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine6);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine7[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine7);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine8[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine8);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine9[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine9);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine10[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				g_Config.m_SvRulesLine10);
		Printed = true;
	}
	if (!Printed)
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
				"No Rules Defined, Kill em all!!");
}
Exemple #24
0
void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;

	if (pResult->NumArguments() == 0)
	{
		pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"setting",
				"to check a server setting say /settings and setting's name, setting names are:");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "setting",
				"teams, cheats, collision, hooking, endlesshooking, me, ");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "setting",
				"hitting, oldlaser, timeout, votes, pause and scores");
	}
	else
	{
		const char *pArg = pResult->GetString(0);
		char aBuf[256];
		float ColTemp;
		float HookTemp;
		pSelf->m_Tuning.Get("player_collision", &ColTemp);
		pSelf->m_Tuning.Get("player_hooking", &HookTemp);
		if (str_comp(pArg, "teams") == 0)
		{
			str_format(
					aBuf,
					sizeof(aBuf),
					"%s %s",
					g_Config.m_SvTeam == 1 ?
							"Teams are available on this server" :
							(g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) ?
									"Teams are not available on this server" :
									"You have to be in a team to play on this server", /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */
									"and if you die in a team only you die");
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
					aBuf);
		}
		else if (str_comp(pArg, "collision") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					ColTemp ?
							"Players can collide on this server" :
							"Players Can't collide on this server");
		}
		else if (str_comp(pArg, "hooking") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					HookTemp ?
							"Players can hook each other on this server" :
							"Players Can't hook each other on this server");
		}
		else if (str_comp(pArg, "endlesshooking") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					g_Config.m_SvEndlessDrag ?
							"Players can hook time is unlimited" :
							"Players can hook time is limited");
		}
		else if (str_comp(pArg, "hitting") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					g_Config.m_SvHit ?
							"Player's weapons affect each other" :
							"Player's weapons has no affect on each other");
		}
		else if (str_comp(pArg, "oldlaser") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					g_Config.m_SvOldLaser ?
							"Lasers can hit you if you shot them and that they pull you towards the bounce origin (Like DDRace Beta)" :
							"Lasers can't hit you if you shot them, and they pull others towards the shooter");
		}
		else if (str_comp(pArg, "me") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					g_Config.m_SvSlashMe ?
							"Players can use /me commands the famous IRC Command" :
							"Players Can't use the /me command");
		}
		else if (str_comp(pArg, "timeout") == 0)
		{
			str_format(aBuf, sizeof(aBuf),
					"The Server Timeout is currently set to %d seconds",
					g_Config.m_ConnTimeout);
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
					aBuf);
		}
		else if (str_comp(pArg, "votes") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					g_Config.m_SvVoteKick ?
							"Players can use Callvote menu tab to kick offenders" :
							"Players Can't use the Callvote menu tab to kick offenders");
			if (g_Config.m_SvVoteKick)
				str_format(
						aBuf,
						sizeof(aBuf),
						"Players are banned for %d second(s) if they get voted off",
						g_Config.m_SvVoteKickBantime);
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					g_Config.m_SvVoteKickBantime ?
							aBuf :
							"Players are just kicked and not banned if they get voted off");
		}
		else if (str_comp(pArg, "pause") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					g_Config.m_SvPauseable ?
							g_Config.m_SvPauseTime ?
									"/pause is available on this server and it pauses your time too" :
									"/pause is available on this server but it doesn't pause your time"
									:"/pause is NOT available on this server");
		}
		else if (str_comp(pArg, "scores") == 0)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"settings",
					g_Config.m_SvHideScore ?
							"Scores are private on this server" :
							"Scores are public on this server");
		}
	}
}
void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	const char *pDescription = pResult->GetString(0);
	const char *pCommand = pResult->GetString(1);

	if(pSelf->m_NumVoteOptions == MAX_VOTE_OPTIONS)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "maximum number of vote options reached");
		return;
	}
	
	// check for valid option
	if(!pSelf->Console()->LineIsValid(pCommand) || str_length(pCommand) >= VOTE_CMD_LENGTH)
	{
		char aBuf[256];
		str_format(aBuf, sizeof(aBuf), "skipped invalid command '%s'", pCommand);
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
		return;
	}
	while(*pDescription && *pDescription == ' ')
		pDescription++;
	if(str_length(pDescription) >= VOTE_DESC_LENGTH || *pDescription == 0)
	{
		char aBuf[256];
		str_format(aBuf, sizeof(aBuf), "skipped invalid option '%s'", pDescription);
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
		return;
	}
	
	// check for duplicate entry
	CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
	while(pOption)
	{
		if(str_comp_nocase(pDescription, pOption->m_aDescription) == 0)
		{
			char aBuf[256];
			str_format(aBuf, sizeof(aBuf), "option '%s' already exists", pDescription);
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
			return;
		}
		pOption = pOption->m_pNext;
	}
	
	// add the option
	++pSelf->m_NumVoteOptions;
	int Len = str_length(pCommand);
	
	pOption = (CVoteOptionServer *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CVoteOptionServer) + Len);
	pOption->m_pNext = 0;
	pOption->m_pPrev = pSelf->m_pVoteOptionLast;
	if(pOption->m_pPrev)
		pOption->m_pPrev->m_pNext = pOption;
	pSelf->m_pVoteOptionLast = pOption;
	if(!pSelf->m_pVoteOptionFirst)
		pSelf->m_pVoteOptionFirst = pOption;
	
	str_copy(pOption->m_aDescription, pDescription, sizeof(pOption->m_aDescription));
	mem_copy(pOption->m_aCommand, pCommand, Len+1);
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "added option '%s' '%s'", pOption->m_aDescription, pOption->m_aCommand);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);

	// inform clients about added option
	CNetMsg_Sv_VoteOptionAdd OptionMsg;
	OptionMsg.m_pDescription = pOption->m_aDescription;
	pSelf->Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, -1);
}
Exemple #26
0
void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

	if (pSelf->m_VoteCloseTime && pSelf->m_VoteCreator == pResult->m_ClientID && (pSelf->m_VoteKick || pSelf->m_VoteSpec))
	{
		pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"join",
				"You are running a vote please try again after the vote is done!");
		return;
	}
	else if (g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
				"Admin has disabled teams");
		return;
	}
	else if (g_Config.m_SvTeam == 2 && pResult->GetInteger(0) == 0 && pPlayer->GetCharacter() && pPlayer->GetCharacter()->m_LastStartWarning < pSelf->Server()->Tick() - 3 * pSelf->Server()->TickSpeed())
	{
		pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"join",
				"You must join a team and play with somebody or else you can\'t play");
		pPlayer->GetCharacter()->m_LastStartWarning = pSelf->Server()->Tick();
	}

	if (pResult->NumArguments() > 0)
	{
		if (pPlayer->GetCharacter() == 0)
		{
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
					"You can't change teams while you are dead/a spectator.");
		}
		else
		{
			if (pPlayer->m_Last_Team
					+ pSelf->Server()->TickSpeed()
					* g_Config.m_SvTeamChangeDelay
					> pSelf->Server()->Tick())
			{
				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
						"You can\'t change teams that fast!");
			}
			else if(pResult->GetInteger(0) > 0 && pResult->GetInteger(0) < MAX_CLIENTS && ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.TeamLocked(pResult->GetInteger(0)))
			{
				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
						"This team is locked using /lock. Only members of the team can unlock it using /lock.");
			}
			else if(pResult->GetInteger(0) > 0 && pResult->GetInteger(0) < MAX_CLIENTS && ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.Count(pResult->GetInteger(0)) >= g_Config.m_SvTeamMaxSize)
			{
				char aBuf[512];
				str_format(aBuf, sizeof(aBuf), "This team already has the maximum allowed size of %d players", g_Config.m_SvTeamMaxSize);
				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", aBuf);
			}
			else if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetCharacterTeam(
					pPlayer->GetCID(), pResult->GetInteger(0)))
			{
				char aBuf[512];
				str_format(aBuf, sizeof(aBuf), "%s joined team %d",
						pSelf->Server()->ClientName(pPlayer->GetCID()),
						pResult->GetInteger(0));
				pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
				pPlayer->m_Last_Team = pSelf->Server()->Tick();
			}
			else
			{
				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
						"You cannot join this team at this time");
			}
		}
	}
	else
	{
		char aBuf[512];
		if (!pPlayer->IsPlaying())
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"join",
					"You can't check your team while you are dead/a spectator.");
		}
		else
		{
			str_format(
					aBuf,
					sizeof(aBuf),
					"You are in team %d",
					((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(
							pResult->m_ClientID));
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
					aBuf);
		}
	}
}
void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	const char *pType = pResult->GetString(0);
	const char *pValue = pResult->GetString(1);
	const char *pReason = pResult->NumArguments() > 2 && pResult->GetString(2)[0] ? pResult->GetString(2) : "No reason given";
	char aBuf[128] = {0};

	if(str_comp_nocase(pType, "option") == 0)
	{
		CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
		while(pOption)
		{
			if(str_comp_nocase(pValue, pOption->m_aDescription) == 0)
			{
				str_format(aBuf, sizeof(aBuf), "admin forced server option '%s' (%s)", pValue, pReason);
				pSelf->SendChatTarget(-1, aBuf);
				pSelf->Console()->ExecuteLine(pOption->m_aCommand);
				break;
			}

			pOption = pOption->m_pNext;
		}
			
		if(!pOption)
		{
			str_format(aBuf, sizeof(aBuf), "'%s' isn't an option on this server", pValue);
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
			return;
		}
	}
	else if(str_comp_nocase(pType, "kick") == 0)
	{
		int KickID = str_toint(pValue);
		if(KickID < 0 || KickID >= MAX_CLIENTS || !pSelf->m_apPlayers[KickID])
		{
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Invalid client id to kick");
			return;
		}

		if (!g_Config.m_SvVoteKickBantime)
		{
			str_format(aBuf, sizeof(aBuf), "kick %d %s", KickID, pReason);
			pSelf->Console()->ExecuteLine(aBuf);
		}
		else
		{
			char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
			pSelf->Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr));
			str_format(aBuf, sizeof(aBuf), "ban %s %d %s", aAddrStr, g_Config.m_SvVoteKickBantime, pReason);
			pSelf->Console()->ExecuteLine(aBuf);
		}
	}
	else if(str_comp_nocase(pType, "spectate") == 0)
	{
		int SpectateID = str_toint(pValue);
		if(SpectateID < 0 || SpectateID >= MAX_CLIENTS || !pSelf->m_apPlayers[SpectateID] || pSelf->m_apPlayers[SpectateID]->GetTeam() == TEAM_SPECTATORS)
		{
			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Invalid client id to move");
			return;
		}
		
		str_format(aBuf, sizeof(aBuf), "set_team %d -1", SpectateID);
		pSelf->Console()->ExecuteLine(aBuf);
	}
}
Exemple #28
0
void CGameContext::ConRules(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	bool Printed = false;
	if (g_Config.m_SvDDRaceRules)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					"No blocking.");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					"No insulting / spamming.");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					"No fun voting / vote spamming.");
		pSelf->Console()->Print(
			IConsole::OUTPUT_LEVEL_STANDARD,
			"rules",
			"Breaking any of these rules will result in a penalty, decided by server admins.");
		Printed = true;
	}
	if (g_Config.m_SvRulesLine1[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine1);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine2[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine2);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine3[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine3);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine4[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine4);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine5[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine5);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine6[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine6);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine7[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine7);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine8[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine8);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine9[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine9);
		Printed = true;
	}
	if (g_Config.m_SvRulesLine10[0])
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					g_Config.m_SvRulesLine10);
		Printed = true;
	}
	if (!Printed)
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
					"No Rules Defined, Kill em all!!");
}