void updatePlanets(void)
{
	orbitTimer+= orbitSpeed;

	mercury.update();
	venus.update();
	earth.update();
	mars.update();
	jupiter.update();
	saturn.update();
	uranus.update();
	neptune.update();

	//update saturn ring
	saturnRing.xPosition = saturn.planet.xPosition;
	saturnRing.zPosition = saturn.planet.zPosition;

	neptunePole.zAngle = -neptune.outPole.yAngle;
	uranusPole.zAngle = -uranus.outPole.yAngle;
	saturnPole.zAngle = -saturn.outPole.yAngle;
	jupiterPole.zAngle = -jupiter.outPole.yAngle;
	marsPole.zAngle = -mars.outPole.yAngle;
	earthPole.zAngle = -earth.outPole.yAngle;
	venusPole.zAngle = -venus.outPole.yAngle;
	mercuryPole.zAngle = -mercury.outPole.yAngle;

	GLfloat xPositionT= earth.planet.xPosition + sin(orbitTimer* moon.rotateModifier)*moon.radius;
	GLfloat zPositionT =  earth.planet.zPosition + cos(orbitTimer* moon.rotateModifier)*moon.radius;

	moon.planet.setPosition(xPositionT ,moon.planet.yPosition , zPositionT);

	moon.upPole.setPosition(xPositionT , moon.upPole.yPosition , zPositionT);
	moon.upPole.spin(1.0);
	moon.outPole.setOriginPosition(earth.planet.xPosition , 0 , earth.planet.zPosition); 

	GLfloat deltaZ = moon.planet.zPosition - earth.planet.zPosition;
	GLfloat deltaX = moon.planet.xPosition - earth.planet.xPosition;
	GLfloat angle = atan2(deltaZ , deltaX) ; 
	angle = -angle * 180.0f / (GLfloat)M_PI;
	angle+= 90;

	moon.outPole.setAngle(0,  angle , 0);

	moonCylinder.setPosition(earth.upPole.xPosition ,earth.upPole.yPosition - 1.8f , earth.upPole.zPosition);

	saturnRingPole.setPosition(saturn.planet.xPosition , saturn.planet.yPosition  , saturn.planet.zPosition);
}
	void update(void)
	{
		GLfloat xPositionT = 0 + sin(orbitTimer * rotateModifier) * radius;
		GLfloat zPositionT = 0 + cos(orbitTimer * rotateModifier) * radius;

		planet.setPosition(xPositionT ,planet.yPosition , zPositionT);
		upPole.setPosition(xPositionT , upPole.yPosition , zPositionT);

		GLfloat angle = atan2(zPositionT , xPositionT);
		angle = -angle * 180.0f / (GLfloat)M_PI;
		angle+= 90.0f;
		outPole.setAngle(0,  angle, 0);
	}
Exemple #3
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void Handle::initAxisHandleObjects()
{
	// assumes none of them have been created yet

	Handle::pObjectXTranslateHandleLine = new Cylinder(1.0f, 0.03f, 6, 1);
	Handle::pObjectYTranslateHandleLine = new Cylinder(1.0f, 0.03f, 6, 1);
	Handle::pObjectZTranslateHandleLine = new Cylinder(1.0f, 0.03f, 6, 1);

	Handle::pObjectXTranslateHandleHead = new Cone(0.2f, 0.07f, 8);
	Handle::pObjectYTranslateHandleHead = new Cone(0.2f, 0.07f, 8);
	Handle::pObjectZTranslateHandleHead = new Cone(0.2f, 0.07f, 8);

	Cylinder *pX = Handle::pObjectXTranslateHandleLine;
	Cylinder *pY = Handle::pObjectYTranslateHandleLine;
	Cylinder *pZ = Handle::pObjectZTranslateHandleLine;

	pX->setObjectID(eXTranslate);
	pX->setPosition(Point(0.6f, 0.0f, 0.0f));
	pX->rotate(0.0f, 0.0f, 90.0f);
	pX->constructGeometry();

	pY->setObjectID(eYTranslate);
	pY->setPosition(Point(0.0f, 0.6f, 0.0f));
	pY->constructGeometry();

	pZ->setObjectID(eZTranslate);
	pZ->setPosition(Point(0.0f, 0.0f, 0.6f));
	pZ->rotate(-90.0f, 0.0f, 0.0f);
	pZ->constructGeometry();

	Cone *pXHead = Handle::pObjectXTranslateHandleHead;
	Cone *pYHead = Handle::pObjectYTranslateHandleHead;
	Cone *pZHead = Handle::pObjectZTranslateHandleHead;

	pXHead->setObjectID(eXTranslate);
	pXHead->setPosition(Point(1.1f, 0.0f, 0.0f));
	pXHead->rotate(0.0f, 0.0f, -90.0f);
	pXHead->constructGeometry();

	pYHead->setObjectID(eYTranslate);
	pYHead->setPosition(Point(0.0f, 1.1f, 0.0f));
	pYHead->constructGeometry();

	pZHead->setObjectID(eZTranslate);
	pZHead->setPosition(Point(0.0f, 0.0f, 1.1f));
	pZHead->rotate(90.0f, 0.0f, 0.0f);
	pZHead->constructGeometry();

	/// object rotate

	Torus* pXRotate = new Torus(kObjectRotateHandleThickness, kObjectRotateHandleRadius, kObjectRotateHandleSegments, kObjectRotateHandleSides);
	Torus* pYRotate = new Torus(kObjectRotateHandleThickness, kObjectRotateHandleRadius, kObjectRotateHandleSegments, kObjectRotateHandleSides);
	Torus* pZRotate = new Torus(kObjectRotateHandleThickness, kObjectRotateHandleRadius, kObjectRotateHandleSegments, kObjectRotateHandleSides);

	Handle::pObjectXRotateHandleLoop = pXRotate;
	Handle::pObjectYRotateHandleLoop = pYRotate;
	Handle::pObjectZRotateHandleLoop = pZRotate;

	pXRotate->setObjectID(eXRotate);
	pXRotate->rotate(0.0f, 0.0f, -90.0f);
	pXRotate->constructGeometry();

	pYRotate->setObjectID(eYRotate);
	pYRotate->rotate(0.0f, 0.0f, 0.0f);
	pYRotate->constructGeometry();

	pZRotate->setObjectID(eZRotate);
	pZRotate->rotate(90.0f, 0.0f, 0.0f);
	pZRotate->constructGeometry();

	/// face

	Handle::pFaceNormalTranslateHandleLine = new Cylinder(1.0f, 0.03f, 6, 1);
	Handle::pFaceNormalTranslateHandleHead = new Cone(0.2f, 0.07f, 8);
	Handle::pFaceExtrude = new Cube(0.05f);

	Cylinder* pFaceNormalLine = Handle::pFaceNormalTranslateHandleLine;
	pFaceNormalLine->setObjectID(eFaceNormalTranslate);
	pFaceNormalLine->setPosition(Point(0.0f, 0.6f, 0.0f));
	pFaceNormalLine->constructGeometry();

	Cone* pFaceNormalHead = Handle::pFaceNormalTranslateHandleHead;
	pFaceNormalHead->setObjectID(eFaceNormalTranslate);
	pFaceNormalHead->setPosition(Point(0.0f, 1.1f, 0.0f));
	pFaceNormalHead->constructGeometry();

	Cube* pFaceExtrude = Handle::pFaceExtrude;
	pFaceExtrude->setObjectID(eFaceExtrude);
	pFaceExtrude->setPosition(Point(0.0f, 1.4f, 0.0f));
	pFaceExtrude->constructGeometry();

	Handle::pFaceTranslateXLine = new Cylinder(1.0f, 0.03f, 6, 1);
	Handle::pFaceTranslateYLine = new Cylinder(1.0f, 0.03f, 6, 1);

	Cylinder* pFaceTranslateXLine = Handle::pFaceTranslateXLine;
	pFaceTranslateXLine->setObjectID(eFaceTranslateX);
	pFaceTranslateXLine->setRotation(Vector(0.0f, 0.0f, -90.0f));
	pFaceTranslateXLine->setPosition(Point(0.6f, 0.0f, 0.0f));
	pFaceTranslateXLine->constructGeometry();

	Cylinder* pFaceTranslateYLine = Handle::pFaceTranslateYLine;
	pFaceTranslateYLine->setObjectID(eFaceTranslateY);
	pFaceTranslateYLine->setRotation(Vector(90.0f, 0.0f, 0.0f));
	pFaceTranslateYLine->setPosition(Point(0.0f, 0.0f, 0.6f));
	pFaceTranslateYLine->constructGeometry();

	Handle::pFaceTranslateXHead = new Cone(0.2f, 0.07f, 8);
	Handle::pFaceTranslateYHead = new Cone(0.2f, 0.07f, 8);

	Cone* pFaceTranslateXHead = Handle::pFaceTranslateXHead;
	pFaceTranslateXHead->setObjectID(eFaceTranslateX);
	pFaceTranslateXHead->setRotation(Vector(0.0f, 0.0f, -90.0f));
	pFaceTranslateXHead->setPosition(Point(1.1f, 0.0f, 0.0f));
	pFaceTranslateXHead->constructGeometry();

	Cone* pFaceTranslateYHead = Handle::pFaceTranslateYHead;
	pFaceTranslateYHead->setObjectID(eFaceTranslateY);
	pFaceTranslateYHead->setRotation(Vector(90.0f, 0.0f, 0.0f));
	pFaceTranslateYHead->setPosition(Point(0.0f, 0.0f, 1.1f));
	pFaceTranslateYHead->constructGeometry();

	//

	Handle::pFaceScaleX = new Cube(0.05f);
	Handle::pFaceScaleY = new Cube(0.05f);
	Handle::pFaceScaleUniform = new Cube(0.05f);
	Cube* pFaceScaleX = Handle::pFaceScaleX;
	pFaceScaleX->setObjectID(eFaceScaleX);
	pFaceScaleX->setPosition(Point(1.4f, 0.0f, 0.0f));
	pFaceScaleX->setRotation(Vector(-90.0f, 0.0f, 0.0f));
	pFaceScaleX->constructGeometry();

	Cube* pFaceScaleY = Handle::pFaceScaleY;
	pFaceScaleY->setObjectID(eFaceScaleY);
	pFaceScaleY->setPosition(Point(0.0f, 0.0f, 1.4f));
	pFaceScaleY->constructGeometry();

	Cube* pFaceScaleUniform = Handle::pFaceScaleUniform;
	pFaceScaleUniform->setObjectID(eFaceScaleUniform);
	pFaceScaleUniform->setPosition(Point(1.4f, 0.0f, 1.4f));
	pFaceScaleUniform->constructGeometry();
}