void WorldModelRoot::ReadHeader()
{
    Chunk* chunk = Data->GetChunkByName("MOHD");
    if (!chunk)
        return;

    FILE* stream = chunk->GetStream();
    Header = WorldModelHeader::Read(stream);
}
void WorldModelGroup::ReadHeader()
{
    Chunk* chunk = Data->GetChunkByName("MOGP");
    if (!chunk)
        return;

    FILE* stream = chunk->GetStream();
    Header = WMOGroupHeader::Read(stream);
}
void WorldModelGroup::ReadLiquid()
{
    Chunk* chunk = SubData->GetChunkByName("MLIQ");
    if (!chunk)
        return;

    HasLiquidData = true;
    FILE* stream = chunk->GetStream();
    LiquidDataHeader = LiquidHeader::Read(stream);
    LiquidDataGeometry = LiquidData::Read(stream, LiquidDataHeader);
}
void WorldModelGroup::ReadVertices()
{
    Chunk* chunk = SubData->GetChunkByName("MOVT");
    if (!chunk)
        return;

    uint32 verticeCount = chunk->Length / 12;
    Vertices.reserve(verticeCount);
    FILE* stream = chunk->GetStream();
    for (uint32 i = 0; i < verticeCount; i++)
        Vertices.push_back(Vector3::Read(stream));
}
void WorldModelGroup::ReadBatches()
{
    Chunk* chunk = Data->GetChunkByName("MOBA");
    if (!chunk)
        return;

    MOBALength = chunk->Length / 2;
    MOBA = new uint16[MOBALength];
    uint32 count = (uint32)fread(MOBA, sizeof(uint16), MOBALength, chunk->GetStream());
    if (count != MOBALength)
        printf("WorldModelGroup::ReadBatches: Error reading data, expected %u, read %u\n", MOBALength, count);
}
void WorldModelRoot::ReadDoodadSets()
{
    Chunk* chunk = Data->GetChunkByName("MODS");
    if (!chunk)
        return;

    FILE* stream = chunk->GetStream();
    ASSERT(chunk->Length / 32 == Header.CountSets && "chunk.Length / 32 == Header.CountSets");
    DoodadSets.reserve(Header.CountSets);
    for (uint32 i = 0; i < Header.CountSets; i++)
        DoodadSets.push_back(DoodadSet::Read(stream));
}
void WorldModelHandler::ReadModelPaths()
{
    Chunk* mwid = Source->ObjectData->GetChunkByName("MWID");
    Chunk* mwmo = Source->ObjectData->GetChunkByName("MWMO");
    if (!mwid || !mwmo)
        return;

    uint32 paths = mwid->Length / 4;
    _paths = new std::vector<std::string>;
    _paths->reserve(paths);
    for (uint32 i = 0; i < paths; i++)
    {
        Stream* stream = mwid->GetStream();
        stream->Seek(i * 4, SEEK_CUR);
        uint32 offset = stream->Read<uint32>();

        Stream* dataStream = mwmo->GetStream();
        dataStream->Seek(offset + mwmo->Offset, SEEK_SET);
        _paths->push_back(dataStream->ReadString());
    }
}
void WorldModelHandler::ReadModelPaths()
{
    Chunk* mwid = Source->ObjectData->GetChunkByName("MWID");
    Chunk* mwmo = Source->ObjectData->GetChunkByName("MWMO");
    if (!mwid || !mwmo)
        return;

    uint32 paths = mwid->Length / 4;
    _paths = new std::vector<std::string>;
    _paths->reserve(paths);
    for (uint32 i = 0; i < paths; i++)
    {
        FILE* stream = mwid->GetStream();
        fseek(stream, i * 4, SEEK_CUR);
        uint32 offset;
        fread(&offset, sizeof(uint32), 1, stream);
        FILE* dataStream = mwmo->GetStream();
        fseek(dataStream, offset + mwmo->Offset, SEEK_SET);
        _paths->push_back(Utils::ReadString(dataStream));
    }
}
void WorldModelGroup::ReadNormals()
{
    Chunk* chunk = SubData->GetChunkByName("MONR");
    if (!chunk)
        return;

    uint32 normalCount = chunk->Length / 12;
    ASSERT(normalCount == Vertices.size() && "normalCount is different than the Vertices count");
    Normals.reserve(normalCount);
    FILE* stream = chunk->GetStream();
    for (uint32 i = 0; i < normalCount; i++)
        Normals.push_back(Vector3::Read(stream));
}
void WorldModelHandler::ReadDefinitions()
{
    Chunk* chunk = Source->ObjectData->GetChunkByName("MODF");
    if (!chunk)
        return;

    const int32 definitionSize = 64;
    uint32 definitionCount = chunk->Length / definitionSize;
    _definitions = new std::vector<WorldModelDefinition>;
    _definitions->reserve(definitionCount);
    FILE* stream = chunk->GetStream();
    for (uint32 i = 0; i < definitionCount; i++)
        _definitions->push_back(WorldModelDefinition::Read(stream));
}
void WorldModelRoot::ReadDoodadInstances()
{
    Chunk* chunk = Data->GetChunkByName("MODD");
    Chunk* nameChunk = Data->GetChunkByName("MODN");
    if (!chunk || !nameChunk)
        return;

    const uint32 instanceSize = 40;
    uint32 countInstances = chunk->Length / instanceSize;
    DoodadInstances.reserve(countInstances);
    for (uint32 i = 0; i < countInstances; i++)
    {
        FILE* stream = chunk->GetStream();
        fseek(stream, instanceSize * i, SEEK_CUR);
        DoodadInstance instance = DoodadInstance::Read(stream);
        FILE* nameStream = nameChunk->GetStream();
        if (instance.FileOffset >= nameChunk->Length)
            continue;
        fseek(nameStream, instance.FileOffset, SEEK_CUR);
        instance.File = Utils::ReadString(nameStream);
        DoodadInstances.push_back(instance);
    }
}
void ObjectDataHandler::ProcessMapChunk( MapChunk* chunk )
{
    if (!Source->HasObjectData)
        return;
    // f**k it blizzard, why is this crap necessary?
    int32 firstIndex = Source->ObjectData->GetFirstIndex("MCNK");
    if (firstIndex == -1)
        return;
    if (uint32(firstIndex + chunk->Index) > Source->ObjectData->Chunks.size())
        return;
    Chunk* ourChunk = Source->ObjectData->Chunks[firstIndex + chunk->Index];
    if (ourChunk->Length == 0)
        return;
    ChunkedData* subChunks = new ChunkedData(ourChunk->GetStream(), ourChunk->Length, 2);
    ProcessInternal(subChunks);
}
Exemple #13
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void WorldModelHandler::ProcessInternal( ChunkedData* subChunks )
{
    if (!IsSane())
        return;
    Chunk* wmoReferencesChunk = subChunks->GetChunkByName("MCRW");
    if (!wmoReferencesChunk)
        return;
    FILE* stream = wmoReferencesChunk->GetStream();
    uint32 refCount = wmoReferencesChunk->Length / 4;
    for (uint32 i = 0; i < refCount; i++)
    {
        int32 index;
        if (fread(&index, sizeof(int32), 1, stream) != 1)
            printf("WorldModelDefinition::Read: Error reading data, expected 1, read 0\n");

        if (index < 0 || uint32(index) >= _definitions->size())
            continue;

        WorldModelDefinition wmo = (*_definitions)[index];

        if (_drawn.find(wmo.UniqueId) != _drawn.end())
            continue;
        _drawn.insert(wmo.UniqueId);

        if (wmo.MwidIndex >= _paths->size())
            continue;

        std::string path = (*_paths)[wmo.MwidIndex];
        WorldModelRoot* model = Cache->WorldModelCache.Get(path);
        if (!model)
        {
            model = new WorldModelRoot(path);
            Cache->WorldModelCache.Insert(path, model);
        }

        Vertices.reserve(1000);
        Triangles.reserve(1000);

        InsertModelGeometry(Vertices, Triangles, wmo, model);
    }
}
void WorldModelGroup::ReadMaterials()
{
    Chunk* chunk = SubData->GetChunkByName("MOPY");
    if (!chunk)
        return;

    FILE* stream = chunk->GetStream();
    uint32 triangleCount = chunk->Length / 2;
    TriangleFlags.reserve(triangleCount);
    TriangleMaterials.reserve(triangleCount);
    for (uint32 i = 0; i < triangleCount; i++)
    {
        uint8 tmp;
        if (fread(&tmp, sizeof(uint8), 1, stream) != 1)
            printf("WorldModelGroup::ReadMaterials: Error reading data, expected 1, read 0\n");
        TriangleFlags.push_back(tmp);
        // Read again for material.
        if (fread(&tmp, sizeof(uint8), 1, stream) != 1)
            printf("WorldModelGroup::ReadMaterials: Error reading data, expected 1, read 0\n");
        TriangleMaterials.push_back(tmp);
    }
}
Exemple #15
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void LiquidHandler::HandleNewLiquid()
{
    Chunk* chunk = Source->Data->GetChunkByName("MH2O");
    if (!chunk)
        return;

    Vertices.reserve(1000);
    Triangles.reserve(1000);

    FILE* stream = chunk->GetStream();
    H2OHeader header[256];
    MCNKData.reserve(256);
    for (int i = 0; i < 256; i++)
        header[i] = H2OHeader::Read(stream);

    for (int i = 0; i < 256; i++)
    {
        H2OHeader h = header[i];
        if (h.LayerCount == 0)
        {
            // Need to fill in missing data with dummies.
            MCNKData.push_back(MCNKLiquidData(NULL, H2ORenderMask()));
            continue;
        }
        fseek(stream, chunk->Offset + h.OffsetInformation, SEEK_SET);
        H2OInformation information = H2OInformation::Read(stream);

        float** heights = new float*[9];
        for (int j = 0; j < 9; ++i)
        {
            heights[j] = new float[9];
            memset(heights[j], 0, sizeof(float) * 9);
        }

        H2ORenderMask renderMask;
        if (information.LiquidType != 2)
        {
            fseek(stream, chunk->Offset + h.OffsetRender, SEEK_SET);
            renderMask = H2ORenderMask::Read(stream);
            if ((Utils::IsAllZero(renderMask.Mask, 8) || (information.Width == 8 && information.Height == 8)) && information.OffsetMask2)
            {
                fseek(stream, chunk->Offset + information.OffsetMask2, SEEK_SET);
                uint32 size = ceil(information.Width * information.Height / 8.0f);
                uint8* altMask = new uint8[size];
                if (fread(altMask, sizeof(uint8), size, stream) == size)
                    for (uint32 mi = 0; mi < size; mi++)
                        renderMask.Mask[mi + information.OffsetY] |= altMask[mi];
                delete[] altMask;
            }
            fseek(stream, chunk->Offset + information.OffsetHeightmap, SEEK_SET);

            for (int y = information.OffsetY; y < (information.OffsetY + information.Height); y++)
                for (int x = information.OffsetX; x < (information.OffsetX + information.Width); x++)
                    if (fread(&heights[x][y], sizeof(float), 1, stream) != 1)
                        return;
        }
        else
        {
            // Fill with ocean data
            for (uint32 i = 0; i < 8; ++i)
                renderMask.Mask[i] = 0xFF;

            for (uint32 y = 0; y < 9; ++y)
                for (uint32 x = 0; x < 9; ++x)
                    heights[x][y] = information.HeightLevel1;
        }

        MCNKData.push_back(MCNKLiquidData(heights, renderMask));

        for (int y = information.OffsetY; y < (information.OffsetY + information.Height); y++)
        {
            for (int x = information.OffsetX; x < (information.OffsetX + information.Width); x++)
            {
                if (!renderMask.ShouldRender(x, y))
                    continue;

                MapChunk* mapChunk = Source->MapChunks[i];
                Vector3 location = mapChunk->Header.Position;
                location.y = location.y - (x * Constants::UnitSize);
                location.x = location.x - (y * Constants::UnitSize);
                location.z = heights[x][y];

                uint32 vertOffset = Vertices.size();
                Vertices.push_back(location);
                Vertices.push_back(Vector3(location.x - Constants::UnitSize, location.y, location.z));
                Vertices.push_back(Vector3(location.x, location.y - Constants::UnitSize, location.z));
                Vertices.push_back(Vector3(location.x - Constants::UnitSize, location.y - Constants::UnitSize, location.z));

                Triangles.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WATER, vertOffset, vertOffset+2, vertOffset + 1));
                Triangles.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WATER, vertOffset + 2, vertOffset + 3, vertOffset + 1));
            }
        }
    }
}