ClientSocket* ServerSocket::Accept() {
	ClientSocket* client = AllocClient();
	uv_tcp_init(getSocket()->loop, client->getSocket());
	if(uv_accept((uv_stream_t*)getSocket(), (uv_stream_t*) client->getSocket()) == 0) {
		client->getSocket()->data = client;
		OnConnection(client);
	}
	  else {
		OnError("Accepting Client");
        client->Close();
    }
	return client;
}
Exemple #2
0
int main(){
	for(int i = 0; i < 10; i++){
		ClientSocket tmp;
		tmp.Connect("127.0.0.1", 6666);
		std::string s = randomString();
		tmp.WriteLine(s);
		s = "";
		tmp.ReadLine(s);
		printf("Client : ");
		tmp.Close();
		printf("%d", i);
		puts("");
	}
}
void ServerSocket::on_new_connection(uv_stream_t *server, int status) {
	ServerSocket* serSock = (ServerSocket*)server->data;
	if (status == -1) {
		// Error close the lobby
		cout << "connection error" << '\n';
		serSock->OnConnectionError();
		return;
	}
	cout << "connection" << '\n';

	ClientSocket* client = serSock->Accept();
	if (client!=NULL) {
		client->BeginRead();
	}
	  else {
		  client->Close();
    }

}