bool CGUIWindowSettingsCategory::OnMessage(CGUIMessage &message)
{
  switch (message.GetMessage())
  {
    case GUI_MSG_WINDOW_INIT:
    {
      m_delayedSetting.reset();
      if (message.GetParam1() != WINDOW_INVALID && !m_returningFromSkinLoad)
      { // coming to this window first time (ie not returning back from some other window)
        // so we reset our section and control states
        m_iCategory = 0;
        ResetControlStates();
      }
      
      m_iSection = (int)message.GetParam2() - (int)CGUIWindow::GetID();
      CGUIWindow::OnMessage(message);
      m_returningFromSkinLoad = false;
      return true;
    }

    case GUI_MSG_WINDOW_DEINIT:
    {
      // cancel any delayed changes
      if (m_delayedSetting != NULL)
      {
        m_delayedTimer.Stop();
        CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), GetID());
        OnMessage(message);
      }
      
      CGUIWindow::OnMessage(message);
      FreeControls();
      return true;
    }
    
    case GUI_MSG_FOCUSED:
    {
      CGUIWindow::OnMessage(message);
      if (!m_returningFromSkinLoad)
      {
        int focusedControl = GetFocusedControlID();

        // cancel any delayed changes if the focused control has changed
        if (m_delayedSetting != NULL && m_delayedSetting->GetID() != focusedControl)
        {
          m_delayedTimer.Stop();
          CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), GetID(), 1); // param1 = 1 for "reset the control if it's invalid"
          g_windowManager.SendThreadMessage(message, GetID());
        }

        // check if we have changed the category and need to create new setting controls
        if (focusedControl >= CONTROL_START_BUTTONS && focusedControl < (int)(CONTROL_START_BUTTONS + m_categories.size()))
        {
          int categoryIndex = focusedControl - CONTROL_START_BUTTONS;
          if (categoryIndex != m_iCategory)
          {
            if (!m_categories[categoryIndex]->CanAccess())
            {
              // unable to go to this category - focus the previous one
              SET_CONTROL_FOCUS(CONTROL_START_BUTTONS + m_iCategory, 0);
              return false;
            }

            m_iCategory = categoryIndex;
            CreateSettings();
          }
        }
        else if (focusedControl >= CONTROL_START_CONTROL && focusedControl < (int)(CONTROL_START_CONTROL + m_settingControls.size()))
        {
          CSetting *setting = GetSettingControl(focusedControl)->GetSetting();
          if (setting != NULL)
            SetDescription(setting->GetHelp());
        }
      }
      return true;
    }

    case GUI_MSG_CLICKED:
    {
      BaseSettingControlPtr control = GetSettingControl(message.GetSenderId());
      if (control != NULL)
        OnClick(control);

      break;
    }

    case GUI_MSG_LOAD_SKIN:
    {
      if (IsActive())
        m_returningFromSkinLoad = true;
      break;
    }
    
    case GUI_MSG_UPDATE_ITEM:
    {
      if (m_delayedSetting != NULL)
      {
        // first get the delayed setting and reset its member variable
        // to avoid handling the delayed setting twice in case the OnClick()
        // performed later causes the window to be deinitialized (e.g. when
        // changing the language)
        BaseSettingControlPtr delayedSetting = m_delayedSetting;
        m_delayedSetting.reset();

        // if updating the setting fails and param1 has been specifically set
        // we need to call OnSettingChanged() to restore a valid value in the
        // setting control
        if (!delayedSetting->OnClick() && message.GetParam1() != 0)
          OnSettingChanged(delayedSetting->GetSetting());
        return true;
      }
      break;
    }
    
    case GUI_MSG_UPDATE:
    {
      if (IsActive() && HasID(message.GetSenderId()))
      {
        int focusedControl = GetFocusedControlID();
        CreateSettings();
        SET_CONTROL_FOCUS(focusedControl, 0);
      }
      break;
    }

    case GUI_MSG_NOTIFY_ALL:
    {
      if (message.GetParam1() == GUI_MSG_WINDOW_RESIZE)
      {
        if (IsActive() && CDisplaySettings::Get().GetCurrentResolution() != g_graphicsContext.GetVideoResolution())
        {
          CDisplaySettings::Get().SetCurrentResolution(g_graphicsContext.GetVideoResolution(), true);
          CreateSettings();
        }
      }
      break;
    }
  }

  return CGUIWindow::OnMessage(message);
}
bool CGUIDialogSettingsBase::OnMessage(CGUIMessage &message)
{
  switch (message.GetMessage())
  {
    case GUI_MSG_WINDOW_INIT:
    {
      m_delayedSetting.reset();
      if (message.GetParam1() != WINDOW_INVALID)
      { // coming to this window first time (ie not returning back from some other window)
        // so we reset our section and control states
        m_iCategory = 0;
        ResetControlStates();
      }

      if (AllowResettingSettings())
      {
        m_resetSetting = new CSettingAction(SETTINGS_RESET_SETTING_ID);
        m_resetSetting->SetLabel(10041);
        m_resetSetting->SetHelp(10045);
        m_resetSetting->SetControl(CreateControl("button"));
      }

      m_dummyCategory = new CSettingCategory(SETTINGS_EMPTY_CATEGORY_ID);
      m_dummyCategory->SetLabel(10046);
      m_dummyCategory->SetHelp(10047);
      break;
    }

    case GUI_MSG_WINDOW_DEINIT:
    {
      // cancel any delayed changes
      if (m_delayedSetting != NULL)
      {
        m_delayedTimer.Stop();
        CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), m_delayedSetting->GetID());
        OnMessage(message);
      }
      
      CGUIDialog::OnMessage(message);
      FreeControls();
      return true;
    }
    
    case GUI_MSG_FOCUSED:
    {
      CGUIDialog::OnMessage(message);
      int focusedControl = GetFocusedControlID();

      // cancel any delayed changes
      if (m_delayedSetting != NULL && m_delayedSetting->GetID() != focusedControl)
      {
        m_delayedTimer.Stop();
        CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), m_delayedSetting->GetID(), 1); // param1 = 1 for "reset the control if it's invalid"
        g_windowManager.SendThreadMessage(message, GetID());
      }
      // update the value of the previous setting (in case it was invalid)
      else if (m_iSetting >= CONTROL_SETTINGS_START_CONTROL && m_iSetting < (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
      {
        BaseSettingControlPtr control = GetSettingControl(m_iSetting);
        if (control != NULL && control->GetSetting() != NULL && !control->IsValid())
        {
          CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), m_iSetting, 1); // param1 = 1 for "reset the control if it's invalid"
          g_windowManager.SendThreadMessage(message, GetID());
        }
      }

      CVariant description;

      // check if we have changed the category and need to create new setting controls
      if (focusedControl >= CONTROL_SETTINGS_START_BUTTONS && focusedControl < (int)(CONTROL_SETTINGS_START_BUTTONS + m_categories.size()))
      {
        int categoryIndex = focusedControl - CONTROL_SETTINGS_START_BUTTONS;
        const CSettingCategory* category = m_categories.at(categoryIndex);
        if (categoryIndex != m_iCategory)
        {
          if (!category->CanAccess())
          {
            // unable to go to this category - focus the previous one
            SET_CONTROL_FOCUS(CONTROL_SETTINGS_START_BUTTONS + m_iCategory, 0);
            return false;
          }

          m_iCategory = categoryIndex;
          CreateSettings();
        }

        description = category->GetHelp();
      }
      else if (focusedControl >= CONTROL_SETTINGS_START_CONTROL && focusedControl < (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
      {
        m_iSetting = focusedControl;
        CSetting *setting = GetSettingControl(focusedControl)->GetSetting();
        if (setting != NULL)
          description = setting->GetHelp();
      }

      // set the description of the currently focused category/setting
      if (description.isInteger() ||
          (description.isString() && !description.empty()))
        SetDescription(description);

      return true;
    }

    case GUI_MSG_CLICKED:
    {
      int iControl = message.GetSenderId();
      if (iControl == CONTROL_SETTINGS_OKAY_BUTTON)
      {
        OnOkay();
        Close();
        return true;
      }

      if (iControl == CONTROL_SETTINGS_CANCEL_BUTTON)
      {
        OnCancel();
        Close();
        return true;
      }

      BaseSettingControlPtr control = GetSettingControl(iControl);
      if (control != NULL)
        OnClick(control);

      break;
    }
    
    case GUI_MSG_UPDATE_ITEM:
    {
      if (m_delayedSetting != NULL && m_delayedSetting->GetID() == message.GetControlId())
      {
        // first get the delayed setting and reset its member variable
        // to avoid handling the delayed setting twice in case the OnClick()
        // performed later causes the window to be deinitialized (e.g. when
        // changing the language)
        BaseSettingControlPtr delayedSetting = m_delayedSetting;
        m_delayedSetting.reset();

        // if updating the setting fails and param1 has been specifically set
        // we need to call OnSettingChanged() to restore a valid value in the
        // setting control
        if (!delayedSetting->OnClick() && message.GetParam1() != 0)
          OnSettingChanged(delayedSetting->GetSetting());
        return true;
      }

      if (message.GetControlId() >= CONTROL_SETTINGS_START_CONTROL && message.GetControlId() < (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
      {
        BaseSettingControlPtr settingControl = GetSettingControl(message.GetControlId());
        if (settingControl.get() != NULL && settingControl->GetSetting() != NULL)
        {
          settingControl->Update();
          return true;
        }
      }
      break;
    }
    
    case GUI_MSG_UPDATE:
    {
      if (IsActive() && HasID(message.GetSenderId()))
      {
        int focusedControl = GetFocusedControlID();
        CreateSettings();
        SET_CONTROL_FOCUS(focusedControl, 0);
      }
      break;
    }

    default:
      break;
  }

  return CGUIDialog::OnMessage(message);
}
Exemple #3
0
bool CGUIWindowSettingsCategory::OnAction(const CAction &action)
{
  switch (action.GetID())
  {
    case ACTION_SETTINGS_RESET:
    {
      if (CGUIDialogYesNo::ShowAndGetInput(10041, 0, 10042, 0))
      {
        for(vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); it++)
        {
          CSetting *setting = (*it)->GetSetting();
          if (setting != NULL)
            setting->Reset();
        }
      }
      return true;
    }

    case ACTION_SETTINGS_LEVEL_CHANGE:
    {
      CViewStateSettings::Get().CycleSettingLevel();
      CSettings::Get().Save();

      // try to keep the current position
      std::string oldCategory;
      if (m_iCategory >= 0 && m_iCategory < (int)m_categories.size())
        oldCategory = m_categories[m_iCategory]->GetId();

      SET_CONTROL_LABEL(CONTRL_BTN_LEVELS, 10036 + (int)CViewStateSettings::Get().GetSettingLevel());
      // only re-create the categories, the settings will be created later
      SetupControls(false);

      m_iCategory = 0;
      // try to find the category that was previously selected
      if (!oldCategory.empty())
      {
        for (int i = 0; i < (int)m_categories.size(); i++)
        {
          if (m_categories[i]->GetId() == oldCategory)
          {
            m_iCategory = i;
            break;
          }
        }
      }

      CreateSettings();
      return true;
    }

    case ACTION_SHOW_INFO:
    {
      int label = -1;
      int help = -1;
      int focusedControl = GetFocusedControlID();
      // check if we are focusing a category
      if (focusedControl >= CONTROL_START_BUTTONS && focusedControl < (int)(CONTROL_START_BUTTONS + m_categories.size()))
      {
        CSettingCategory *category = m_categories[focusedControl - CONTROL_START_BUTTONS];
        label = category->GetLabel();
        help = category->GetHelp();
      }
      else if (focusedControl >= CONTROL_START_CONTROL && focusedControl < (int)(CONTROL_START_CONTROL + m_settingControls.size()))
      {
        CSetting *setting = GetSettingControl(focusedControl)->GetSetting();
        if (setting != NULL)
        {
          label = setting->GetLabel();
          help = setting->GetHelp();
        }
      }
      else
        break;

      if (help >= 0)
      {
        CGUIDialogTextViewer *dialog = (CGUIDialogTextViewer*)g_windowManager.GetWindow(WINDOW_DIALOG_TEXT_VIEWER);
        if (dialog != NULL)
        {
          if (label < 0)
            label = 10043; // "Help"
          dialog->SetHeading(g_localizeStrings.Get(label));
          dialog->SetText(g_localizeStrings.Get(help));
          dialog->DoModal();
        }
      }
      else
        CGUIDialogKaiToast::QueueNotification(CGUIDialogKaiToast::Info, g_localizeStrings.Get(10043), g_localizeStrings.Get(10044), 2000U);
      return true;
    }

    default:
      break;
  }

  return CGUIWindow::OnAction(action);
}