Exemple #1
0
std::size_t Cel::links() const
{
  std::size_t links = 0;

  Sprite* sprite = this->sprite();
  for (frame_t fr=0; fr<sprite->totalFrames(); ++fr) {
    Cel* cel = m_layer->cel(fr);
    if (cel && cel != this && cel->dataRef().get() == m_data.get())
      ++links;
  }

  return links;
}
Exemple #2
0
Cel* Cel::link() const
{
  ASSERT(m_data);
  if (m_data.get() == NULL)
    return NULL;

  if (!m_data.unique()) {
    for (frame_t fr=0; fr<m_frame; ++fr) {
      Cel* possible = m_layer->cel(fr);
      if (possible && possible->dataRef().get() == m_data.get())
        return possible;
    }
  }

  return NULL;
}
Exemple #3
0
void CopyCel::onExecute()
{
  LayerImage* srcLayer = static_cast<LayerImage*>(m_srcLayer.layer());
  LayerImage* dstLayer = static_cast<LayerImage*>(m_dstLayer.layer());

  ASSERT(srcLayer);
  ASSERT(dstLayer);

  Sprite* srcSprite = srcLayer->sprite();
  Sprite* dstSprite = dstLayer->sprite();
  ASSERT(srcSprite);
  ASSERT(dstSprite);
  ASSERT(m_srcFrame >= 0 && m_srcFrame < srcSprite->totalFrames());
  ASSERT(m_dstFrame >= 0);
  (void)srcSprite;              // To avoid unused variable warning on Release mode

  Cel* srcCel = srcLayer->cel(m_srcFrame);
  Cel* dstCel = dstLayer->cel(m_dstFrame);

  // Clear destination cel if it does exist. It'll be overriden by the
  // copy of srcCel.
  if (dstCel) {
    if (dstCel->links())
      executeAndAdd(new cmd::UnlinkCel(dstCel));
    executeAndAdd(new cmd::ClearCel(dstCel));
  }

  // Add empty frames until newFrame
  while (dstSprite->totalFrames() <= m_dstFrame)
    executeAndAdd(new cmd::AddFrame(dstSprite, dstSprite->totalFrames()));

  Image* srcImage = (srcCel ? srcCel->image(): NULL);
  ImageRef dstImage;
  dstCel = dstLayer->cel(m_dstFrame);
  if (dstCel)
    dstImage = dstCel->imageRef();

  bool createLink =
    (srcLayer == dstLayer && dstLayer->isContinuous());

  // For background layer
  if (dstLayer->isBackground()) {
    ASSERT(dstCel);
    ASSERT(dstImage);
    if (!dstCel || !dstImage ||
        !srcCel || !srcImage)
      return;

    if (createLink) {
      executeAndAdd(new cmd::SetCelData(dstCel, srcCel->dataRef()));
    }
    else {
      BlendMode blend = (srcLayer->isBackground() ?
                         BlendMode::SRC:
                         BlendMode::NORMAL);

      ImageRef tmp(Image::createCopy(dstImage.get()));
      render::composite_image(tmp.get(), srcImage,
                              srcCel->x(), srcCel->y(), 255, blend);
      executeAndAdd(new cmd::CopyRect(dstImage.get(), tmp.get(), gfx::Clip(tmp->bounds())));
    }
  }
  // For transparent layers
  else {
    if (dstCel)
      executeAndAdd(new cmd::RemoveCel(dstCel));

    if (srcCel) {
      if (createLink)
        dstCel = Cel::createLink(srcCel);
      else
        dstCel = Cel::createCopy(srcCel);
      dstCel->setFrame(m_dstFrame);

      executeAndAdd(new cmd::AddCel(dstLayer, dstCel));
    }
  }
}
Exemple #4
0
void write_layer(std::ostream& os, const Layer* layer)
{
  write32(os, layer->id());
  write_string(os, layer->name());

  write32(os, static_cast<int>(layer->flags())); // Flags
  write16(os, static_cast<int>(layer->type()));  // Type

  switch (layer->type()) {

    case ObjectType::LayerImage: {
      CelConstIterator it, begin = static_cast<const LayerImage*>(layer)->getCelBegin();
      CelConstIterator end = static_cast<const LayerImage*>(layer)->getCelEnd();

      // Images
      int images = 0;
      int celdatas = 0;
      for (it=begin; it != end; ++it) {
        Cel* cel = *it;
        if (!cel->link()) {
          ++images;
          ++celdatas;
        }
      }

      write16(os, images);
      for (it=begin; it != end; ++it) {
        Cel* cel = *it;
        if (!cel->link())
          write_image(os, cel->image());
      }

      write16(os, celdatas);
      for (it=begin; it != end; ++it) {
        Cel* cel = *it;
        if (!cel->link())
          write_celdata(os, cel->dataRef().get());
      }

      // Cels
      write16(os, static_cast<const LayerImage*>(layer)->getCelsCount());
      for (it=begin; it != end; ++it) {
        const Cel* cel = *it;
        write_cel(os, cel);
      }
      break;
    }

    case ObjectType::LayerFolder: {
      LayerConstIterator it = static_cast<const LayerFolder*>(layer)->getLayerBegin();
      LayerConstIterator end = static_cast<const LayerFolder*>(layer)->getLayerEnd();

      // Number of sub-layers
      write16(os, static_cast<const LayerFolder*>(layer)->getLayersCount());

      for (; it != end; ++it)
        write_layer(os, *it);
      break;
    }

  }
}