BOOL CZogvmApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif GetCurrentDirectory(MAX_PATH, CurrentDir); SQLDB.OpenDB("zogvm.db"); SQLDB.ZiDian_CreateTable(); SQLDB.Type_CreateTable(); SQLDB.Type_AddAll(); SQLDB.Hdd_CreateTable(); SQLDB.File_CreateTable(); SQLDB.File_CreateView(); SQLDB.Double_CreateTable(); SQLDB.Begin(); SQLDB.File_SetNoFlagAll(); SQLDB.Hdd_SetNonsert(); CDLGHdd::Add27HDDid(); SQLDB.Commit(); CZogvmDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } SQLDB.CloseDB(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }
void CDLGFileType::OnBnClickedButtonRebuild() { // TODO: Add your control notification handler code here SQLDB.Type_DeleteAll(); SQLDB.Type_AddAll(); typeList.clear(); SQLDB.Type_Read(typeList); //初始化列表 DisplayVideoList(); DisplayMusicList(); DisplaySubList(); DisplayOtherList(); }