コード例 #1
0
ファイル: zogvm.cpp プロジェクト: dulton/brpj
BOOL CZogvmApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	GetCurrentDirectory(MAX_PATH, CurrentDir);


	SQLDB.OpenDB("zogvm.db");
	SQLDB.ZiDian_CreateTable();
	SQLDB.Type_CreateTable();
	SQLDB.Type_AddAll();
	SQLDB.Hdd_CreateTable();
	SQLDB.File_CreateTable();
	SQLDB.File_CreateView();
	SQLDB.Double_CreateTable();
	

	SQLDB.Begin();
	SQLDB.File_SetNoFlagAll();
	SQLDB.Hdd_SetNonsert();
	CDLGHdd::Add27HDDid();
	SQLDB.Commit();



	CZogvmDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	SQLDB.CloseDB();

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}
コード例 #2
0
ファイル: DLGFileType.cpp プロジェクト: dulton/brpj
void CDLGFileType::OnBnClickedButtonRebuild()
{
	// TODO: Add your control notification handler code here

	SQLDB.Type_DeleteAll();
	SQLDB.Type_AddAll();

	typeList.clear();
	SQLDB.Type_Read(typeList); 

	//初始化列表
	DisplayVideoList();
	DisplayMusicList();
	DisplaySubList();
	DisplayOtherList();
}