Exemple #1
0
// mute through client id
void CGameContext::ConMuteID(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	int Victim = pResult->GetVictim();

	NETADDR Addr;
	pSelf->Server()->GetClientAddr(Victim, &Addr);

	pSelf->Mute(pResult, &Addr, clamp(pResult->GetInteger(0), 1, 86400),
			pSelf->Server()->ClientName(Victim));
}
// mute through ip, arguments reversed to workaround parsing
void CGameContext::ConMuteIP(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	NETADDR Addr;
	if (net_addr_from_str(&Addr, pResult->GetString(0)))
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mutes",
				"Invalid network address to mute");
	}
	pSelf->Mute(pResult, &Addr, clamp(pResult->GetInteger(1), 1, 86400),
			pResult->GetString(0));
}