//================================================ //コンティニュー画面 //================================================ void DrawContinue() { g_Score = 0; g_gamecounter = 0; model.Initialize(); camera.Initialize(); player.Initialize(); menu.Initialize(); //pause.Initialize(); //tuto_menu.Initialize(); window.Initialize(); for(int i = 0;i < ENEMY_NUM;i++) { enemy[i].Initialize(); } boss.Initialize(); /*初期座標等セット*/ player.SetPosition(200, 400); //-------------------------------- //テクスチャ読み込み //-------------------------------- LoadGraphics(); //-------------------------------- //音読み込み //-------------------------------- //LoadSounds(); //-------------------------------- //カメラ生成 //-------------------------------- camera.Create(); g_GameMode = SCENE_MAIN; }
//================================================ //初期化 //================================================ void Initialize(void) { g_Score = 0; g_gamecounter = 0; model.Initialize(); camera.Initialize(); tcamera.Initialize(); player.Initialize(); menu.Initialize(); //pause.Initialize(); //tuto_menu.Initialize(); window.Initialize(); for(int i = 0;i < ENEMY_NUM;i++) { enemy[i].Initialize(); } boss.Initialize(); /*初期座標等セット*/ player.SetPosition(200, 400); //-------------------------------- //音読み込み //-------------------------------- //-------------------------------- //テクスチャ読み込み //-------------------------------- LoadGraphics(); //-------------------------------- //カメラ生成 //-------------------------------- camera.Create(); tcamera.Create(); //-------------------------------- //ライトの設定 //-------------------------------- SetLight(); //-------------------------------- //モデル生成 //-------------------------------- model.LoadData("field\\field_5_3.x", COLORKEY_DISABLE); //-------------------------------- //フォント生成 //-------------------------------- window.CreateFontSprite(); window.CreateFont(); score.CreateFont(); menu.CreateFontSprite(); //pause.CreateFontSprite(); //tuto_menu.CreateFontSprite(); //mode.CreateFontSprite(); menu.CreateFont(); //-------------------------------- //プリミティブ生成 //-------------------------------- lPrim = LunaPrimitive::Create(512, PRIM_VERTEX_UV0, false); /*モデルデータ変形*/ //model.Translation(); g_GameMode = SCENE_TITLE; }