// select all visible nodes
UInt32 RenderAction::selectVisibles(void)
{
    if(getFrustumCulling() == false)
        return getNNodes();

    useNodeList();

    Color3f col;

    UInt32 count = 0;

    for(UInt32 i = 0; i < getNNodes(); i++)
    {
        if(isVisible(getNode(i)))
        {
            col.setValuesRGB(0,1,0);

            addNode(getNode(i));

            ++count;
        }
        else
        {
            col.setValuesRGB(1,0,0);
        }

        if(getVolumeDrawing())
        {
            dropVolume(this, getNode(i), col);
        }
    }

    return count;
}
Exemple #2
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void MergeGraphOp::processTransformations(Node * const node)
{
    MFUnrecChildNodePtr::const_iterator mfit = node->getMFChildren()->begin();
    MFUnrecChildNodePtr::const_iterator mfen = node->getMFChildren()->end  ();
    std::vector<Node *> toAdd;
    std::vector<Node *> toSub;
    
    for ( ; mfit != mfen; ++mfit )
    {
        bool special=isInExcludeList(*mfit);
        bool leaf=isLeaf(*mfit);
        bool empty=true;
        
        //if a transformation:
        if ((*mfit)->getCore()->getType().isDerivedFrom(
                Transform::getClassType()))
        {        
            if (!leaf && !special)
            {
                //try to apply it to children geometries
                //move all "moveable" children one level up
                //if empty after that, delete it
                MFUnrecChildNodePtr::const_iterator it2 = 
                    (*mfit)->getMFChildren()->begin();
                MFUnrecChildNodePtr::const_iterator en2 = 
                    (*mfit)->getMFChildren()->end  ();
                
                for ( ; it2 != en2; ++it2 )
                {
                    if (!isInExcludeList(*it2))
                    {
                        //check if geometry
                        if ((*it2)->getCore()->getType().isDerivedFrom(
                                Geometry::getClassType()))
                        {
                            if(!isLeaf(*it2))
                            {
                                //hmm...bad tree...
                                empty=false;
                            }
                            else
                            {                                
                                //it is a leaf geometry, so apply the transformation
                                Geometry *geo_old = 
                                    dynamic_cast<Geometry *>(
                                        (*it2)->getCore());
                                //GeometryPtr geo = geo_old->clone();
                                GeometryUnrecPtr geo = 
                                    dynamic_pointer_cast<Geometry>(
                                        OSG::deepClone(geo_old, "Material"));

                                Transform *t = 
                                    dynamic_cast<Transform *>(
                                        (*mfit)->getCore());

                                GeoPnt3fProperty *pos  = dynamic_cast<GeoPnt3fProperty *>(geo->getPositions());
                                GeoVec3fProperty *norm = dynamic_cast<GeoVec3fProperty *>(geo->getNormals());
                                GeoColor3fProperty *color = dynamic_cast<GeoColor3fProperty *>(geo->getColors());
                                GeoColor3fProperty *scolor = dynamic_cast<GeoColor3fProperty *>(geo->getSecondaryColors());
                                GeoVec3fProperty *texcoord0 = dynamic_cast<GeoVec3fProperty *>(geo->getTexCoords());
                                GeoVec3fProperty *texcoord1 = dynamic_cast<GeoVec3fProperty *>(geo->getTexCoords1());
                                GeoVec3fProperty *texcoord2 = dynamic_cast<GeoVec3fProperty *>(geo->getTexCoords2());
                                GeoVec3fProperty * texcoord3 = dynamic_cast<GeoVec3fProperty *>(geo->getTexCoords3());

                                Matrix m=t->getMatrix();

                                if(pos!=NULL) 
                                {
                                    for(UInt32 i = 0; i < pos->size(); ++i)
                                    {
                                        Pnt3f p=pos->getValue(i);
                                        m.multFull(p, p);
                                        pos->setValue(p,i);
                                    }
                                }
                                
                                if(norm!=NULL)
                                {
                                    for(UInt32 i = 0; i < norm->size(); ++i)
                                    {
                                        Vec3f n=norm->getValue(i);
                                        m.mult(n, n);
                                        n.normalize();
                                        norm->setValue(n,i);
                                    }
                                }

                                if(color != NULL && _color_is_vector)
                                {
                                    for(UInt32 i = 0; i < color->size(); ++i)
                                    {
                                        Color3f c = color->getValue(i);
                                        Vec3f v;
                                        v.setValue(c.getValuesRGB());
                                        m.mult(v, v);
                                        v.normalize();
                                        c.setValuesRGB(v[0], v[1], v[2]);
                                        color->setValue(c,i);
                                    }
                                }

                                if(scolor != NULL && _secondary_color_is_vector)
                                {
                                    for(UInt32 i = 0; i < scolor->size(); ++i)
                                    {
                                        Color3f c = scolor->getValue(i);
                                        Vec3f v;
                                        v.setValue(c.getValuesRGB());
                                        m.mult(v, v);
                                        v.normalize();
                                        c.setValuesRGB(v[0], v[1], v[2]);
                                        scolor->setValue(c,i);
                                    }
                                }

                                if(texcoord0 != NULL && _texcoord0_is_vector)
                                {
                                    for(UInt32 i = 0; i < texcoord0->size(); ++i)
                                    {
                                        Vec3f v = texcoord0->getValue(i);
                                        m.mult(v, v);
                                        v.normalize();
                                        texcoord0->setValue(v,i);
                                    }
                                }

                                if(texcoord1 != NULL && _texcoord1_is_vector)
                                {
                                    for(UInt32 i = 0; i < texcoord1->size(); ++i)
                                    {
                                        Vec3f v = texcoord1->getValue(i);
                                        m.mult(v, v);
                                        v.normalize();
                                        texcoord1->setValue(v,i);
                                    }
                                }

                                if(texcoord2 != NULL && _texcoord2_is_vector)
                                {
                                    for(UInt32 i = 0; i < texcoord2->size(); ++i)
                                    {
                                        Vec3f v = texcoord2->getValue(i);
                                        m.mult(v, v);
                                        v.normalize();
                                        texcoord2->setValue(v,i);
                                    }
                                }

                                if (texcoord3 != NULL && _texcoord3_is_vector)
                                {
                                    for(UInt32 i = 0; i < texcoord3->size(); i++)
                                    {
                                        Vec3f v = texcoord3->getValue(i);
                                        m.mult(v, v);
                                        v.normalize();
                                        texcoord3->setValue(v,i);
                                    }
                                }
                                (*it2)->setCore(geo);
                                toAdd.push_back(*it2);
                            }
                        } else empty=false;
                    } else empty=false;
                }                
            }
            
            //now check whether we have to remove it
            if ((empty||leaf) && !special)
            {
                toSub.push_back(*mfit);
                continue;
            }
            
            if (leaf && special)
            {
                //what to do?
            }
            if (!leaf && special)
            {
                //what to do?
            }
            continue;
        }
    }
    
    std::vector<Node *>::const_iterator vit = toAdd.begin();
    std::vector<Node *>::const_iterator ven = toAdd.end  ();
    
    for ( ; vit != ven; ++vit )
    {
        node->addChild(*vit);
    }
    
    vit = toSub.begin();
    ven = toSub.end  ();
    
    for ( ; vit != ven; ++vit )
    {
        node->subChild(*vit);
    }
}
Action::ResultE ProxyGroup::render(Action *action)
{
    DrawActionBase *da        = dynamic_cast<DrawActionBase *>(action);

    if(getEnabled() == false)
        return Action::Continue;

    if(getState() == NOT_LOADED)
        startLoading();

    if(getState() == LOAD_THREAD_FINISHED)
    {
        if(_loadedRoot != NULL)
        {
            _loadThread = NULL;

            setRoot(_loadedRoot);

            getRoot()->invalidateVolume();
            getRoot()->updateVolume();


            setState(LOADED);

            da->getActNode()->invalidateVolume();
            da->getActNode()->updateVolume    ();
        }
        else
        {
            SWARNING << "failed to load " << getAbsoluteUrl() << std::endl;

            setState(LOAD_ERROR);
        }
    }

    if(getState() == LOADED)
    {
        da->useNodeList();

        if(da->isVisible(getCPtr(getRoot())))
            da->addNode(getRoot());
    }
    else
    {
        if(da->getActNode()->getNChildren() == 0)
        {
            Color3f col;
            col.setValuesRGB(.5,.3,0);            

            dropVolume(da, da->getActNode(), col);
        }
    }

    // thread cleanup
    if(_loadThread && _loadQueue.empty())
    {
        printf("join\n");
        BaseThread::join(_loadThread);
        _loadThread = NULL;
    }

    return Action::Continue;
}
// visibility levels
bool RenderPartition::pushVisibility(Node * const pNode)
{
    if(getFrustumCulling() == false)
        return true;

    FrustumVolume::PlaneSet inplanes = _visibilityStack.back();

    if(inplanes == FrustumVolume::P_ALL)
    {
        _visibilityStack.push_back(inplanes);

        return true;
    }

    Color3f col;
    bool result = true;

    FrustumVolume frustum = _oFrustum;
    BoxVolume     vol     = pNode->getVolume();

    // don't mess with infinite volumes
    if(vol.isInfinite() == false)
    {
        pNode->updateVolume();

        vol = pNode->getVolume();

#if 1
        vol.transform(topMatrix());
#else
    // not quite working
        Matrix m = topMatrix();
        m.invert();

        frustum.transform(m);
#endif
    }

    if(_oDrawEnv.getStatCollector() != NULL)
    {
        _oDrawEnv.getStatCollector()->getElem(statCullTestedNodes)->inc();
    }

    if(intersect(frustum, vol, inplanes) == false)
    {
         result = false;

         col.setValuesRGB(1,0,0);

         if(_oDrawEnv.getStatCollector() != NULL)
         {
             _oDrawEnv.getStatCollector()->getElem(statCulledNodes)->inc();
         }
    }
    else
    {
        if(inplanes == FrustumVolume::P_ALL)
        {
            col.setValuesRGB(0,1,0);
        }
        else
        {
            col.setValuesRGB(0,0,1);
        }
    }

    if(getVolumeDrawing())
    {
        dropVolume(this, pNode, col);
    }

    _visibilityStack.push_back(inplanes);

    return result;
}