void * FixedAllocator::Allocate( void ) { // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); assert( CountEmptyChunks() < 2 ); if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() ) { if ( NULL != emptyChunk_ ) { allocChunk_ = emptyChunk_; emptyChunk_ = NULL; } else { for ( ChunkIter i( chunks_.begin() ); ; ++i ) { if ( chunks_.end() == i ) { if ( !MakeNewChunk() ) return NULL; break; } if ( !i->IsFilled() ) { allocChunk_ = &*i; break; } } } } else if ( allocChunk_ == emptyChunk_) // detach emptyChunk_ from allocChunk_, because after // calling allocChunk_->Allocate(blockSize_); the chunk // is no longer empty. emptyChunk_ = NULL; assert( allocChunk_ != NULL ); assert( !allocChunk_->IsFilled() ); void * place = allocChunk_->Allocate( blockSize_ ); // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); assert( CountEmptyChunks() < 2 ); #ifdef LOKI_CHECK_FOR_CORRUPTION if ( allocChunk_->IsCorrupt( numBlocks_, blockSize_, true ) ) { assert( false ); return NULL; } #endif return place; }
void * FixedAllocator::Allocate( void ) { // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() ) { if ( NULL != emptyChunk_ ) { allocChunk_ = emptyChunk_; emptyChunk_ = NULL; } else { for ( ChunkIter i( chunks_.begin() ); ; ++i ) { if ( chunks_.end() == i ) { if ( !MakeNewChunk() ) return NULL; break; } if ( !i->IsFilled() ) { allocChunk_ = &*i; break; } } } } assert( allocChunk_ != NULL ); assert( !allocChunk_->IsFilled() ); // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); return allocChunk_->Allocate(blockSize_); }
void FixedAllocator::DoDeallocate(void* p) { // Show that deallocChunk_ really owns the block at address p. assert( deallocChunk_->HasBlock( p, numBlocks_ * blockSize_ ) ); // Either of the next two assertions may fail if somebody tries to // delete the same block twice. assert( emptyChunk_ != deallocChunk_ ); assert( !deallocChunk_->HasAvailable( numBlocks_ ) ); // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); // call into the chunk, will adjust the inner list but won't release memory deallocChunk_->Deallocate(p, blockSize_); if ( deallocChunk_->HasAvailable( numBlocks_ ) ) { assert( emptyChunk_ != deallocChunk_ ); // deallocChunk_ is empty, but a Chunk is only released if there are 2 // empty chunks. Since emptyChunk_ may only point to a previously // cleared Chunk, if it points to something else besides deallocChunk_, // then FixedAllocator currently has 2 empty Chunks. if ( NULL != emptyChunk_ ) { // If last Chunk is empty, just change what deallocChunk_ // points to, and release the last. Otherwise, swap an empty // Chunk with the last, and then release it. Chunk * lastChunk = &chunks_.back(); if ( lastChunk == deallocChunk_ ) deallocChunk_ = emptyChunk_; else if ( lastChunk != emptyChunk_ ) std::swap( *emptyChunk_, *lastChunk ); assert( lastChunk->HasAvailable( numBlocks_ ) ); lastChunk->Release(); chunks_.pop_back(); if ( ( allocChunk_ == lastChunk ) || allocChunk_->IsFilled() ) allocChunk_ = deallocChunk_; } emptyChunk_ = deallocChunk_; } // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); }