Exemple #1
0
	virtual bool	mouseButtonCallback(int button, int state, float x, float y)
	{
		if (m_replay)
			return false;

		CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();

		if (!renderer)
		{
			return false;
		}

		CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;


		if (state==1)
		{
			if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
			{
				btVector3 camPos;
				renderer->getActiveCamera()->getCameraPosition(camPos);

				btVector3 rayFrom = camPos;
				btVector3 rayTo = getRayTo(int(x),int(y));

				MyMouseCommand cmd;
				cmd.m_rayFrom = rayFrom;
				cmd.m_rayTo = rayTo;
				cmd.m_type = MyMouseButtonDown;
				m_args[0].m_cs->lock();
				m_args[0].m_mouseCommands.push_back(cmd);
				m_args[0].m_cs->unlock();


			}
		} else
		{
			if (button==0)
			{
				//m_physicsServer.removePickingConstraint();
				MyMouseCommand cmd;
				cmd.m_rayFrom.setValue(0,0,0);
				cmd.m_rayTo.setValue(0, 0, 0);
				cmd.m_type = MyMouseButtonUp;
				m_args[0].m_cs->lock();
				m_args[0].m_mouseCommands.push_back(cmd);
				m_args[0].m_cs->unlock();
				//remove p2p
			}
		}

		//printf("button=%d, state=%d\n",button,state);
		return false;
	}
	virtual bool	mouseButtonCallback(int button, int state, float x, float y)
	{
		if (m_replay)
			return false;

		CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
		
		if (!renderer)
		{
			btAssert(0);
			return false;
		}
		
		CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;

	
		if (state==1)
		{
			if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
			{
				btVector3 camPos;
				renderer->getActiveCamera()->getCameraPosition(camPos);

				btVector3 rayFrom = camPos;
				btVector3 rayTo = getRayTo(int(x),int(y));

				m_physicsServer.pickBody(rayFrom, rayTo);


			}
		} else
		{
			if (button==0)
			{
				m_physicsServer.removePickingConstraint();
				//remove p2p
			}
		}

		//printf("button=%d, state=%d\n",button,state);
		return false;
	}