virtual bool mouseButtonCallback(int button, int state, float x, float y) { if (m_replay) return false; CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); if (!renderer) { return false; } CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window; if (state==1) { if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) )) { btVector3 camPos; renderer->getActiveCamera()->getCameraPosition(camPos); btVector3 rayFrom = camPos; btVector3 rayTo = getRayTo(int(x),int(y)); MyMouseCommand cmd; cmd.m_rayFrom = rayFrom; cmd.m_rayTo = rayTo; cmd.m_type = MyMouseButtonDown; m_args[0].m_cs->lock(); m_args[0].m_mouseCommands.push_back(cmd); m_args[0].m_cs->unlock(); } } else { if (button==0) { //m_physicsServer.removePickingConstraint(); MyMouseCommand cmd; cmd.m_rayFrom.setValue(0,0,0); cmd.m_rayTo.setValue(0, 0, 0); cmd.m_type = MyMouseButtonUp; m_args[0].m_cs->lock(); m_args[0].m_mouseCommands.push_back(cmd); m_args[0].m_cs->unlock(); //remove p2p } } //printf("button=%d, state=%d\n",button,state); return false; }
virtual bool mouseButtonCallback(int button, int state, float x, float y) { if (m_replay) return false; CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); if (!renderer) { btAssert(0); return false; } CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window; if (state==1) { if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) )) { btVector3 camPos; renderer->getActiveCamera()->getCameraPosition(camPos); btVector3 rayFrom = camPos; btVector3 rayTo = getRayTo(int(x),int(y)); m_physicsServer.pickBody(rayFrom, rayTo); } } else { if (button==0) { m_physicsServer.removePickingConstraint(); //remove p2p } } //printf("button=%d, state=%d\n",button,state); return false; }