Exemple #1
0
Map CreateMap(ConfigurationManager config)
{
	std::vector<unsigned char> image;
	unsigned width, height;
	unsigned int x, y;

	const char* path = config.getMapPath();
	unsigned error = lodepng::decode(image, width, height, path);
	if (error)
	{
		std::cout << "decoder error " << error << ": "
				<< lodepng_error_text(error) << std::endl;
	}

	// Get parameters
	double gridResoultion = config.getGridResolutionCM();
	double mapResoultion = config.getMapResolutionCM();
	int divider = ceil(gridResoultion/mapResoultion); // Numbers of pixels for 1 cell in matrix

	// Create map as png pixels
	char** map = initializeMatrix(height + (divider - 1) * 2,width + (divider - 1) * 2,  FREE_CELL);
	unsigned char color;
	for (y = 0; y < height; y++)
	{
		for (x = 0; x < width; x++)
		{
			if (image[y * width * 4 + x * 4 + 0]
					|| image[y * width * 4 + x * 4 + 1]
					|| image[y * width * 4 + x * 4 + 2])
			{
				// There is an obstacle in the map
				color = FREE_CELL;
			}
			else
			{
				// There is no obstacle
				color = BLOCK_CELL;
			}
			map[y + divider - 1][x + divider - 1] = color;

		}
	}

	// Create map as config cm size
	int newMapHieght = height/divider;
	int newMapWidth = width/divider;

	char** mapBlow = initializeMatrix(newMapHieght, newMapWidth, FREE_CELL);
	unsigned i,j;
	int mapBlowY = 0, mapBlowX = 0;
	bool hasObstacle = false;

	for (y = divider - 1; y < height; y += divider)
	{
		for (x = divider - 1; x < width; x += divider)
		{
			for (i = 0; i < divider && !hasObstacle; i++)
			{
				for (j = 0; j < divider && !hasObstacle; j++)
				{
					if (map[y + i][x + j] == BLOCK_CELL)
					{
						hasObstacle = true;
					}
				}
			}

			if (hasObstacle)
			{
				mapBlow[mapBlowY][mapBlowX] = BLOCK_CELL;
			}

			hasObstacle = false;
			mapBlowX++;
		}

		mapBlowX = 0;
		mapBlowY++;
	}

	// ReSize obstacle
	double* robotSize =  config.getRobotSize();
	int sizeH = ceil(((robotSize[0] / gridResoultion)- 1) / 2);
	int sizeW = ceil(((robotSize[1] / gridResoultion)- 1) / 2);

	char** newMap = initializeMatrix(newMapHieght + sizeH*2, newMapWidth + sizeW*2, FREE_CELL);
	for (int i = 0; i < newMapHieght; i++)
	{
		for (int j = 0; j < newMapWidth; j++)
		{
			if (mapBlow[i][j] == BLOCK_CELL)
			{
				for (int iNewMap = i; iNewMap <= i + sizeH + 1; iNewMap++)
				{
					for (int jNewMap = j; jNewMap <= j + sizeW + 1; jNewMap++)
					{
						newMap[iNewMap][jNewMap] = BLOCK_CELL;
					}
				}
			}
		}
	}

	// Initialize final map with wall block of size 1.
	char** finalMap = initializeMatrix(newMapHieght + 2, newMapWidth + 2, BLOCK_CELL);
	for (int i=1; i < newMapHieght + 1; i++)
	{
		for (int j=1; j< newMapWidth + 1; j++)
		{
			finalMap[i][j] = newMap[sizeH + i - 1][sizeW + j -1];
		}
	}

	printMap(map, height + 6, width + 6);
	printMap(mapBlow, newMapHieght, newMapWidth);
	printMap(newMap, newMapHieght + sizeH, newMapWidth + sizeW);
	printMap(finalMap, newMapHieght + 2, newMapWidth + 2);

	return Map(finalMap, newMapHieght + 2, newMapWidth + 2, gridResoultion / 100);
}