예제 #1
0
bool ReleaseResourceDX9(void)
{
	g_Model_DX9.Release();
	g_SpotLightModel_DX9.Release();

	return true;
}
예제 #2
0
bool ReleaseResourceDX9(void)
{
	SAFE_RELEASE(g_pTexture);
	SAFE_RELEASE(g_pDepthStencil);

	SAFE_RELEASE(g_pBlurTextures[0]);
	SAFE_RELEASE(g_pBlurTextures[1]);

	g_Model_DX9.Release();
	g_Terrain_DX9.Release();

	return true;
}
예제 #3
0
bool ReleaseResourceDX9(void)
{
	SAFE_RELEASE(g_pTexture);
	SAFE_RELEASE(g_pDepthStencil);
	g_Model_DX9.Release();

	return true;
}