Exemple #1
0
	void						save_cross_table	(IWriter &stream)
	{
		stream.w_u32			(m_cross_table.size() + sizeof(u32));
		m_cross_table.seek		(0);
		stream.w				(m_cross_table.pointer(),m_cross_table.size());
		m_cross_table.clear		();
	}
bool CEditableObject::SaveSMotions(const char* fname)
{
	CMemoryWriter F;
    F.w_u32		(m_SMotions.size());
    for (SMotionIt m_it=m_SMotions.begin(); m_it!=m_SMotions.end(); m_it++) (*m_it)->Save(F);
    return 		F.save_to(fname);
}
void CALifeStorageManager::save	(LPCSTR save_name_no_check, bool update_name)
{
	LPCSTR game_saves_path		= FS.get_path("$game_saves$")->m_Path;

	string_path					save_name;
	strncpy_s					(save_name, sizeof(save_name), save_name_no_check, sizeof(save_name)-5-xr_strlen(SAVE_EXTENSION)-xr_strlen(game_saves_path));

	xr_strcpy					(g_last_saved_game, save_name);

	string_path					save;
	xr_strcpy					(save,m_save_name);
	if (save_name)
	{
		strconcat				(sizeof(m_save_name), m_save_name, save_name, SAVE_EXTENSION);
	}
	else {
		if (!xr_strlen(m_save_name)) {
			Log					("There is no file name specified!");
			return;
		}
	}

	u32							source_count;
	u32							dest_count;
	void						*dest_data;
	{
		CMemoryWriter			stream;
		header().save			(stream);
		time_manager().save		(stream);
		spawns().save			(stream);
		objects().save			(stream);
		registry().save			(stream);

		source_count			= stream.tell();
		void					*source_data = stream.pointer();
		dest_count				= rtc_csize(source_count);
		dest_data				= xr_malloc(dest_count);
		dest_count				= rtc_compress(dest_data,dest_count,source_data,source_count);
	}

	string_path					temp;
	FS.update_path				(temp,"$game_saves$",m_save_name);
	IWriter						*writer = FS.w_open(temp);
	writer->w_u32				(u32(-1));
	writer->w_u32				(ALIFE_VERSION);
	
	writer->w_u32				(source_count);
	writer->w					(dest_data,dest_count);
	xr_free						(dest_data);
	FS.w_close					(writer);
#ifdef DEBUG
	Msg							("* Game %s is successfully saved to file '%s' (%d bytes compressed to %d)",m_save_name,temp,source_count,dest_count + 4);
#else // DEBUG
	Msg							("* Game %s is successfully saved to file '%s'",m_save_name,temp);
#endif // DEBUG

	if (!update_name)
		xr_strcpy					(m_save_name,save);
}
Exemple #4
0
//------------------------------------------------------------------------------
bool CEditableObject::ExportOMF(LPCSTR fn)
{
	CMemoryWriter F;
    if (PrepareOMF(F)){
    	return F.save_to(fn);
    }
    return false;
}
Exemple #5
0
bool CEditableObject::ExportOGF(LPCSTR fn, u8 infl)
{
	CMemoryWriter F;
    if (PrepareOGF(F,infl,true,NULL)){
    	return F.save_to(fn);
    }
    return false;
}
Exemple #6
0
void COMotion::SaveMotion(const char* buf){
	CMemoryWriter	F;
	F.open_chunk	(EOBJ_OMOTION);
	Save			(F);
	F.close_chunk	();
	if (!F.save_to(buf)) 
        Log			("!Can't save object motion:",buf);
}
Exemple #7
0
//------------------------------------------------------------------------------
bool CEditableObject::ExportOBJ(LPCSTR fn)
{
    CExportObjectOGF E(this);
	CMemoryWriter F;
    if (E.ExportAsWavefrontOBJ(F,fn)){
    	return F.save_to(fn);
    }
    return false;
}
Exemple #8
0
void __fastcall TfrmText::ebSaveClick(TObject *Sender)
{
	xr_string fn;        
	if (EFS.GetSaveName(_import_,fn,NULL,2)){
    	CMemoryWriter F;
        F.w_stringZ	(mmText->Text.c_str());
        if (!F.save_to(fn.c_str()))
	    	Log		("!Can't save text file:",fn.c_str());
    }
}
Exemple #9
0
void CBuild::SaveTREE	(IWriter &fs)
{
	CMemoryWriter		MFS;

	Status				("Geometry buffers...");
	xr_vector<u32>		remap;
	remap.reserve		(g_tree.size());
	for (u32 rid=0; rid<g_tree.size(); rid++)	{
		OGF*	o		= dynamic_cast<OGF*>	(g_tree[rid]);
		if		(o)		remap.push_back(rid);
	}
	std::stable_sort	(remap.begin(),remap.end(),remap_order);
	clMsg				("remap-size: %d / %d",remap.size(),g_tree.size());
	for (u32 sid=0; sid<remap.size(); sid++)	{
		u32				id	= remap[sid];
		//clMsg			("%3d: subdiv: %d",sid,id);
		g_tree[id]->PreSave	(id);
	}

	Status				("Visuals...");
	fs.open_chunk		(fsL_VISUALS);
	for (xr_vector<OGF_Base*>::iterator it = g_tree.begin(); it!=g_tree.end(); it++)	{
		u32			idx = u32(it-g_tree.begin());
		MFS.open_chunk	(idx);
		(*it)->Save		(MFS);
		MFS.close_chunk	();
		Progress		(float(idx)/float(g_tree.size()));
	}
	fs.w				(MFS.pointer(),MFS.size());
	fs.close_chunk		();
	clMsg				("Average: %d verts/%d faces, 50(%2.1f), 100(%2.1f), 500(%2.1f), 1000(%2.1f), 5000(%2.1f)",
		g_batch_verts/g_batch_count,
		g_batch_faces/g_batch_count,
		100.f * float(g_batch_50)/float(g_batch_count),
		100.f * float(g_batch_100)/float(g_batch_count),
		100.f * float(g_batch_500)/float(g_batch_count),
		100.f * float(g_batch_1000)/float(g_batch_count),
		100.f * float(g_batch_5000)/float(g_batch_count)
		);
	mem_Compact			();

	SaveGEOMs			("level.geom",	g_VB,g_IB,g_SWI);	// Normal
	SaveGEOMs			("level.geomx",	x_VB,x_IB,x_SWI);	// Fast-Path

	Status				("Shader table...");
	fs.open_chunk		(fsL_SHADERS);
	fs.w_u32			(g_Shaders.size());
	for (xr_vector<LPCSTR>::iterator T=g_Shaders.begin(); T!=g_Shaders.end(); T++)
		fs.w_stringZ	(*T);
	fs.close_chunk		();
	//mem_Compact			();
}
void CGameGraphBuilder::save_cross_table	(const float &start, const float &amount)
{
	Progress							(start);

	Msg									("Saving cross table");

//	CTimer								timer;
//	timer.Start							();

	CMemoryWriter						tMemoryStream;
	CGameLevelCrossTable::CHeader		tCrossTableHeader;
	
	tCrossTableHeader.dwVersion			= XRAI_CURRENT_VERSION;
	tCrossTableHeader.dwNodeCount		= level_graph().header().vertex_count();
	tCrossTableHeader.dwGraphPointCount = graph().header().vertex_count();
	tCrossTableHeader.m_level_guid		= level_graph().header().guid();
	tCrossTableHeader.m_game_guid		= m_graph_guid;
	
	tMemoryStream.open_chunk			(CROSS_TABLE_CHUNK_VERSION);
	tMemoryStream.w						(&tCrossTableHeader,sizeof(tCrossTableHeader));
	tMemoryStream.close_chunk			();
	
	tMemoryStream.open_chunk			(CROSS_TABLE_CHUNK_DATA);

	for (int i=0, n=level_graph().header().vertex_count(); i<n; i++) {
		CGameLevelCrossTable::CCell	tCrossTableCell;
		tCrossTableCell.tGraphIndex = (GameGraph::_GRAPH_ID)m_results[i];
		VERIFY						(graph().header().vertex_count() > tCrossTableCell.tGraphIndex);
		tCrossTableCell.fDistance	= float(m_distances[tCrossTableCell.tGraphIndex][i])*level_graph().header().cell_size();
		tMemoryStream.w				(&tCrossTableCell,sizeof(tCrossTableCell));
	}

	tMemoryStream.close_chunk();
	
//	Msg						("CT:SAVE : %f",timer.GetElapsed_sec());
//	Msg						("Flushing cross table");

#ifdef PRIQUEL
	tMemoryStream.save_to	(m_cross_table_name);
#else // PRIQUEL
	string_path				file_name;
	strconcat				(sizeof(file_name), file_name,*m_level_name,CROSS_TABLE_NAME_RAW);
	tMemoryStream.save_to	(file_name);
#endif // PRIQUEL
//	Msg						("CT:SAVE : %f",timer.GetElapsed_sec());

//	Msg						("Freiing cross table resources");

	m_marks.clear			();
	m_mark_stack.clear		();
	m_distances.clear		();
	m_current_fringe.clear	();
	m_next_fringe.clear		();

//	Msg						("CT:SAVE : %f",timer.GetElapsed_sec());
	Progress				(start + amount);
}
void ETextureThumbnail::Save(int age, LPCSTR path)
{
	if (!Valid()) 	return;

    CMemoryWriter F;
	F.open_chunk	(THM_CHUNK_VERSION);
	F.w_u16			(THM_TEXTURE_VERSION);
	F.close_chunk	();

/*
	F.w_chunk		(THM_CHUNK_DATA | CFS_CompressMark,m_Pixels.begin(),m_Pixels.size()*sizeof(u32));
*/        

    F.open_chunk	(THM_CHUNK_TYPE);
    F.w_u32			(m_Type);
	F.close_chunk	();

	m_TexParams.Save(F);

    string_path		fn;
    if (path)
        FS.update_path(fn, path, m_Name.c_str());
    else
    	FS.update_path(fn, _game_textures_, m_Name.c_str());

    if (F.save_to(fn))
    {
	    FS.set_file_age	(fn,age?age:m_Age);
    }else{
        Log			("!Can't save thumbnail:",fn);
    }
}
Exemple #12
0
void	OpenPack			(LPCSTR tgt_folder, int num)
{
	VERIFY			(0==fs);

	string_path		fname;
	string128		s_num;
#ifdef MOD_COMPRESS
	strconcat		(sizeof(fname),fname,tgt_folder,".xdb",itoa(num,s_num,10));
#else
	strconcat		(sizeof(fname),fname,tgt_folder,".pack_#",itoa(num,s_num,10));
#endif
	unlink			(fname);
	fs				= FS.w_open	(fname);
	fs_desc.clear	();
	aliases.clear	();

	bytesSRC		= 0;
	bytesDST		= 0;
	filesTOTAL		= 0;
	filesSKIP		= 0;
	filesVFS		= 0;
	filesALIAS		= 0;

	dwTimeStart		= timeGetTime();
	fs->open_chunk	(0);
}
Exemple #13
0
	void						vfSaveVertices(CMemoryWriter &tMemoryStream, u32 &dwOffset, u32 &dwPointOffset, LEVEL_POINT_STORAGE *tpLevelPoints)
	{
		GRAPH_VERTEX_IT			I = m_tpVertices.begin();
		GRAPH_VERTEX_IT			E = m_tpVertices.end();
		GameGraph::CVertex		tVertex;
		for ( ; I != E; I++) {
			tVertex.tLocalPoint		= (*I).tLocalPoint;
			tVertex.tGlobalPoint	= (*I).tGlobalPoint;
			tVertex.tNodeID			= (*I).tNodeID;
			Memory.mem_copy			(tVertex.tVertexTypes,(*I).tVertexTypes,GameGraph::LOCATION_TYPE_COUNT*sizeof(GameGraph::_LOCATION_ID));
			tVertex.tLevelID		= (*I).tLevelID;
			tVertex.dwEdgeOffset	= dwOffset;
			tVertex.dwPointOffset	= dwPointOffset;
		
			VERIFY					((*I).tNeighbourCount < (u32(1) << (8*sizeof(u8))));
			tVertex.tNeighbourCount = (u8)(*I).tNeighbourCount;

			VERIFY					((*I).tDeathPointCount < (u32(1) << (8*sizeof(u8))));
			tVertex.tDeathPointCount= (u8)(*I).tDeathPointCount;

			tMemoryStream.w			(&tVertex,sizeof(tVertex));
			dwOffset				+= (*I).tNeighbourCount*sizeof(CGameGraph::CEdge);
			dwPointOffset			+= (*I).tDeathPointCount*sizeof(CGameGraph::CLevelPoint);
		}
	};
Exemple #14
0
	void						vfSaveEdges(CMemoryWriter &tMemoryStream)
	{
		GRAPH_VERTEX_IT			I = m_tpVertices.begin();
		GRAPH_VERTEX_IT			E = m_tpVertices.end();
		for ( ; I != E; I++)
			for (int i=0; i<(int)(*I).tNeighbourCount; i++)
				tMemoryStream.w	((*I).tpaEdges + i,sizeof(CGameGraph::CEdge));
	};
Exemple #15
0
void CBuild::SaveSectors(IWriter& fs)
{
	CMemoryWriter MFS;
	Status("Processing...");

	// validate & save
	for (u32 I=0; I<g_sectors.size(); I++)
	{
		MFS.open_chunk(I);
		g_sectors[I]->Validate();
		g_sectors[I]->Save(MFS);
		MFS.close_chunk();
		Progress(float(I)/float(g_sectors.size()));
	}

	fs.w_chunk(fsL_SECTORS,MFS.pointer(),MFS.size());
}
Exemple #16
0
//----------------------------------------------------
// some types
bool SceneBuilder::BuildHOMModel()
{
	CMemoryWriter F;

    F.open_chunk(0);
    F.w_u32(0);
    F.close_chunk();

    F.open_chunk(1);
    ObjectList& lst = Scene->ListObj(OBJCLASS_SCENEOBJECT);
    for (ObjectIt it=lst.begin(); it!=lst.end(); it++){
    	CSceneObject* S 	= (CSceneObject*)(*it);
    	CEditableObject* E	= S->GetReference(); R_ASSERT(E);
    	if (E->m_Flags.is(CEditableObject::eoHOM)){ 
            Fvector 		v;
            const Fmatrix&	parent = S->_Transform();
            for (EditMeshIt m_it=E->FirstMesh(); m_it!=E->LastMesh(); m_it++){
                for (SurfFacesPairIt sf_it=(*m_it)->m_SurfFaces.begin(); sf_it!=(*m_it)->m_SurfFaces.end(); sf_it++){
                    BOOL b2Sided = sf_it->first->m_Flags.is(CSurface::sf2Sided);
                    IntVec& i_lst= sf_it->second;
                    for (IntIt i_it=i_lst.begin(); i_it!=i_lst.end(); i_it++){
                        st_Face& face = (*m_it)->m_Faces[*i_it];
                        for (int k=0; k<3; k++){
                            parent.transform_tiny(v,(*m_it)->m_Verts[face.pv[k].pindex]);
                            F.w_fvector3	(v);
                        }
                        F.w_u32(b2Sided);
                    }
                }
            }
        }
    }
    BOOL bValid = !!F.chunk_size();
    F.close_chunk();
    if (bValid){
	    xr_string hom_name 	= MakeLevelPath("level.hom");
	    bValid 				= F.save_to(hom_name.c_str());
    }
	return bValid;
}
Exemple #17
0
void CSoundManager::MakeGameSound(ESoundThumbnail* THM, LPCSTR src_name, LPCSTR game_name)
{
	VerifyPath(game_name);
    CMemoryWriter 	F;
    F.w_u32			(OGG_COMMENT_VERSION);
    F.w_float		(THM->m_fMinDist);
    F.w_float		(THM->m_fMaxDist);
    F.w_float		(THM->m_fBaseVolume);
    F.w_u32			(THM->m_uGameType);
    F.w_float		(THM->m_fMaxAIDist);
	if (!ogg_enc(src_name,game_name, THM->m_fQuality,F.pointer(),F.size())){
    	FS.file_delete(game_name);
    	ELog.DlgMsg(mtError,"Can't make game sound '%s'.",game_name);
    }
}
bool weather::save_time_frame			(shared_str const& frame_id, char* buffer, u32 const& buffer_size)
{
	container_type::iterator	i = m_times.begin();
	container_type::iterator	e = m_times.end();
	for ( ; i != e; ++i) {
		if (frame_id._get() != (*i)->id()._get())
			continue;

		CInifile		temp(0, FALSE, FALSE, FALSE);
		(*i)->save		(temp);

		CMemoryWriter	writer;
		temp.save_as	(writer);
		if (writer.size() > buffer_size)
			return		(false);

		writer.seek		(0);
		Memory.mem_copy	(buffer, writer.pointer(), writer.size());
		return			(true);
	}

	return				(false);
}
Exemple #19
0
IC	void write_file_header	(LPCSTR file_name, const u32 &crc, const u32 &ptr, const u32 &size_real, const u32 &size_compressed)
{
#ifndef PROTECTED_BUILD
	fs_desc.w_stringZ	(file_name);
	fs_desc.w_u32		(crc);	// crc
	fs_desc.w_u32		(ptr);
	fs_desc.w_u32		(size_real);
	fs_desc.w_u32		(size_compressed);
#else // PROTECTED_BUILD
	u32					file_name_size = (xr_strlen(file_name) + 0)*sizeof(char);
	u32					buffer_size = file_name_size + 4*sizeof(u32);
	VERIFY				(buffer_size <= 65535);
	u32					full_buffer_size = buffer_size + sizeof(u16);
	u8					*buffer = (u8*)_alloca(full_buffer_size);
	u8					*buffer_start = buffer;
	*(u16*)buffer		= (u16)buffer_size;
	buffer				+= sizeof(u16);

	*(u32*)buffer		= size_real;
	buffer				+= sizeof(u32);

	*(u32*)buffer		= size_compressed;
	buffer				+= sizeof(u32);

	*(u32*)buffer		= crc;
	buffer				+= sizeof(u32);

	Memory.mem_copy		(buffer,file_name,file_name_size);
	buffer				+= file_name_size;

	*(u32*)buffer		= ptr;

//	trivial_encryptor::encode	(buffer_start,full_buffer_size,buffer_start);

	fs_desc.w			(buffer_start,full_buffer_size);
#endif // PROTECTED_BUILD
}
Exemple #20
0
void	ClosePack			()
{
	fs->close_chunk	(); 
	// save list
	bytesDST		= fs->tell	();
	Log				("...Writing pack desc");
#ifdef MOD_COMPRESS
	DUMMY_STUFF*		_dummy_stuff_tmp;
	_dummy_stuff_tmp	= g_dummy_stuff;
	g_dummy_stuff		 = NULL;
#endif
	fs->w_chunk		(1|CFS_CompressMark, fs_desc.pointer(),fs_desc.size());
#ifdef MOD_COMPRESS
	g_dummy_stuff	= _dummy_stuff_tmp;
#endif

	Msg				("Data size: %d. Desc size: %d.",bytesDST,fs_desc.size());
	FS.w_close		(fs);
	Log				("Pack saved.");
	u32	dwTimeEnd	= timeGetTime();
	printf			("\n\nFiles total/skipped/VFS/aliased: %d/%d/%d/%d\nOveral: %dK/%dK, %3.1f%%\nElapsed time: %d:%d\nCompression speed: %3.1f Mb/s",
		filesTOTAL,filesSKIP,filesVFS,filesALIAS,
		bytesDST/1024,bytesSRC/1024,
		100.f*float(bytesDST)/float(bytesSRC),
		((dwTimeEnd-dwTimeStart)/1000)/60,
		((dwTimeEnd-dwTimeStart)/1000)%60,
		float((float(bytesDST)/float(1024*1024))/(t_compress.GetElapsed_sec()))
		);
	Msg			("\n\nFiles total/skipped/VFS/aliased: %d/%d/%d/%d\nOveral: %dK/%dK, %3.1f%%\nElapsed time: %d:%d\nCompression speed: %3.1f Mb/s\n\n",
		filesTOTAL,filesSKIP,filesVFS,filesALIAS,
		bytesDST/1024,bytesSRC/1024,
		100.f*float(bytesDST)/float(bytesSRC),
		((dwTimeEnd-dwTimeStart)/1000)/60,
		((dwTimeEnd-dwTimeStart)/1000)%60,
		float((float(bytesDST)/float(1024*1024))/(t_compress.GetElapsed_sec()))
		);
}
Exemple #21
0
void ELightAnimLibrary::Save()
{
	CMemoryWriter F;
    F.open_chunk	(CHUNK_VERSION);
    F.w_u16			(LANIM_VERSION);
	F.close_chunk	();
    F.open_chunk	(CHUNK_ITEM_LIST);
    int count = 0;
	for (LAItemIt it=Items.begin(); it!=Items.end(); it++){
        F.open_chunk(count++);
		(*it)->Save		(F);
        F.close_chunk();
    }
	F.close_chunk	();

	string_path		fn;
    FS.update_path	(fn,_game_data_,"lanims.xr");

    if (!F.save_to(fn))
        Log			("!Can't save color animations:",fn);
}
bool manager::save_current_blend(char* buffer, u32 const& buffer_size)
{
    CInifile temp(0, FALSE, FALSE, FALSE);

    using editor::environment::weathers::time;
    time* frame = static_cast<time*>(m_manager.CurrentEnv);
    frame->save(temp);

    CMemoryWriter writer;
    temp.save_as(writer);
    if (writer.size() > buffer_size)
        return (false);

    writer.w_u8(0);
    writer.seek(0);
    Memory.mem_copy(buffer, writer.pointer(), writer.size());
    return (true);
}
void	CLevel::net_Save				(LPCSTR name)		// Game Save
{
	if (0==Server)		{
		Msg("KERNEL::Can't save game on pure client");
		return;
	}

	// 1. Create stream
	CMemoryWriter			fs;

	// 2. Description
	fs.open_chunk		(fsSLS_Description);
	fs.w_stringZ		(net_SessionName());
	fs.close_chunk		();

	// 3. Server state
	fs.open_chunk		(fsSLS_ServerState);
	Server->SLS_Save	(fs);
	fs.close_chunk		();

	// Save it to file
	fs.save_to			(name);
}
void CGameGraphBuilder::save_graph			(const float &start, const float &amount)
{
	Progress				(start);

	Msg						("Saving graph");

	// header
	CMemoryWriter				writer;
	CGameGraph::CHeader			header;
	header.m_version			= XRAI_CURRENT_VERSION;
	VERIFY						(graph().vertices().size() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
	header.m_vertex_count		= (GameGraph::_GRAPH_ID)graph().vertices().size();
	VERIFY						(graph().edge_count() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
	header.m_edge_count			= (GameGraph::_GRAPH_ID)graph().edge_count();
	header.m_death_point_count	= 0;
	header.m_guid				= m_graph_guid;

	// levels
	CGameGraph::SLevel			level;
	level.m_offset.set			(0,0,0);
	level.m_id					= 0;
	level.m_name				= m_level_name;
	level.m_section				= "";
	level.m_guid				= level_graph().header().guid();

	header.m_levels.insert		(std::make_pair(level.m_id,level));

	header.save					(&writer);

	{
		u32								edge_offset = graph().vertices().size()*sizeof(CGameGraph::CVertex);

		graph_type::const_vertex_iterator	I = graph().vertices().begin();
		graph_type::const_vertex_iterator	E = graph().vertices().end();
		for ( ; I != E; ++I) {
			CGameGraph::CVertex		&vertex = (*I).second->data();

			VERIFY					((*I).second->edges().size() < 256);
			vertex.tNeighbourCount	= (u8)(*I).second->edges().size();
			vertex.dwEdgeOffset		= edge_offset;
			edge_offset				+= vertex.tNeighbourCount*sizeof(CGameGraph::CEdge);

			writer.w				(&vertex,sizeof(CGameGraph::CVertex));
		}
	}
	
	{
		graph_type::const_vertex_iterator	I = graph().vertices().begin();
		graph_type::const_vertex_iterator	E = graph().vertices().end();
		for ( ; I != E; ++I) {
			graph_type::const_iterator	i = (*I).second->edges().begin();
			graph_type::const_iterator	e = (*I).second->edges().end();
			for ( ; i != e; ++i) {
				GameGraph::CEdge			edge;
				VERIFY						((*i).vertex_id() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
				edge.m_vertex_id			= (GameGraph::_GRAPH_ID)(*i).vertex_id();
				edge.m_path_distance		= (*i).weight();

				writer.w					(&edge.m_vertex_id,sizeof(edge.m_vertex_id));
				writer.w_float				(edge.m_path_distance);
			}
		}
	}

#ifdef PRIQUEL
	writer.save_to				(m_graph_name);
#else // PRIQUEL
	string_path					file_name;
	strconcat					(sizeof(file_name),file_name,*m_level_name,GAME_LEVEL_GRAPH);
	writer.save_to				(file_name);
#endif // PRIQUEL
	Msg							("%d bytes saved",int(writer.size()));

	Progress					(start + amount);
}
Exemple #25
0
BOOL SceneBuilder::BuildGame()
{
	SExportStreams 		F;
    F.envmodif.stream.open_chunk	(F.envmodif.chunk++);
    F.envmodif.stream.w_u32			(u32(SPAWNPOINT_VERSION));
    F.envmodif.stream.close_chunk	();
    
    if (!Scene->ExportGame(&F))				return FALSE;

    BOOL bRes 			= TRUE;
    // save spawn
    {
        xr_string lev_spawn 	  			= MakeLevelPath("level.spawn");
        EFS.MarkFile						(lev_spawn.c_str(),true);
        if (F.spawn.chunk)
            if (!F.spawn.stream.save_to		(lev_spawn.c_str())) bRes = FALSE;

        lev_spawn 	  						= MakeLevelPath("level_rs.spawn");
        EFS.MarkFile						(lev_spawn.c_str(),true);
        if (F.spawn_rs.chunk)
            if (!F.spawn_rs.stream.save_to	(lev_spawn.c_str())) bRes = FALSE;
    }

    // save game
    {
        CMemoryWriter GAME; 
        GAME.w_chunk(WAY_PATROLPATH_CHUNK,	F.patrolpath.stream.pointer(),	F.patrolpath.stream.size());
        GAME.w_chunk(RPOINT_CHUNK,			F.rpoint.stream.pointer(),		F.rpoint.stream.size());
        xr_string lev_game 					= MakeLevelPath("level.game");
        EFS.MarkFile						(lev_game.c_str(),true);
        if (GAME.size())
            if (!GAME.save_to				(lev_game.c_str())) bRes = FALSE;
    }

    // save weather env modificator
    {
        xr_string lev_env_mod				= MakeLevelPath("level.env_mod");
        EFS.MarkFile						(lev_env_mod.c_str(),true);
        if (F.envmodif.chunk)
	        if (!F.envmodif.stream.save_to	(lev_env_mod.c_str())) bRes = FALSE;
    }

    // save static sounds
    {
        xr_string lev_sound_static 			= MakeLevelPath("level.snd_static");
        EFS.MarkFile						(lev_sound_static.c_str(),true);
        if (F.sound_static.chunk)    	
            if (!F.sound_static.stream.save_to	(lev_sound_static.c_str())) bRes = FALSE;
    }
/*
    // save sound envs
    {
        xr_string lev_sound_env 			= MakeLevelPath("level.snd_env");
        EFS.MarkFile						(lev_sound_env.c_str(),true);
        if (LSndLib->MakeEnvGeometry		(F.sound_env_geom.stream,false))
            if (!F.sound_env_geom.stream.save_to(lev_sound_env.c_str())) bRes = FALSE;
    }
*/
    // save static PG
    {
        xr_string lev_pe_static 			= MakeLevelPath("level.ps_static");
        EFS.MarkFile						(lev_pe_static.c_str(),true);
        if (F.pe_static.chunk)    	
            if (!F.pe_static.stream.save_to	(lev_pe_static.c_str())) bRes = FALSE;
    }

    // save fog volumes
    if(1)
    {
        xr_string lev_fog_vol 				= MakeLevelPath("level.fog_vol");
        EFS.MarkFile						(lev_fog_vol.c_str(),true);

        F.fog_vol.stream.w_u16				(3); //version

		ObjectList& fogs 					= Scene->ListObj(OBJCLASS_FOG_VOL);

        typedef xr_vector<EFogVolume*> 		tfog_group;
        typedef xr_map<u32, tfog_group> 		tfog_groups;

        tfog_groups							fog_groups;

        for (ObjectIt oit=fogs.begin(); oit!=fogs.end(); ++oit)
        {
            EFogVolume* E 		= dynamic_cast<EFogVolume*>(*oit);
            R_ASSERT			(E);
            u32 grp_id			= E->m_group_id;
            fog_groups[grp_id].push_back(E);
        }

        F.fog_vol.stream.w_u32				(fog_groups.size());

		tfog_groups::iterator git 			= fog_groups.begin();
		tfog_groups::iterator git_e 			= fog_groups.end();
        for(; git!=git_e; ++git)
        {
        	tfog_group& one_group			= git->second;
            std::sort(one_group.begin(), one_group.end(), sort_fog_vol);

            tfog_group::iterator fgit = one_group.begin();
            tfog_group::iterator fgit_e = one_group.end();

            for(; fgit!=fgit_e; ++fgit)
            {
                EFogVolume* E 				= *fgit;
                if(fgit==one_group.begin())
                {
                    if(E->m_volumeType!=fvEmitter)
                    {
                    	bRes 			= FALSE;
                        Msg("! incorrect fog volumes grouping");
						break;
                    }
                    
                    F.fog_vol.stream.w_string	(E->m_volume_profile.c_str());
				}
                Fmatrix M						= E->_Transform();
                F.fog_vol.stream.w				(&M, sizeof(M));

                if(fgit==one_group.begin())
                {
                    if(E->m_volumeType!=fvEmitter)
                    {
                    
                    	bRes 			= FALSE;
                        Msg("! incorrect fog volumes grouping");
						break;
                    }
                    
                    F.fog_vol.stream.w_u32	(one_group.size()-1);
                }else
                {
                
                    if(E->m_volumeType!=fvOcclusion)
                    {
                    	bRes 			= FALSE;
                        Msg("! incorrect fog volumes grouping");
						break;
                    }
                    
                 }   
                    if(!bRes)
                    	break;
            }
            if(!bRes)
                break;
        }

        if (!F.fog_vol.stream.save_to(lev_fog_vol.c_str()))
        	bRes = FALSE;
    }

    return bRes;
}
Exemple #26
0
void xrCompressor::OpenPack(LPCSTR tgt_folder, int num)
{
	VERIFY			(0==fs_pack_writer);

	string_path		fname;
	string128		s_num;
#ifdef MOD_COMPRESS
	strconcat		(sizeof(fname),fname,tgt_folder,".xdb",itoa(num,s_num,10));
#else
	strconcat		(sizeof(fname),fname,tgt_folder,".pack_#",itoa(num,s_num,10));
#endif
	unlink			(fname);
	fs_pack_writer	= FS.w_open	(fname);
	fs_desc.clear	();
	aliases.clear	();

	bytesSRC		= 0;
	bytesDST		= 0;
	filesTOTAL		= 0;
	filesSKIP		= 0;
	filesVFS		= 0;
	filesALIAS		= 0;

	dwTimeStart		= timeGetTime();

	//write pack header without compression
//	DUMMY_STUFF* _dummy_stuff_subst		= NULL;
//	_dummy_stuff_subst					= g_dummy_stuff;
//	g_dummy_stuff						= NULL;

	if(config_ltx && config_ltx->section_exist("header"))
	{
		CMemoryWriter			W;
		CInifile::Sect&	S		= config_ltx->r_section("header");
		CInifile::SectCIt it	= S.Data.begin();
		CInifile::SectCIt it_e	= S.Data.end();
		string4096				buff;
		xr_sprintf					(buff,"[%s]",S.Name.c_str());
		W.w_string				(buff);
		for(;it!=it_e;++it)
		{
			const CInifile::Item& I	= *it;
			xr_sprintf					(buff, "%s = %s", I.first.c_str(), I.second.c_str());
			W.w_string				(buff);
		}
		W.seek						(0);
		IReader	R(W.pointer(), W.size());

		printf						("...Writing pack header\n");
		fs_pack_writer->open_chunk	(CFS_HeaderChunkID);
		fs_pack_writer->w			(R.pointer(), R.length());
		fs_pack_writer->close_chunk	();
	}else
	if(pPackHeader)
	{
		printf						("...Writing pack header\n");
		fs_pack_writer->open_chunk	(CFS_HeaderChunkID);
		fs_pack_writer->w			(pPackHeader->pointer(), pPackHeader->length());
		fs_pack_writer->close_chunk	();
	}else
		printf			("...Pack header not found\n");

//	g_dummy_stuff	= _dummy_stuff_subst;

	fs_pack_writer->open_chunk	(0);
}
Exemple #27
0
bool EDetailManager::Export(LPCSTR path) 
{
    AnsiString fn		= AnsiString(path)+"build.details";
    bool bRes=true;

    SPBItem* pb = UI->ProgressStart(5,"Making details...");
	CMemoryWriter F;

    pb->Inc				("merge textures");
    Fvector2Vec			offsets;
    Fvector2Vec			scales;
    boolVec				rotated;
    RStringSet 			textures_set;
    RStringVec 			textures;
    U32Vec				remap;
    U8Vec remap_object	(objects.size(),u8(-1));

    int slot_cnt		= dtH.size_x*dtH.size_z;
	for (int slot_idx=0; slot_idx<slot_cnt; slot_idx++){
    	DetailSlot* it 	= &dtSlots[slot_idx];
        for (int part=0; part<4; part++){
        	u8 id		= it->r_id(part);
        	if (id!=DetailSlot::ID_Empty) {
            	textures_set.insert(((EDetail*)(objects[id]))->GetTextureName());
                remap_object[id] = 1;
            }
        }
    }
    textures.assign		(textures_set.begin(),textures_set.end());

    U8It remap_object_it= remap_object.begin();

    u32 new_idx			= 0;
    for (DetailIt d_it=objects.begin(); d_it!=objects.end(); d_it++,remap_object_it++)
    	if ((*remap_object_it==1)&&(textures_set.find(((EDetail*)(*d_it))->GetTextureName())!=textures_set.end()))
	    	*remap_object_it	= (u8)new_idx++;

    AnsiString 			do_tex_name = ChangeFileExt(fn,"_details");
    int res				= ImageLib.CreateMergedTexture(textures,do_tex_name.c_str(),STextureParams::tfADXT1,256,1024,256,1024,offsets,scales,rotated,remap);
    if (1!=res)			bRes=FALSE;

    pb->Inc				("export geometry");
    // objects
    int object_idx		= 0;
    if (bRes){
	    do_tex_name 	= ExtractFileName(do_tex_name);
        F.open_chunk	(DETMGR_CHUNK_OBJECTS);
        for (DetailIt it=objects.begin(); it!=objects.end(); it++){
        	if (remap_object[it-objects.begin()]!=u8(-1)){
                F.open_chunk	(object_idx++);
                if (!((EDetail*)(*it))->m_pRefs){
                    ELog.DlgMsg(mtError, "Bad object or object not found '%s'.", ((EDetail*)(*it))->m_sRefs.c_str());
                    bRes=false;
                }else{
                    LPCSTR tex_name = ((EDetail*)(*it))->GetTextureName();
                    for (u32 t_idx=0; t_idx<textures.size(); t_idx++) 
                        if (textures[t_idx]==tex_name) break;
                    VERIFY(t_idx<textures.size());
                    t_idx = remap[t_idx];
                    ((EDetail*)(*it))->Export	(F,do_tex_name.c_str(),offsets[t_idx],scales[t_idx],rotated[t_idx]);
                }
                F.close_chunk	();
                if (!bRes) break;
            }
        }
        F.close_chunk		();
    }
    
    pb->Inc	("export slots");
    // slots
    if (bRes){
    	xr_vector<DetailSlot> dt_slots(slot_cnt); dt_slots.assign(dtSlots,dtSlots+slot_cnt);
        for (slot_idx=0; slot_idx<slot_cnt; slot_idx++){
            DetailSlot& it 	= dt_slots[slot_idx];
            // zero colors need lighting
	        it.c_dir		= 0;
	        it.c_hemi		= 0;
	        it.c_r			= 0;
	        it.c_g			= 0;
	        it.c_b			= 0;
            for (int part=0; part<4; part++){
                u8 id		= it.r_id(part);
                if (id!=DetailSlot::ID_Empty) it.w_id(part,remap_object[id]);
            }
        }
		F.open_chunk	(DETMGR_CHUNK_SLOTS);
		F.w				(dt_slots.begin(),dtH.size_x*dtH.size_z*sizeof(DetailSlot));
	    F.close_chunk	();
        pb->Inc();

        // write header
        dtH.version		= DETAIL_VERSION;
        dtH.object_count= object_idx;

        F.w_chunk		(DETMGR_CHUNK_HEADER,&dtH,sizeof(DetailHeader));

    	bRes 			= F.save_to(fn.c_str());
    }

    pb->Inc();
    UI->ProgressEnd(pb);
    return bRes;
}
Exemple #28
0
								CLevelGameGraph	(
									LPCSTR graph_file_name,
									LPCSTR raw_cross_table_file_name,
									CGameGraph::SLevel *tLevel,
									LPCSTR S,
									u32 dwOffset,
									u32 dwLevelID,
									CInifile *Ini
								)
	{
		m_tLevel				= *tLevel;
		m_dwOffset				= dwOffset;
		m_tpLevelPoints.clear	();
		
		FILE_NAME				caFileName;
		
		// loading graph
		strcpy_s				(caFileName,graph_file_name);
		m_tpGraph				= new CGameGraph(caFileName);

		strcpy_s				(caFileName,raw_cross_table_file_name);
		CGameLevelCrossTable	*l_tpCrossTable = new CGameLevelCrossTable(caFileName);

		CLevelGraph				*l_tpAI_Map = new CLevelGraph(S);

		VERIFY2					(l_tpCrossTable->header().level_guid() == l_tpAI_Map->header().guid(), "cross table doesn't correspond to the AI-map, rebuild graph!");
		VERIFY2					(l_tpCrossTable->header().game_guid() == m_tpGraph->header().guid(), "cross table doesn't correspond to the graph, rebuild graph!");
		VERIFY2					(m_tpGraph->header().level(GameGraph::_LEVEL_ID(0)).guid() == l_tpAI_Map->header().guid(), "cross table doesn't correspond to the AI-map, rebuild graph!");

		VERIFY					(l_tpAI_Map->header().vertex_count() == l_tpCrossTable->header().level_vertex_count());
		VERIFY					(m_tpGraph->header().vertex_count() == l_tpCrossTable->header().game_vertex_count());

		tLevel->m_guid			= l_tpAI_Map->header().guid();

		{
			for (GameGraph::_GRAPH_ID i=0, n = m_tpGraph->header().vertex_count(); i<n; ++i)
				if ((!l_tpAI_Map->valid_vertex_id(m_tpGraph->vertex(i)->level_vertex_id()) ||
					(l_tpCrossTable->vertex(m_tpGraph->vertex(i)->level_vertex_id()).game_vertex_id() != i) ||
					!l_tpAI_Map->inside(m_tpGraph->vertex(i)->level_vertex_id(),m_tpGraph->vertex(i)->level_point()))) {
						Msg				("! Graph doesn't correspond to the cross table");
						R_ASSERT2		(false,"Graph doesn't correspond to the cross table");
				}
		}

		m_tpVertices.resize		(m_tpGraph->header().vertex_count());
		GRAPH_VERTEX_IT			B = m_tpVertices.begin();
		GRAPH_VERTEX_IT			I = B;
		GRAPH_VERTEX_IT			E = m_tpVertices.end();
		for ( ; I != E; I++) {
			(*I).tLocalPoint		= m_tpGraph->vertex(int(I - B))->level_point();
			(*I).tGlobalPoint.add	(m_tpGraph->vertex(int(I - B))->game_point(),m_tLevel.offset());
			(*I).tLevelID			= dwLevelID;
			(*I).tNodeID			= m_tpGraph->vertex(int(I - B))->level_vertex_id();
			Memory.mem_copy			((*I).tVertexTypes,m_tpGraph->vertex(int(I - B))->vertex_type(),GameGraph::LOCATION_TYPE_COUNT*sizeof(GameGraph::_LOCATION_ID));
			(*I).tNeighbourCount	= m_tpGraph->vertex(int(I - B))->edge_count();
			CGameGraph::const_iterator	b,i,e;
			m_tpGraph->begin		(int(I - B),i,e);
			(*I).tpaEdges			= (CGameGraph::CEdge*)xr_malloc((*I).tNeighbourCount*sizeof(CGameGraph::CEdge));
			b						= i;
			for ( ; i != e; ++i) {
				GameGraph::CEdge	&edge = (*I).tpaEdges[i - b];
				edge				= *i;
				VERIFY				((edge.vertex_id() + dwOffset) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
				edge.m_vertex_id	= (GameGraph::_GRAPH_ID)(edge.m_vertex_id + dwOffset);
			}
			(*I).dwPointOffset		= 0;
			vfGenerateDeathPoints	(int(I - B),l_tpCrossTable,l_tpAI_Map,(*I).tDeathPointCount);
		}

		xr_delete					(l_tpCrossTable);
		xr_delete					(l_tpAI_Map);
		
		// updating cross-table
		{
			strcpy_s				(caFileName,raw_cross_table_file_name);
			CGameLevelCrossTable	*tpCrossTable = new CGameLevelCrossTable(caFileName);
			xr_vector<CGameLevelCrossTable::CCell> tCrossTableUpdate;
			tCrossTableUpdate.resize(tpCrossTable->header().level_vertex_count());
			for (int i=0; i<(int)tpCrossTable->header().level_vertex_count(); i++) {
				tCrossTableUpdate[i] = tpCrossTable->vertex(i);
				VERIFY				(u32(tCrossTableUpdate[i].tGraphIndex) < tpCrossTable->header().game_vertex_count());
				tCrossTableUpdate[i].tGraphIndex = tCrossTableUpdate[i].tGraphIndex + (GameGraph::_GRAPH_ID)dwOffset;
			}

			CGameLevelCrossTable::CHeader	tCrossTableHeader;

			tCrossTableHeader.dwVersion			= XRAI_CURRENT_VERSION;
			tCrossTableHeader.dwNodeCount		= tpCrossTable->m_tCrossTableHeader.dwNodeCount;
			tCrossTableHeader.dwGraphPointCount = tpCrossTable->m_tCrossTableHeader.dwGraphPointCount;
			tCrossTableHeader.m_level_guid		= tpCrossTable->m_tCrossTableHeader.m_level_guid;
			tCrossTableHeader.m_game_guid		= tGraphHeader.m_guid;

			xr_delete			(tpCrossTable);

			m_cross_table.w(&tCrossTableHeader,sizeof(tCrossTableHeader));
			for (int i=0; i<(int)tCrossTableHeader.dwNodeCount; i++)
				m_cross_table.w(&(tCrossTableUpdate[i]),sizeof(tCrossTableUpdate[i]));
		}

		// fill vertex map
		{
			string_path								fName;
			strconcat								(sizeof(fName),fName,S,"level.spawn");
			IReader									*F = FS.r_open(fName);
			u32										id;
			IReader									*O = F->open_chunk_iterator(id);
			for (int i=0; O; O = F->open_chunk_iterator(id,O))	{
				NET_Packet							P;
				P.B.count							= O->length();
				O->r								(P.B.data,P.B.count);
				u16									ID;
				P.r_begin							(ID);
				R_ASSERT							(M_SPAWN==ID);
				P.r_stringZ							(fName);
				CSE_Abstract						*E = F_entity_Create(fName);
				R_ASSERT3							(E,"Can't create entity.",fName);
//				E->Spawn_Read						(P);
				CSE_ALifeGraphPoint					*tpGraphPoint = smart_cast<CSE_ALifeGraphPoint*>(E);
				if (tpGraphPoint) {
					E->Spawn_Read					(P);

					Fvector							tVector;
					tVector							= tpGraphPoint->o_Position;
					GameGraph::_GRAPH_ID			tGraphID = GameGraph::_GRAPH_ID(-1);
					float							fMinDistance = 1000000.f;
					{
						GRAPH_VERTEX_IT					B = m_tpVertices.begin();
						GRAPH_VERTEX_IT					I = B;
						GRAPH_VERTEX_IT					E = m_tpVertices.end();
						for ( ; I != E; I++) {
							float fDistance = (*I).tLocalPoint.distance_to(tVector);
							if (fDistance < fMinDistance) {
								fMinDistance	= fDistance;
								tGraphID		= GameGraph::_GRAPH_ID(I - B);
								if (fMinDistance < EPS_L)
									break;
							}
						}
					}
					if (fMinDistance < EPS_L) {
						SConnectionVertex				T;
						LPSTR							S;
						S								= xr_strdup(tpGraphPoint->name_replace());
						T.caConnectName					= xr_strdup(*tpGraphPoint->m_caConnectionPointName);
						T.dwLevelID						= dwfGetIDByLevelName(Ini,*tpGraphPoint->m_caConnectionLevelName);
//						T.tGraphID						= (GameGraph::_GRAPH_ID)i;
//						T.tOldGraphID					= tGraphID;
						T.tOldGraphID					= (GameGraph::_GRAPH_ID)i;
						T.tGraphID						= tGraphID;

						bool							ok = true;
						VERTEX_MAP::const_iterator		II = m_tVertexMap.begin();
						VERTEX_MAP::const_iterator		EE = m_tVertexMap.end();
						for ( ; II != EE; ++II)
							if (T.tOldGraphID == (*II).second.tOldGraphID) {
								ok						= false;
								Msg						("Graph point %s is removed,because it has the same position as some another graph point",E->name_replace());
								break;
							}

						if (ok) {
							m_tVertexMap.insert			(mk_pair(S,T));
							i++;
						}
					}
				}
				F_entity_Destroy					(E);
			}
			if (i != m_tpGraph->header().vertex_count())
				Msg									("Graph for the level %s doesn't correspond to the graph points from Level Editor! (%d : %d)",*m_tLevel.name(),i,m_tpGraph->header().vertex_count());
			
			VERTEX_MAP::const_iterator				I = m_tVertexMap.begin();
			VERTEX_MAP::const_iterator				E = m_tVertexMap.end();
			for ( ; I != E; ++I) {
				R_ASSERT3	(!xr_strlen((*I).second.caConnectName) || ((*I).second.tGraphID < m_tpVertices.size()),"Rebuild graph for the level",*m_tLevel.name());
			}

//			VERIFY3									(i == m_tpGraph->header().vertex_count(), "Rebuild graph for the level ",m_tLevel.name());
			O->close								();
			FS.r_close								(F);
		}
	};
Exemple #29
0
CGraphMerger::CGraphMerger(
		LPCSTR game_graph_id,
		LPCSTR name,
		bool rebuild
	)
{
	// load all the graphs
	Phase("Processing level graphs");
	
	CInifile *Ini = new CInifile(INI_FILE);
	if (!Ini->section_exist("levels"))
		THROW(false);
	R_ASSERT						(Ini->section_exist("levels"));

	tGraphHeader.m_guid				= generate_guid();

	GRAPH_P_MAP						tpGraphs;
	string4096						S1, S2;
	CGameGraph::SLevel				tLevel;
	u32								dwOffset = 0;
	u32								l_dwPointOffset = 0;
	LEVEL_POINT_STORAGE				l_tpLevelPoints;
	l_tpLevelPoints.clear			();

	xr_set<CLevelInfo>				levels;
	xr_vector<LPCSTR>				needed_levels;
	string4096						levels_string;
	strcpy_s						(levels_string,name);
	strlwr							(levels_string);
	fill_needed_levels				(levels_string,needed_levels);

	read_levels						(
		Ini,
		levels,
		rebuild,
		&needed_levels
	);

	xr_set<CLevelInfo>::const_iterator	I = levels.begin();
	xr_set<CLevelInfo>::const_iterator	E = levels.end();
	for ( ; I != E; ++I) {
		tLevel.m_offset				= (*I).m_offset;
		tLevel.m_name				= (*I).m_name;
		strcpy_s					(S1,sizeof(S1),*(*I).m_name);
		strconcat					(sizeof(S2),S2,name,S1);
		strconcat					(sizeof(S1),S1,S2,"\\");
		tLevel.m_id					= (*I).m_id;
		tLevel.m_section			= (*I).m_section;
		Msg							("%9s %2d %s","level",tLevel.id(),*tLevel.m_name);
		string_path					_0, _1;
		generate_temp_file_name		("local_graph_",*tLevel.m_name,_0);
		generate_temp_file_name		("raw_cross_table_",*tLevel.m_name,_1);
		string_path					level_folder;
		FS.update_path				(level_folder,"$game_levels$",*tLevel.m_name);
		strcat						(level_folder,"\\");
		CGameGraphBuilder().build_graph	(_0,_1,level_folder);
		::CLevelGameGraph			*tpLevelGraph = new ::CLevelGameGraph(
			_0,
			_1,
			&tLevel,
			level_folder,
			dwOffset,
			tLevel.id(),
			Ini
		);
		dwOffset					+= tpLevelGraph->m_tpGraph->header().vertex_count();
		R_ASSERT2					(tpGraphs.find(tLevel.id()) == tpGraphs.end(),"Level ids _MUST_ be different!");
		tpGraphs.insert				(mk_pair(tLevel.id(),tpLevelGraph));
		tGraphHeader.m_levels.insert(std::make_pair(tLevel.id(),tLevel));
	}
	
	R_ASSERT(tpGraphs.size());
	
	Phase("Adding interconnection points");
	{
		GRAPH_P_PAIR_IT				I = tpGraphs.begin();
		GRAPH_P_PAIR_IT				E = tpGraphs.end();
		for ( ; I != E; I++) {
			VERTEX_PAIR_IT			i = (*I).second->m_tVertexMap.begin();
			VERTEX_PAIR_IT			e = (*I).second->m_tVertexMap.end();
			for ( ; i != e; i++)
				if ((*i).second.caConnectName[0]) {
					GRAPH_P_PAIR_IT				K;
					VERTEX_PAIR_IT				M;
					CGameGraph::CEdge			tGraphEdge;
					SConnectionVertex			&tConnectionVertex = (*i).second;
					K							= tpGraphs.find(tConnectionVertex.dwLevelID);
					if (K == tpGraphs.end()) {
						Msg						("Cannot find level with level_id %d. Connection point will not be generated!",tConnectionVertex.dwLevelID);
						continue;
					}
					R_ASSERT					(K != tpGraphs.end());
					M							= (*K).second->m_tVertexMap.find(tConnectionVertex.caConnectName);
					if (M == (*K).second->m_tVertexMap.end()) {
						Msg						("Level %s with id %d has an INVALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id());
						R_ASSERT				(M != (*K).second->m_tVertexMap.end());
					}

//					if (!stricmp("l06_rostok",*(*I).second->m_tLevel.name())) {
//						__asm int 3;
//					}
					Msg							("Level %s with id %d has VALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id());

					VERIFY						(((*M).second.tGraphID + (*K).second->m_dwOffset) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
					tGraphEdge.m_vertex_id		= (GameGraph::_GRAPH_ID)((*M).second.tGraphID + (*K).second->m_dwOffset);
					VERIFY3						(tConnectionVertex.tGraphID < (*I).second->m_tpVertices.size(),"Rebuild graph for the level",*(*I).second->m_tLevel.name());
					VERIFY3						((*M).second.tGraphID < (*K).second->m_tpVertices.size(),"Rebuild graph for the level",*(*K).second->m_tLevel.name());
					tGraphEdge.m_path_distance	= (*I).second->m_tpVertices[tConnectionVertex.tGraphID].tGlobalPoint.distance_to((*K).second->m_tpVertices[(*M).second.tGraphID].tGlobalPoint);
					(*I).second->vfAddEdge		((*i).second.tGraphID,tGraphEdge);
//					tGraphEdge.dwVertexNumber	= (*i).second.tGraphID + (*I).second->m_dwOffset;
//					(*K).second->vfAddEdge		((*M).second.tGraphID,tGraphEdge);
				}
		}
	}
	// counting edges
	{
		tGraphHeader.m_edge_count			= 0;
		tGraphHeader.m_death_point_count	= 0;
		GRAPH_P_PAIR_IT						I = tpGraphs.begin();
		GRAPH_P_PAIR_IT						E = tpGraphs.end();
		for ( ; I != E; I++) {
			VERIFY							((u32(tGraphHeader.m_edge_count) + (*I).second->dwfGetEdgeCount()) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
			tGraphHeader.m_edge_count		+= (GameGraph::_GRAPH_ID)(*I).second->dwfGetEdgeCount();
			tGraphHeader.m_death_point_count+= (*I).second->dwfGetDeathPointCount();
		}
	}

	///////////////////////////////////////////////////
	
	// save all the graphs
	Phase("Saving graph being merged");
	CMemoryWriter				F;
	tGraphHeader.m_version		= XRAI_CURRENT_VERSION;
	VERIFY						(dwOffset < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
	tGraphHeader.m_vertex_count	= (GameGraph::_GRAPH_ID)dwOffset;
	tGraphHeader.save			(&F);

	u32							vertex_count = 0;
	dwOffset					*= sizeof(CGameGraph::CVertex);
	u32							l_dwOffset = F.size();
	l_dwPointOffset				= dwOffset + tGraphHeader.edge_count()*sizeof(CGameGraph::CEdge);
	u32							l_dwStartPointOffset = l_dwPointOffset;
	{
		GRAPH_P_PAIR_IT			I = tpGraphs.begin();
		GRAPH_P_PAIR_IT			E = tpGraphs.end();
		for ( ; I != E; I++) {
			(*I).second->vfSaveVertices	(F,dwOffset,l_dwPointOffset,&l_tpLevelPoints);
			vertex_count		+= (*I).second->m_tpGraph->header().vertex_count();
		}
	}
	{
		GRAPH_P_PAIR_IT			I = tpGraphs.begin();
		GRAPH_P_PAIR_IT			E = tpGraphs.end();
		for ( ; I != E; I++)
			(*I).second->vfSaveEdges(F);
	}
	{
		l_tpLevelPoints.clear	();
		GRAPH_P_PAIR_IT			I = tpGraphs.begin();
		GRAPH_P_PAIR_IT			E = tpGraphs.end();
		for ( ; I != E; I++)
			l_tpLevelPoints.insert(l_tpLevelPoints.end(),(*I).second->m_tpLevelPoints.begin(),(*I).second->m_tpLevelPoints.end());
	}
	R_ASSERT2						(l_dwStartPointOffset == F.size() - l_dwOffset,"Graph file format is corrupted");
	{
		LEVEL_POINT_STORAGE::const_iterator	I = l_tpLevelPoints.begin();
		LEVEL_POINT_STORAGE::const_iterator	E = l_tpLevelPoints.end();
		for ( ; I != E; ++I)
			save_data				(*I,F);
	}
	{
		GRAPH_P_PAIR_IT			I = tpGraphs.begin();
		GRAPH_P_PAIR_IT			E = tpGraphs.end();
		for ( ; I != E; I++) {
			Msg					("cross_table offset: %d",F.size());
			(*I).second->save_cross_table	(F);
		}
	}
	
	string256						l_caFileName;
	strcpy_s							(l_caFileName,game_graph_id);
	F.save_to						(l_caFileName);

	// free all the graphs
	Phase("Freeing resources being allocated");
	{
		GRAPH_P_PAIR_IT				I = tpGraphs.begin();
		GRAPH_P_PAIR_IT				E = tpGraphs.end();
		for ( ; I != E; I++)
			xr_free((*I).second);
	}
	xr_delete						(Ini);
}
Exemple #30
0
bool CGameMtlLibrary::Save()
{
	R_ASSERT			(FALSE==UpdateMtlPairs());
	// save
	CMemoryWriter fs;
    fs.open_chunk		(GAMEMTLS_CHUNK_VERSION);
    fs.w_u16			(GAMEMTL_CURRENT_VERSION);
	fs.close_chunk		();

    fs.open_chunk		(GAMEMTLS_CHUNK_AUTOINC);
    fs.w_u32			(material_index);
    fs.w_u32			(material_pair_index);
	fs.close_chunk		();
    
    fs.open_chunk		(GAMEMTLS_CHUNK_MTLS);
    int count = 0;
    for(GameMtlIt m_it=materials.begin(); m_it!=materials.end(); m_it++){
        fs.open_chunk	(count++);
        (*m_it)->Save	(fs);
        fs.close_chunk	();
    }
	fs.close_chunk		();
                                                    
    fs.open_chunk		(GAMEMTLS_CHUNK_MTLS_PAIR);
    count = 0;
    for(GameMtlPairIt p_it=material_pairs.begin(); p_it!=material_pairs.end(); p_it++){
        fs.open_chunk	(count++);
        (*p_it)->Save	(fs);
        fs.close_chunk	();
    }
	fs.close_chunk		();

	string_path fn;
    FS.update_path		(fn,_game_data_,GAMEMTL_FILENAME);
    return fs.save_to	(fn);
}