bool ReleaseResourceDX9(void) { g_Model_DX9.Release(); g_SpotLightModel_DX9.Release(); return true; }
bool ReleaseResourceDX9(void) { SAFE_RELEASE(g_pTexture); SAFE_RELEASE(g_pDepthStencil); SAFE_RELEASE(g_pBlurTextures[0]); SAFE_RELEASE(g_pBlurTextures[1]); g_Model_DX9.Release(); g_Terrain_DX9.Release(); return true; }
bool ReleaseResourceDX9(void) { SAFE_RELEASE(g_pTexture); SAFE_RELEASE(g_pDepthStencil); g_Model_DX9.Release(); return true; }