Exemple #1
0
    size_t Board::coordsToIndex(const Coords &c) const {
        if (!inRange(c)) {
            throw std::out_of_range("Passed coords are outside of board range.");
        }

        return dim.getX() * c.getX() + c.getY();
    }
Exemple #2
0
bool Coords::operator==(const Coords& c) const {
    double tol = 0.05;
    if (std::abs(c.getX() - this->getX()) < tol and std::abs(c.getY() - this->getY()) < tol) {
        return true;
    }
    return false;
}
Exemple #3
0
 virtual double getArea() {
     return fabs((c2.getX()-c1.getX())*(c2.getY()-c1.getY()));
 }
Exemple #4
0
void mapGen(int** checkWall, int** checkVisited, int X, int Y)
{
	int x = 0, y = 1, tolerance = 0; //x and y are the starting coordinates of the path through the maze
	int sum = 0;
	Coords temp;
	temp.setCoords(1, 0);
	stack<Coords> coordinates;
	coordinates.push(temp);


	while (!coordinates.empty()) { //continues the loop until the stack is emptied
								   //////////////////////////////////////////////////
		cout << "size of stack:   " << coordinates.size() << endl;
		mapgen << "size of stack:  " << coordinates.size() << endl;
		/////////////////////////////////////////////////
		int* possible = checkAvail(coordinates.top(), checkVisited, X, Y, tolerance); //ptr to the array of size 4 that contains the four directions' validity
		sum = 0;
		for (int i = 0; i < 4; i++)
		{
			sum += possible[i]; //sets sum to the total number of choices
		}
		////////////////////////////////////
		Coords test = coordinates.top();
		int testX = test.getX();
		int testY = test.getY();
		mapgen << "options: " << sum << "     coords: " << testX << "      " << testY << endl;
		///////////////////////////////////////

		if (sum == 0) { //executes if there are no choices at the current location (dead end)
			coordinates.pop(); //pops the top layer off the stack
			tolerance = 1; //allows checkAvail to evaluate to true even if the location has been visited once before (allows the making of intersections
						   /////////////////////////////////////////
			mapgen << "pop" << endl;
						   /////////////////////////////////////////
			continue; //back up to beginning of the while loop
		}
		tolerance = 0; //for checkAvail on the next run through the loop
		temp = coordinates.top(); //local variables for the x- and y-coordinates of the current location
		x = temp.getX();
		y = temp.getY();
		int Picked = pickDir(possible);
		//////////////////////////
		mapgen << "direction:" << Picked << endl;
		/////////////////////////
		if (x > 0)							//updates checkVisited now that we've moved
			checkVisited[x - 1][y] ++;		//
		if (x < X - 2)						//
			checkVisited[x + 1][y] ++;		//
		if (y > 0)							//
			checkVisited[x][y - 1] ++;		//
		if (y < Y - 2)						//
			checkVisited[x][y + 1] ++;		//

		switch (Picked)			//moves us to the next location
		{						//
		case 0: { //up			//
			y--;				//
			break;				//
		}					//
		case 1: { //left		//
			x--;				//
			break;				//
		}					//
		case 2: { //down		//
			y++;				//
			break;				//
		}					//
		case 3: { //right		//
			x++;				//
			break;				//
		}					//
		}
		temp.setCoords(x, y);	//puts the new location into a Coords object
		coordinates.push(temp);	//adds the new location to the stack
		checkWall[x][y] = 0;	//makes the new location a space
		checkVisited[x][y] += 2;//sets it to "double visited," so it can never be visited again
	}
}
Exemple #5
0
 bool Board::inRange(const Coords &c) const {
     return c.getX() < dim.getX() && c.getY() < dim.getY();
 }
Exemple #6
0
bool Coords::operator<(const Coords& c) const {
    return this->getX() < c.getX() or(this->getX() == c.getX() and this->getY() < c.getY());
}