void ArrangeByCell (CSymbolTable &Table, int cxDesiredWidth, CPaintMap &Map)
	{
	int i;

	//	Compute the size of each image cell

	int cxCell = 32;
	int cyCell = 32;

	//	Compute the number of rows & columns

	int iInitCols = (cxDesiredWidth / cxCell) + ((cxDesiredWidth % cxCell) ? 1 : 0);
	int iInitRows = AlignUp(20 * Table.GetCount(), iInitCols) / iInitCols;

	//	Create an array that keeps track of which cells we've used up

	CCellMap CellMap(iInitCols, iInitRows);

	//	Figure out where to place all the ships

	for (i = 0; i < Table.GetCount(); i++)
		{
		CShipClass *pClass = (CShipClass *)Table.GetValue(i);

		//	Figure out how many cells we need

		int cxSize = RectWidth(pClass->GetImage().GetImageRect());
		int iCellsNeeded = AlignUp(cxSize, cxCell) / cxCell;
		int cxAreaSize = iCellsNeeded * cxCell;

		//	Position the ship

		int x, y;
		if (CellMap.GetSpace(iCellsNeeded, &x, &y))
			Map.Place(i,
				x * cxCell + (cxAreaSize - cxSize) / 2,
				y * cyCell + (cxAreaSize - cxSize) / 2,
				cxSize,
				cxSize);
		}
	}
Exemple #2
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void CListSaveFilesTask::CreateFileEntry (CGameFile &GameFile, const CTimeDate &ModifiedTime, int yStart, IAnimatron **retpEntry, int *retcyHeight)

//	CreateFileEntry
//
//	Creates a display entry for the save file

	{
	const CVisualPalette &VI = m_HI.GetVisuals();
	const CG16bitFont &MediumFont = VI.GetFont(fontMedium);
	const CG16bitFont &SubTitleFont = VI.GetFont(fontSubTitle);

	int x = 0;
	int y = 0;
	int xText = x + ADVENTURE_ICON_WIDTH + ICON_SPACING_HORZ;
	int cxText = m_cxWidth - (ADVENTURE_ICON_WIDTH + 2 * ICON_SPACING_HORZ + SHIP_IMAGE_WIDTH);

	//	Start with a sequencer

	CAniSequencer *pRoot = new CAniSequencer;
	pRoot->SetPropertyVector(PROP_POSITION, CVector(0, yStart));

	//	Add the character name and current star system

	CString sHeading = strPatternSubst(CONSTLIT("%s — %s"), GameFile.GetPlayerName(), GameFile.GetSystemName());

	IAnimatron *pName = new CAniText;
	pName->SetPropertyVector(PROP_POSITION, CVector(xText, y));
	pName->SetPropertyVector(PROP_SCALE, CVector(10000, 1000));
	pName->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogInput));
	pName->SetPropertyFont(PROP_FONT, &SubTitleFont);
	pName->SetPropertyString(PROP_TEXT, sHeading);

	pRoot->AddTrack(pName, 0);
	y += SubTitleFont.GetHeight();

	//	Now add some additional information

	CShipClass *pClass = g_pUniverse->FindShipClass(GameFile.GetPlayerShip());
	CString sShipClass = (pClass ? pClass->GetName() : NULL_STR);
	CString sGenome = strCapitalize(GetGenomeName(GameFile.GetPlayerGenome()));

	CString sState;
	if (GameFile.IsGameResurrect())
		sState = strPatternSubst(CONSTLIT("Resurrect in the %s System"), GameFile.GetSystemName());
	else
		sState = strPatternSubst(CONSTLIT("Continue in the %s System"), GameFile.GetSystemName());

	CString sDesc;
	if (!sGenome.IsBlank() && !sShipClass.IsBlank())
		sDesc = strPatternSubst(CONSTLIT("%s — %s — %s"), sGenome, sShipClass, sState);
	else
		sDesc = sState;

	IAnimatron *pDesc = new CAniText;
	pDesc->SetPropertyVector(PROP_POSITION, CVector(xText, y));
	pDesc->SetPropertyVector(PROP_SCALE, CVector(cxText, 1000));
	pDesc->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogInput));
	pDesc->SetPropertyFont(PROP_FONT, &MediumFont);
	pDesc->SetPropertyString(PROP_TEXT, sDesc);

	RECT rcLine;
	pDesc->GetSpacingRect(&rcLine);

	pRoot->AddTrack(pDesc, 0);
	y += RectHeight(rcLine);

	//	Adventure info

	CExtension *pAdventure = NULL;
	bool bHasAdventureIcon = false;

	if (g_pUniverse->FindExtension(GameFile.GetAdventure(), 0, &pAdventure))
		{
		//	Adventure icon

		CG16bitImage *pIcon;
		pAdventure->CreateIcon(ADVENTURE_ICON_WIDTH, ADVENTURE_ICON_HEIGHT, &pIcon);

		if (pIcon)
			{
			int xOffset = (ADVENTURE_ICON_WIDTH - pIcon->GetWidth()) / 2;
			IAnimatron *pIconAni = new CAniRect;
			pIconAni->SetPropertyVector(PROP_POSITION, CVector(x + xOffset, 0));
			pIconAni->SetPropertyVector(PROP_SCALE, CVector(pIcon->GetWidth(), pIcon->GetHeight()));
			pIconAni->SetFillMethod(new CAniImageFill(pIcon, true));

			pRoot->AddTrack(pIconAni, 0);

			bHasAdventureIcon = true;
			}

		//	Adventure name

		pName = new CAniText;
		pName->SetPropertyVector(PROP_POSITION, CVector(xText, y));
		pName->SetPropertyVector(PROP_SCALE, CVector(10000, 1000));
		pName->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogLabel));
		pName->SetPropertyFont(PROP_FONT, &MediumFont);
		pName->SetPropertyString(PROP_TEXT, pAdventure->GetName());

		pRoot->AddTrack(pName, 0);
		y += MediumFont.GetHeight();
		}

	//	Create an image of the ship class

	if (pClass)
		{
		const CObjectImageArray &ObjImage = pClass->GetImage();
		if (ObjImage.IsLoaded())
			{
			RECT rcRect = ObjImage.GetImageRect();
			CG16bitImage &Image = ObjImage.GetImage(NULL_STR);
			int cxImage = RectWidth(rcRect);
			int cyImage = RectHeight(rcRect);

			int cxNewWidth = Min(SHIP_IMAGE_WIDTH, cxImage);
			int cyNewHeight = cxNewWidth;

			CG16bitImage *pNewImage = new CG16bitImage;
			pNewImage->CreateFromImageTransformed(Image, 
					rcRect.left, 
					rcRect.top, 
					cxImage,
					cyImage,
					(Metric)cxNewWidth / cxImage,
					(Metric)cyNewHeight / cyImage,
					0.0);

			//	Position

			int xImage = x + m_cxWidth - SHIP_IMAGE_WIDTH + (SHIP_IMAGE_WIDTH - cxNewWidth) / 2;
			int yImage = (SHIP_IMAGE_HEIGHT - cyNewHeight) / 2;

			//	New image frame

			IAnimatron *pImageFrame = new CAniRect;
			pImageFrame->SetPropertyVector(PROP_POSITION, CVector(xImage, yImage));
			pImageFrame->SetPropertyVector(PROP_SCALE, CVector(cxNewWidth, cyNewHeight));
			pImageFrame->SetFillMethod(new CAniImageFill(pNewImage, true));

			pRoot->AddTrack(pImageFrame, 0);
			}
		}

	//	Extra information

	CString sEpitaph = GameFile.GetEpitaph();
	int iScore = GameFile.GetScore();
	CTimeDate LocalTime = ModifiedTime.ToLocalTime();
	CString sModifiedTime = LocalTime.Format("%d %B %Y %I:%M %p");
	CString sFilename = pathGetFilename(GameFile.GetFilespec());

	CString sGameType;
	if (GameFile.IsRegistered())
		sGameType = CONSTLIT("Registered");
	else if (GameFile.IsDebug())
		sGameType = CONSTLIT("Debug");
	else
		sGameType = CONSTLIT("Unregistered");

	CString sExtra;
	if (!sEpitaph.IsBlank())
		sExtra = strPatternSubst(CONSTLIT("Score %d — %s\n%s — %s — %s"), iScore, sEpitaph, sGameType, sModifiedTime, sFilename);
	else if (iScore > 0)
		sExtra = strPatternSubst(CONSTLIT("Score %d\n%s — %s — %s"), iScore, sGameType, sModifiedTime, sFilename);
	else
		sExtra = strPatternSubst(CONSTLIT("%s — %s — %s"), sGameType, sModifiedTime, sFilename);

	pDesc = new CAniText;
	pDesc->SetPropertyVector(PROP_POSITION, CVector(xText, y));
	pDesc->SetPropertyVector(PROP_SCALE, CVector(cxText, 1000));
	pDesc->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogLabel));
	pDesc->SetPropertyFont(PROP_FONT, &MediumFont);
	pDesc->SetPropertyString(PROP_TEXT, sExtra);

	pDesc->GetSpacingRect(&rcLine);

	pRoot->AddTrack(pDesc, 0);
	y += RectHeight(rcLine);

	//	Done

	*retpEntry = pRoot;

	if (retcyHeight)
		*retcyHeight = (bHasAdventureIcon ? Max(ADVENTURE_ICON_HEIGHT, y) : y);
	}
Exemple #3
0
void GenerateImageChart (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i;

	enum OrderTypes
		{
		orderSmallest = 1,
		orderLargest = 2,
		orderName = 3,
		orderLevel = 4,
		orderSovereign = 5,
		orderManufacturer = 6,
		};

	//	Item criteria

	bool bHasItemCriteria;
	CString sCriteria;
	CItemCriteria ItemCriteria;
	if (bHasItemCriteria = pCmdLine->FindAttribute(CONSTLIT("itemCriteria"), &sCriteria))
		CItem::ParseCriteria(sCriteria, &ItemCriteria);
	else
		CItem::InitCriteriaAll(&ItemCriteria);

	//	Get the criteria from the command line.

	CDesignTypeCriteria Criteria;
	if (pCmdLine->FindAttribute(CONSTLIT("criteria"), &sCriteria))
		{
		if (CDesignTypeCriteria::ParseCriteria(sCriteria, &Criteria) != NOERROR)
			{
			printf("ERROR: Unable to parse criteria.\n");
			return;
			}
		}
	else if (bHasItemCriteria)
		{
		if (CDesignTypeCriteria::ParseCriteria(CONSTLIT("i"), &Criteria) != NOERROR)
			{
			printf("ERROR: Unable to parse criteria.\n");
			return;
			}
		}
	else
		{
		printf("ERROR: Expected criteria.\n");
		return;
		}

	bool bAll = pCmdLine->GetAttributeBool(CONSTLIT("all"));

	//	Options

	bool bTextBoxesOnly = pCmdLine->GetAttributeBool(CONSTLIT("textBoxesOnly"));
	bool bFieldUNID = pCmdLine->GetAttributeBool(CONSTLIT("unid"));

	//	Figure out what order we want

	CString sOrder = pCmdLine->GetAttribute(CONSTLIT("sort"));
	int iOrder;
	if (strEquals(sOrder, CONSTLIT("smallest")))
		iOrder = orderSmallest;
	else if (strEquals(sOrder, CONSTLIT("largest")))
		iOrder = orderLargest;
	else if (strEquals(sOrder, CONSTLIT("level")))
		iOrder = orderLevel;
	else if (strEquals(sOrder, CONSTLIT("sovereign")))
		iOrder = orderSovereign;
	else if (strEquals(sOrder, CONSTLIT("manufacturer")))
		iOrder = orderManufacturer;
	else
		iOrder = orderName;

	bool b3DGrid = pCmdLine->GetAttributeBool(CONSTLIT("3DGrid"));
	bool bDockingPorts = pCmdLine->GetAttributeBool(CONSTLIT("portPos"));
	bool bDevicePos = pCmdLine->GetAttributeBool(CONSTLIT("devicePos"));

	//	Image size

	int cxDesiredWidth;
	if (pCmdLine->FindAttributeInteger(CONSTLIT("width"), &cxDesiredWidth))
		cxDesiredWidth = Max(512, cxDesiredWidth);
	else
		cxDesiredWidth = 1280;

	//	Spacing

	int cxSpacing = pCmdLine->GetAttributeInteger(CONSTLIT("xSpacing"));
	int cxExtraMargin = pCmdLine->GetAttributeInteger(CONSTLIT("xMargin"));
	int cxImageMargin = 2 * pCmdLine->GetAttributeInteger(CONSTLIT("xImageMargin"));

	//	Font for text

	CString sTypeface;
	int iSize;
	bool bBold;
	bool bItalic;

	if (!CG16bitFont::ParseFontDesc(pCmdLine->GetAttribute(CONSTLIT("font")),
			&sTypeface,
			&iSize,
			&bBold,
			&bItalic))
		{
		sTypeface = CONSTLIT("Arial");
		iSize = 10;
		bBold = false;
		bItalic = false;
		}

	CG16bitFont NameFont;
	NameFont.Create(sTypeface, -PointsToPixels(iSize), bBold, bItalic);
	CG32bitPixel rgbNameColor = CG32bitPixel(255, 255, 255);

	//	Rotation

	int iRotation = pCmdLine->GetAttributeInteger(CONSTLIT("rotation"));

	//	Output file

	CString sFilespec = pCmdLine->GetAttribute(CONSTLIT("output"));
	if (!sFilespec.IsBlank())
		sFilespec = pathAddExtensionIfNecessary(sFilespec, CONSTLIT(".bmp"));

	//	Generate a sorted table of types

	TSortMap<CString, SEntryDesc> Table;
	for (i = 0; i < Universe.GetDesignTypeCount(); i++)
		{
		CDesignType *pType = Universe.GetDesignType(i);
		SEntryDesc NewEntry;

		//	Make sure we match the criteria

		if (!pType->MatchesCriteria(Criteria))
			continue;

		//	Figure stuff stuff out based on the specific design type

		switch (pType->GetType())
			{
			case designItemType:
				{
				CItemType *pItemType = CItemType::AsType(pType);
				CItem Item(pItemType, 1);

				//	Skip if not in item criteria

				if (!Item.MatchesCriteria(ItemCriteria))
					continue;

				//	Skip virtual classes

				if (pItemType->IsVirtual())
					continue;

				//	Initialize the entry

				NewEntry.pType = pType;
				NewEntry.sName = pItemType->GetNounPhrase(0);
				NewEntry.pImage = &pItemType->GetImage();
				NewEntry.iSize = RectWidth(NewEntry.pImage->GetImageRect());
				break;
				}

			case designShipClass:
				{
				CShipClass *pClass = CShipClass::AsType(pType);

				//	Skip non-generic classess

				if (!bAll && !pClass->HasLiteralAttribute(CONSTLIT("genericClass")))
					continue;

				//	Initialize the entry

				NewEntry.pType = pType;
				NewEntry.sName = pClass->GetNounPhrase(0);
				NewEntry.iSize = RectWidth(pClass->GetImage().GetImageRect());
				NewEntry.pImage = &pClass->GetImage();
				NewEntry.iRotation = pClass->Angle2Direction(iRotation);
				NewEntry.sSovereignName = (pClass->GetDefaultSovereign() ? pClass->GetDefaultSovereign()->GetTypeNounPhrase() : NULL_STR);
				break;
				}

			case designStationType:
				{
				CStationType *pStationType = CStationType::AsType(pType);

				//	Skip generic classes

				if (!bAll && !pStationType->HasLiteralAttribute(CONSTLIT("generic")))
					continue;

				NewEntry.pType = pType;
				NewEntry.sName = pStationType->GetNounPhrase(0);
				NewEntry.iSize = pStationType->GetSize();
				NewEntry.sSovereignName = (pStationType->GetSovereign() ? pStationType->GetSovereign()->GetTypeNounPhrase() : NULL_STR);

				InitStationTypeImage(NewEntry, pStationType);

				break;
				}

			default:
				//	Don't know how to handle this type
				continue;
				break;
			}

		//	Adjust name

		if (bFieldUNID)
			NewEntry.sName = strPatternSubst(CONSTLIT("%s (%x)"), NewEntry.sName, NewEntry.pType->GetUNID());

		//	Compute the sort key

		char szBuffer[1024];
		switch (iOrder)
			{
			case orderLargest:
				wsprintf(szBuffer, "%09d%s%x",
						1000000 - NewEntry.iSize,
						NewEntry.sName.GetASCIIZPointer(),
						pType->GetUNID());
				break;

			case orderLevel:
				wsprintf(szBuffer, "%09d%s%x",
						pType->GetLevel(),
						NewEntry.sName.GetASCIIZPointer(),
						pType->GetUNID());
				break;

			case orderSmallest:
				wsprintf(szBuffer, "%09d%s%x",
						NewEntry.iSize,
						NewEntry.sName.GetASCIIZPointer(),
						pType->GetUNID());
				break;

			case orderSovereign:
				wsprintf(szBuffer, "%s|%s|%x", NewEntry.sSovereignName.GetASCIIZPointer(), NewEntry.sName.GetASCIIZPointer(), pType->GetUNID());
				NewEntry.sCategorize = NewEntry.sSovereignName;
				break;

			case orderManufacturer:
				{
				CString sManufacturer = NewEntry.pType->GetPropertyString(CONSTLIT("manufacturer"));
				wsprintf(szBuffer, "%s|%s|%x", sManufacturer.GetASCIIZPointer(), NewEntry.sName.GetASCIIZPointer(), pType->GetUNID());
				NewEntry.sCategorize = sManufacturer;
				break;
				}

			default:
				wsprintf(szBuffer, "%s%x", NewEntry.sName.GetASCIIZPointer(), pType->GetUNID());
				break;
			}

		//	Add to list

		Table.Insert(CString(szBuffer), NewEntry);
		}

	//	Allocate an arranger that tracks where to paint each world.

	CImageArranger Arranger;

	//	Settings for the overall arrangement

	CImageArranger::SArrangeDesc Desc;
	Desc.cxDesiredWidth = Max(512, cxDesiredWidth - (2 * (cxSpacing + cxExtraMargin)));
	Desc.cxSpacing = cxSpacing;
	Desc.cxExtraMargin = cxExtraMargin;
	Desc.pHeader = &NameFont;

	//	Generate a table of cells for the arranger

	TArray<CCompositeImageSelector> Selectors;
	Selectors.InsertEmpty(Table.GetCount());

	CString sLastCategory;
	TArray<CImageArranger::SCellDesc> Cells;
	for (i = 0; i < Table.GetCount(); i++)
		{
		SEntryDesc &Entry = Table[i];

		CImageArranger::SCellDesc *pNewCell = Cells.Insert();
		pNewCell->cxWidth = (Entry.pImage ? RectWidth(Entry.pImage->GetImageRect()) : 0) + cxImageMargin;
		pNewCell->cyHeight = (Entry.pImage ? RectHeight(Entry.pImage->GetImageRect()) : 0) + cxImageMargin;
		pNewCell->sText = Entry.sName;

		if (!strEquals(sLastCategory, Entry.sCategorize))
			{
			sLastCategory = Entry.sCategorize;
			pNewCell->bStartNewRow = true;
			}
		}

	//	Arrange

	Arranger.ArrangeByRow(Desc, Cells);

	//	Create a large image

	CG32bitImage Output;
	int cxWidth = Max(cxDesiredWidth, Arranger.GetWidth());
	int cyHeight = Arranger.GetHeight();
	Output.Create(cxWidth, cyHeight);
	printf("Creating %dx%d image.\n", cxWidth, cyHeight);

	//	Paint the images

	for (i = 0; i < Table.GetCount(); i++)
		{
		SEntryDesc &Entry = Table[i];

		int x = Arranger.GetX(i);
		int y = Arranger.GetY(i);

		//	Paint

		if (x != -1)
			{
			int xCenter = x + (Arranger.GetWidth(i) / 2);
			int yCenter = y + (Arranger.GetHeight(i) / 2);

			int xOffset;
			int yOffset;
			Entry.pImage->GetImageOffset(0, Entry.iRotation, &xOffset, &yOffset);
			int cxImage = RectWidth(Entry.pImage->GetImageRect());
			int cyImage = RectHeight(Entry.pImage->GetImageRect());

			//	Paint image

			if (!bTextBoxesOnly && Entry.pImage)
				{
				Entry.pImage->PaintImageUL(Output,
						x + (Arranger.GetWidth(i) - cxImage) / 2,
						y + (Arranger.GetHeight(i) - cyImage) / 2,
						0,
						Entry.iRotation);
				}

			//	Paint type specific stuff

			switch (Entry.pType->GetType())
				{
				case designStationType:
					{
					CStationType *pStationType = CStationType::AsType(Entry.pType);
                    int xStationCenter = xCenter - xOffset;
                    int yStationCenter = yCenter - yOffset;

					if (bDockingPorts)
						pStationType->PaintDockPortPositions(Output, xStationCenter, yStationCenter);

					if (bDevicePos)
						pStationType->PaintDevicePositions(Output, xStationCenter, yStationCenter);

                    //  If we have docking or device positions, mark the center of the station

                    if (bDockingPorts || bDevicePos)
                        {
                        const int LINE_HALF_LENGTH = 24;
                        const CG32bitPixel RGB_CENTER_CROSS(255, 255, 0);
                        Output.DrawLine(xStationCenter - LINE_HALF_LENGTH, yStationCenter, xStationCenter + LINE_HALF_LENGTH, yStationCenter, 1, RGB_CENTER_CROSS);
                        Output.DrawLine(xStationCenter, yStationCenter - LINE_HALF_LENGTH, xStationCenter, yStationCenter + LINE_HALF_LENGTH, 1, RGB_CENTER_CROSS);
                        }
					break;
					}
				}

			//	Paint the 3D grid, if necessary

			if (b3DGrid)
				{
				int iScale = Entry.pImage->GetImageViewportSize();
				Metric rMaxRadius = g_KlicksPerPixel * cxImage * 0.5;
				const Metric rGridSize = LIGHT_SECOND;

				Metric rRadius;
				for (rRadius = rGridSize; rRadius <= rMaxRadius; rRadius += rGridSize)
					{
					int iRadius = (int)((rRadius / g_KlicksPerPixel) + 0.5);
					const int iGridAngle = 8;
					int iPrevAngle = 0;
					int iAngle;
					for (iAngle = iGridAngle; iAngle <= 360; iAngle += iGridAngle)
						{
						int xFrom, yFrom;
						C3DConversion::CalcCoord(iScale, iPrevAngle, iRadius, 0, &xFrom, &yFrom);

						int xTo, yTo;
						C3DConversion::CalcCoord(iScale, iAngle, iRadius, 0, &xTo, &yTo);

						Output.DrawLine(xFrom + xCenter, yFrom + yCenter, xTo + xCenter, yTo + yCenter, 1, CG32bitPixel(255, 255, 0));

						iPrevAngle = iAngle;
						}
					}
				}

			//	Paint name

			int xText = Arranger.GetTextX(i);
			int yText = Arranger.GetTextY(i);
			if (xText != -1)
				{
				if (bTextBoxesOnly)
					Output.Fill(xText, yText, Arranger.GetTextWidth(i), Arranger.GetTextHeight(i), 0xffff);

				if (!bTextBoxesOnly)
					{
					Output.FillColumn(xCenter,
							y + Arranger.GetHeight(i),
							yText - (y + Arranger.GetHeight(i)),
							rgbNameColor);

					NameFont.DrawText(Output,
							xText,
							yText,
							rgbNameColor,
							Entry.sName);
					}
				}
			}
		}

	//	Write to file or clipboard

	OutputImage(Output, sFilespec);
	}
void GenerateShipImageChart (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i;

	enum OrderTypes
		{
		orderSmallest = 1,
		orderLargest = 2,
		orderName = 3,
		};

	//	Options

	bool bTextBoxesOnly = pCmdLine->GetAttributeBool(CONSTLIT("textBoxesOnly"));

	//	Figure out what order we want

	CString sOrder = pCmdLine->GetAttribute(CONSTLIT("sort"));
	int iOrder;
	if (strEquals(sOrder, CONSTLIT("smallest")))
		iOrder = orderSmallest;
	else if (strEquals(sOrder, CONSTLIT("largest")))
		iOrder = orderLargest;
	else
		iOrder = orderName;

	//	Image size

	int cxDesiredWidth;
	if (pCmdLine->FindAttributeInteger(CONSTLIT("width"), &cxDesiredWidth))
		cxDesiredWidth = Max(512, cxDesiredWidth);
	else
		cxDesiredWidth = 1280;

	//	Spacing

	int cxSpacing = pCmdLine->GetAttributeInteger(CONSTLIT("xSpacing"));
	int cxExtraMargin = pCmdLine->GetAttributeInteger(CONSTLIT("xMargin"));

	//	Rotation

	int iRotation = pCmdLine->GetAttributeInteger(CONSTLIT("rotation"));

	//	Font for text

	CString sTypeface;
	int iSize;
	bool bBold;
	bool bItalic;

	if (!CG16bitFont::ParseFontDesc(pCmdLine->GetAttribute(CONSTLIT("font")),
			&sTypeface,
			&iSize,
			&bBold,
			&bItalic))
		{
		sTypeface = CONSTLIT("Arial");
		iSize = 10;
		bBold = false;
		bItalic = false;
		}

	CG16bitFont NameFont;
	NameFont.Create(sTypeface, -PointsToPixels(iSize), bBold, bItalic);
	WORD wNameColor = CG16bitImage::RGBValue(255, 255, 255);

	//	Output file

	CString sFilespec = pCmdLine->GetAttribute(CONSTLIT("output"));
	if (!sFilespec.IsBlank())
		sFilespec = pathAddExtensionIfNecessary(sFilespec, CONSTLIT(".bmp"));

	//	Generate a table of ships

	CSymbolTable Table(FALSE, TRUE);
	for (i = 0; i < Universe.GetShipClassCount(); i++)
		{
		CShipClass *pClass = Universe.GetShipClass(i);

		//	Skip player ship classes

		if (pClass->GetPlayerSettings())
			continue;

		//	Skip non-generic classes

		if (!pClass->HasAttribute(CONSTLIT("genericClass")))
			continue;

		//	Compute the sort key

		char szBuffer[1024];
		switch (iOrder)
			{
			case orderLargest:
				wsprintf(szBuffer, "%04d%s%x",
						2048 - RectWidth(pClass->GetImage().GetImageRect()),
						pClass->GetName().GetASCIIZPointer(),
						pClass);
				break;

			case orderSmallest:
				wsprintf(szBuffer, "%04d%s%x",
						RectWidth(pClass->GetImage().GetImageRect()),
						pClass->GetName().GetASCIIZPointer(),
						pClass);
				break;

			default:
				wsprintf(szBuffer, "%s%x", pClass->GetName().GetASCIIZPointer(), pClass);
				break;
			}

		//	Add to list

		Table.AddEntry(CString(szBuffer), (CObject *)pClass);
		}

	//	Allocate a map that tracks where to paint each ship

	CPaintMap Map(Table.GetCount());

	//	Arrange the ships

	SArrangeDesc Desc;
	Desc.cxDesiredWidth = Max(512, cxDesiredWidth - (2 * (cxSpacing + cxExtraMargin)));
	Desc.cxSpacing = cxSpacing;
	Desc.cxExtraMargin = cxExtraMargin;
	Desc.pHeader = &NameFont;

	ArrangeByRow(Table, Desc, Map);
	//ArrangeByCell(Table, cxDesiredWidth, Map);

	//	Create a large image

	CG16bitImage Output;
	int cxWidth = Max(cxDesiredWidth, Map.GetWidth());
	int cyHeight = Map.GetHeight();
	Output.CreateBlank(cxWidth, cyHeight, false);
	printf("Creating %dx%d image.\n", cxWidth, cyHeight);

	//	Paint the images

	for (i = 0; i < Table.GetCount(); i++)
		{
		CShipClass *pClass = (CShipClass *)Table.GetValue(i);

		int x = Map.GetX(i);
		int y = Map.GetY(i);
		if (x != -1)
			{
			if (!bTextBoxesOnly)
				pClass->GetImage().PaintImageUL(Output,
						x,
						y,
						0,
						Angle2Direction(iRotation));

			//	Paint name

			int xText = Map.GetTextX(i);
			int yText = Map.GetTextY(i);
			if (xText != -1)
				{
				if (bTextBoxesOnly)
					Output.Fill(xText, yText, Map.GetTextWidth(i), Map.GetTextHeight(i), 0xffff);

				if (!bTextBoxesOnly)
					{
					Output.FillColumn(x + (Map.GetWidth(i) / 2),
							y + Map.GetHeight(i),
							yText - (y + Map.GetHeight(i)),
							wNameColor);

					NameFont.DrawText(Output,
							xText,
							yText,
							wNameColor,
							255,
							pClass->GetNounPhrase(0));
					}
				}
			}
		}

	//	Write to file or clipboard

	OutputImage(Output, sFilespec);
	}
void ArrangeByRow (CSymbolTable &Table, SArrangeDesc &Desc, CPaintMap &Map)
	{
	int iNext = 0;
	int y = 0;
	int cyHeader = Desc.pHeader->GetHeight();

	int cxInternalSpacing = 8;
	int cyInternalSpacing = 2 * Desc.pHeader->GetHeight();
	int cyNameSpacing = Desc.pHeader->GetHeight() / 2;

	while (iNext < Table.GetCount())
		{
		int i;
		int cxWidthLeft = Desc.cxDesiredWidth;
		int cyRowHeight = 0;
		int iStart = iNext;

		//	First figure out how many ships will fit
		
		while (iNext < Table.GetCount())
			{
			CShipClass *pClass = (CShipClass *)Table.GetValue(iNext);
			int cxSize = RectWidth(pClass->GetImage().GetImageRect());
			if (cxSize > cxWidthLeft && iStart != iNext)
				break;

			int cxCell = Max(cxSize + cxInternalSpacing, Desc.cxSpacing);

			cxWidthLeft -= cxCell;
			if (cxSize > cyRowHeight)
				cyRowHeight = cxSize;

			iNext++;
			}

		//	Compute the total width

		int cxRowWidth = Min(Desc.cxDesiredWidth - cxWidthLeft, Desc.cxDesiredWidth);
		int xOffset = (Desc.cxDesiredWidth - cxRowWidth) / 2;

		//	See if any of the ships overlap the text from the previous ships
		//	If so, we increase y a little bit

		int x = Desc.cxSpacing + Desc.cxExtraMargin;
		for (i = iStart; i < iNext; i++)
			{
			CShipClass *pClass = (CShipClass *)Table.GetValue(i);
			int cxSize = RectWidth(pClass->GetImage().GetImageRect());
			int yOffset = (cyRowHeight - cxSize) / 2;

			int xPoint = x + xOffset + cxSize / 2;
			int yPoint = y + yOffset;

			for (int j = 0; j < iStart; j++)
				{
				int xText = Map.GetTextX(j);
				int yText = Map.GetTextY(j);
				int cxText = Map.GetTextWidth(j);
				int cyText = Map.GetTextHeight(j) + cyInternalSpacing;

				if (xPoint >= xText && xPoint < xText + cxText && yPoint < yText + cyText)
					y = yText + cyText + cyInternalSpacing;
				}

			int cxCell = Max(cxSize + cxInternalSpacing, Desc.cxSpacing);
			x += cxCell;
			}

		//	Place the ships

		x = Desc.cxSpacing + Desc.cxExtraMargin;
		int yOverlapOffset = 0;
		for (i = iStart; i < iNext; i++)
			{
			CShipClass *pClass = (CShipClass *)Table.GetValue(i);
			int cxSize = RectWidth(pClass->GetImage().GetImageRect());
			int cxCell = Max(cxSize + cxInternalSpacing, Desc.cxSpacing);

			//	Center vertically

			int yOffset = (cyRowHeight - cxSize) / 2;

			//	Place

			Map.Place(i, x + xOffset, y + yOffset, cxSize, cxSize);

			//	Figure out the position of the text

			int cyName;
			int cxName = Desc.pHeader->MeasureText(pClass->GetNounPhrase(0), &cyName);
			if (cxName <= cxSize)
				{
				int yText = y + yOffset + cxSize + cyNameSpacing;
				Map.PlaceText(i,
						x + xOffset + (cxSize - cxName) / 2,
						yText,
						cxName,
						cyName);

				yOverlapOffset = yText + cyName + cyNameSpacing;
				}
			else
				{
				//	See if the name fits above the previous name

				int yText;
				if (yOverlapOffset > 0 
						&& i > iStart 
						&& (x + xOffset + cxSize - (Map.GetX(i - 1) + Map.GetWidth(i - 1) / 2)) > cxName + 8)
					{
					yText = y + yOffset + cxSize + cyNameSpacing;
					if (yText < Map.GetY(i - 1) + Map.GetHeight(i - 1))
						yText = Map.GetY(i - 1) + Map.GetHeight(i - 1) + cyNameSpacing;

					if (yText > Map.GetTextY(i - 1) - (cyName + cyNameSpacing))
						yText = yOverlapOffset;
					}

				//	Otherwise, use the overlap, if it exits

				else if (yOverlapOffset == 0)
					yText = y + yOffset + cxSize + cyNameSpacing;
				else
					yText = yOverlapOffset;

				Map.PlaceText(i,
						x + xOffset + cxSize - cxName,
						yText,
						cxName,
						cyName);

				yOverlapOffset = yText + cyName + cyNameSpacing;
				}

			x += cxCell;
			}

		y += cyRowHeight;
		}

	//	Add a margin to the right and bottom

	Map.AddMargin(Desc.cxSpacing + Desc.cxExtraMargin, cyInternalSpacing);
	}