Exemple #1
0
bool InCollectionSolver::SolveSquare(Coords coords)
{
  bool didSomething = false;
  Square * toSolve = _theBoard->GetSquare(coords);
  const vector<int> values = toSolve->Values();

  if (CheckIn(toSolve, _theBoard->GetCol(coords), coords.YCoord()))
  {
    _stats[ColToken]++;
    didSomething = true;
  }

  if (CheckIn(toSolve, _theBoard->GetRow(coords), coords.XCoord()))
  {
    _stats[RowToken]++;
    didSomething = true;
  }

  if (CheckIn(toSolve, _theBoard->GetArea(coords),
    _theBoard->IndexInAreaMap(coords)))
  {
    _stats[AreaToken]++;
    didSomething = true;
  }

  // Return whether we have managed to eliminate any possibilities
  return didSomething;
}
Exemple #2
0
bool UniqueInCollectionSolver::SolveSquare(Coords coords)
{
  bool madeProgress = false;
  Square * toSolve = _theBoard->GetSquare(coords);

  // For this solver, as we will solve the square as soon as we make progress
  // there is no point in checking any other collections as soon as one returns
  // true
  if (CheckForUniqueSolution(_theBoard->GetArea(coords), toSolve,
    _theBoard->IndexInAreaMap(coords)))
  {
    _stats[AreaToken]++;
    madeProgress = true;
  }

  if (!madeProgress && CheckForUniqueSolution (_theBoard->GetRow(coords),
    toSolve, coords.XCoord()))
  {
    _stats[RowToken]++;
    madeProgress = true;
  }

  if (!madeProgress && CheckForUniqueSolution(_theBoard->GetCol(coords),
    toSolve, coords.YCoord()))
  {
    _stats[ColToken]++;
    madeProgress = true;
  }

  return madeProgress;
}
Exemple #3
0
// Make a mapping between some coordinates on the board an an integer
// representing the area it is part of. So for a 3x3 board this will
// look like:
//   000|111|222
//   000|111|222
//   000|111|222
//   -----------
//   333|444|555
//   333|444|555
//   333|444|555
//   -----------
//   666|777|888
//   666|777|888
//   666|777|888
//   
int Board::GetAreaIdForCoords(Coords coords)
{
  int areaSize = GetAreaSideSize();

  // Assumes we down fractions down when assigning to int
  int xComponent = coords.XCoord() / areaSize;
  int yComponent = coords.YCoord() / areaSize;

  return yComponent * areaSize + xComponent;
}
Exemple #4
0
int Board::IndexInAreaMap(Coords coords)
{
  // If we are using the boards area map, derive the index in the area
  // returned which signifies the square at the x/y coords. This assumes
  // that the squares in an area are populated by x coord, and then by
  // y.
  int areaSideSize = GetAreaSideSize();

  return coords.XCoord() % areaSideSize + (areaSideSize *
    (coords.YCoord() % areaSideSize));
}
Exemple #5
0
bool Board::IsSquareValid(Coords coords, int solvedValue)
{
  // Check that the solved value of this square doesn't appear in any of
  // the rows, columns or areas it belongs to as a solved value too
  if (ContainsSolvedValue(GetRow(coords), solvedValue, coords.XCoord()) ||
    ContainsSolvedValue(GetCol(coords), solvedValue, coords.YCoord()) ||
    ContainsSolvedValue(GetArea(coords), solvedValue, IndexInAreaMap(coords)))
  {
    cout << "Found invalid repeated value of " << solvedValue << endl;
    return false;
  }

  return true;
}