Exemplo n.º 1
2
void * FixedAllocator::Allocate( void )
{
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
    assert( CountEmptyChunks() < 2 );

    if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() )
    {
        if ( NULL != emptyChunk_ )
        {
            allocChunk_ = emptyChunk_;
            emptyChunk_ = NULL;
        }
        else
        {
            for ( ChunkIter i( chunks_.begin() ); ; ++i )
            {
                if ( chunks_.end() == i )
                {
                    if ( !MakeNewChunk() )
                        return NULL;
                    break;
                }
                if ( !i->IsFilled() )
                {
                    allocChunk_ = &*i;
                    break;
                }
            }
        }
    }
    else if ( allocChunk_ == emptyChunk_)
        // detach emptyChunk_ from allocChunk_, because after 
        // calling allocChunk_->Allocate(blockSize_); the chunk 
        // is no longer empty.
        emptyChunk_ = NULL;

    assert( allocChunk_ != NULL );
    assert( !allocChunk_->IsFilled() );
    void * place = allocChunk_->Allocate( blockSize_ );

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
    assert( CountEmptyChunks() < 2 );
#ifdef LOKI_CHECK_FOR_CORRUPTION
    if ( allocChunk_->IsCorrupt( numBlocks_, blockSize_, true ) )
    {
        assert( false );
        return NULL;
    }
#endif

    return place;
}
Exemplo n.º 2
0
void * FixedAllocator::Allocate( void )
{
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() )
    {
        if ( NULL != emptyChunk_ )
        {
            allocChunk_ = emptyChunk_;
            emptyChunk_ = NULL;
        }
        else
        {
            for ( ChunkIter i( chunks_.begin() ); ; ++i )
            {
                if ( chunks_.end() == i )
                {
                    if ( !MakeNewChunk() )
                        return NULL;
                    break;
                }
                if ( !i->IsFilled() )
                {
                    allocChunk_ = &*i;
                    break;
                }
            }
        }
    }

    assert( allocChunk_ != NULL );
    assert( !allocChunk_->IsFilled() );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    return allocChunk_->Allocate(blockSize_);
}
Exemplo n.º 3
0
void FixedAllocator::DoDeallocate(void* p)
{
    // Show that deallocChunk_ really owns the block at address p.
    assert( deallocChunk_->HasBlock( p, numBlocks_ * blockSize_ ) );
    // Either of the next two assertions may fail if somebody tries to
    // delete the same block twice.
    assert( emptyChunk_ != deallocChunk_ );
    assert( !deallocChunk_->HasAvailable( numBlocks_ ) );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    // call into the chunk, will adjust the inner list but won't release memory
    deallocChunk_->Deallocate(p, blockSize_);

    if ( deallocChunk_->HasAvailable( numBlocks_ ) )
    {
        assert( emptyChunk_ != deallocChunk_ );
        // deallocChunk_ is empty, but a Chunk is only released if there are 2
        // empty chunks.  Since emptyChunk_ may only point to a previously
        // cleared Chunk, if it points to something else besides deallocChunk_,
        // then FixedAllocator currently has 2 empty Chunks.
        if ( NULL != emptyChunk_ )
        {
            // If last Chunk is empty, just change what deallocChunk_
            // points to, and release the last.  Otherwise, swap an empty
            // Chunk with the last, and then release it.
            Chunk * lastChunk = &chunks_.back();
            if ( lastChunk == deallocChunk_ )
                deallocChunk_ = emptyChunk_;
            else if ( lastChunk != emptyChunk_ )
                std::swap( *emptyChunk_, *lastChunk );
            assert( lastChunk->HasAvailable( numBlocks_ ) );
            lastChunk->Release();
            chunks_.pop_back();
            if ( ( allocChunk_ == lastChunk ) || allocChunk_->IsFilled() ) 
                allocChunk_ = deallocChunk_;
        }
        emptyChunk_ = deallocChunk_;
    }

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
}