//----------------------------------------------------------------------------- // Purpose: // Input : pView - // nFlags - // point - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool Marker3D::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, CPoint point) { CMapDoc *pDoc = pView->GetDocument(); if (pDoc == NULL) { return true; } CMapWorld *pWorld = pDoc->GetMapWorld(); m_bLButtonDown = true; pView->SetCapture(); // // Convert to some odd coordinate space that the base tools code uses. // CPoint ptScreen = point; ptScreen.x += pView->GetScrollPos(SB_HORZ); ptScreen.y += pView->GetScrollPos(SB_VERT); // // Convert point to world coords. // pView->ClientToWorld(point); Vector ptOrg = vec3_origin; ptOrg[axHorz] = point.x; ptOrg[axVert] = point.y; // // Snap starting position to grid. // if (!(GetAsyncKeyState(VK_MENU) & 0x8000)) { pDoc->Snap(ptOrg); } StartNew(ptOrg); pView->SetUpdateFlag(CMapView2D::updTool); return true; }
//----------------------------------------------------------------------------- // Purpose: Handles left mouse button down events in the 2D view. // Input : Per CWnd::OnLButtonDown. // Output : Returns true if the message was handled, false if not. //----------------------------------------------------------------------------- bool Clipper3D::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, CPoint point) { CMapDoc *pDoc = pView->GetDocument(); CMapWorld *pWorld = pDoc->GetMapWorld(); m_ptLDownClient = point; m_bLButtonDown = true; pView->SetCapture(); // // Convert to some odd coordinate space that the base tools code uses. // CPoint ptScreen = point; ptScreen.x += pView->GetScrollPos(SB_HORZ); ptScreen.y += pView->GetScrollPos(SB_VERT); // // Convert point to world coords. // pView->ClientToWorld(point); Vector ptOrg( COORD_NOTINIT, COORD_NOTINIT, COORD_NOTINIT ); ptOrg[axHorz] = point.x; ptOrg[axVert] = point.y; // getvisiblepoint fills in any coord that's still set to COORD_NOTINIT: pDoc->GetBestVisiblePoint(ptOrg); // snap starting position to grid if (!(GetAsyncKeyState(VK_MENU) & 0x8000)) { pDoc->Snap(ptOrg); } BOOL bStarting = FALSE; // if the tool is not empty, and shift is not held down (to // start a new camera), don't do anything. if(!IsEmpty()) { if(!StartTranslation(ptScreen)) { if (nFlags & MK_SHIFT) { SetEmpty(); bStarting = TRUE; } else { goto _DoNothing; } } } else { bStarting = TRUE; } SetClipObjects(pDoc->Selection_GetList()); if (bStarting) { StartNew(ptOrg); pView->SetUpdateFlag(CMapView2D::updTool); } _DoNothing: return true; }
//----------------------------------------------------------------------------- // Purpose: // Input : *pView - // nFlags - // point - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool Marker3D::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, CPoint point) { ULONG ulFace; CMapClass *pObject = pView->NearestObjectAt(point, ulFace); if (pObject != NULL) { CMapSolid *pSolid = dynamic_cast <CMapSolid *> (pObject); if (pSolid == NULL) { // Clicked on a point entity - do nothing. return true; } CMapDoc *pDoc = pView->GetDocument(); // // Build a ray to trace against the face that they clicked on to // find the point of intersection. // Vector Start; Vector End; pView->BuildRay(point, Start, End); Vector HitPos, HitNormal; CMapFace *pFace = pSolid->GetFace(ulFace); if (pFace->TraceLine(HitPos, HitNormal, Start, End)) { if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingPrefab()) { // // Prefab creation. // pDoc->Snap(HitPos); GetHistory()->MarkUndoPosition(pDoc->Selection_GetList(), "New Prefab"); // Get prefab object CMapClass *pPrefabObject = GetMainWnd()->m_ObjectBar.BuildPrefabObjectAtPoint(HitPos); // // Add prefab to the world. // CMapWorld *pWorld = pDoc->GetMapWorld(); pDoc->ExpandObjectKeywords(pPrefabObject, pWorld); pDoc->AddObjectToWorld(pPrefabObject); GetHistory()->KeepNew(pPrefabObject); // // Select the new object. // pDoc->SelectObject(pPrefabObject, CMapDoc::scClear | CMapDoc::scSelect | CMapDoc::scUpdateDisplay); // // Update world bounds. // UpdateBox ub; CMapObjectList ObjectList; ObjectList.AddTail(pPrefabObject); ub.Objects = &ObjectList; Vector mins; Vector maxs; pPrefabObject->GetRender2DBox(mins, maxs); ub.Box.SetBounds(mins, maxs); pDoc->UpdateAllViews(NULL, MAPVIEW_UPDATE_OBJECTS, &ub); pDoc->SetModifiedFlag(); } else if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingEntity()) { // // Entity creation. // GetHistory()->MarkUndoPosition(pDoc->Selection_GetList(), "New Entity"); CMapEntity *pEntity = new CMapEntity; pEntity->SetPlaceholder(TRUE); pEntity->SetOrigin(HitPos); pEntity->SetClass(CObjectBar::GetDefaultEntityClass()); //Align the entity on the plane properly // pEntity->AlignOnPlane(HitPos, &pFace->plane, (pFace->plane.normal[2] > 0.0f) ? CMapEntity::ALIGN_BOTTOM : CMapEntity::ALIGN_TOP); pEntity->AlignOnPlane(HitPos, &pFace->plane, (HitNormal[2] > 0.0f) ? CMapEntity::ALIGN_BOTTOM : CMapEntity::ALIGN_TOP); CMapWorld *pWorld = pDoc->GetMapWorld(); pDoc->AddObjectToWorld(pEntity); GetHistory()->KeepNew(pEntity); // // Select the new object. // pDoc->SelectObject(pEntity, CMapDoc::scClear | CMapDoc::scSelect | CMapDoc::scUpdateDisplay); UpdateBox ub; CMapObjectList ObjectList; ObjectList.AddTail(pEntity); ub.Objects = &ObjectList; Vector mins; Vector maxs; pEntity->GetRender2DBox(mins, maxs); ub.Box.SetBounds(mins, maxs); pDoc->UpdateAllViews(NULL, MAPVIEW_UPDATE_OBJECTS, &ub); pDoc->SetModifiedFlag(); } } } return true; }