/* Plot outlines of copper, for copper layer */ void PlotLayerOutlines( BOARD* aBoard, PLOTTER* aPlotter, LSET aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt ) { BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt ); itemplotter.SetLayerSet( aLayerMask ); SHAPE_POLY_SET outlines; for( LSEQ seq = aLayerMask.Seq( plot_seq, DIM( plot_seq ) ); seq; ++seq ) { LAYER_ID layer = *seq; outlines.RemoveAllContours(); aBoard->ConvertBrdLayerToPolygonalContours( layer, outlines ); outlines.Simplify(); // Plot outlines std::vector< wxPoint > cornerList; // Now we have one or more basic polygons: plot each polygon for( int ii = 0; ii < outlines.OutlineCount(); ii++ ) { for(int kk = 0; kk <= outlines.HoleCount (ii); kk++ ) { cornerList.clear(); const SHAPE_LINE_CHAIN& path = (kk == 0) ? outlines.COutline( ii ) : outlines.CHole( ii, kk - 1 ); for( int jj = 0; jj < path.PointCount(); jj++ ) cornerList.push_back( wxPoint( path.CPoint( jj ).x , path.CPoint( jj ).y ) ); // Ensure the polygon is closed if( cornerList[0] != cornerList[cornerList.size() - 1] ) cornerList.push_back( cornerList[0] ); aPlotter->PlotPoly( cornerList, NO_FILL ); } } // Plot pad holes if( aPlotOpt.GetDrillMarksType() != PCB_PLOT_PARAMS::NO_DRILL_SHAPE ) { for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() ) { wxSize hole = pad->GetDrillSize(); if( hole.x == 0 || hole.y == 0 ) continue; if( hole.x == hole.y ) aPlotter->Circle( pad->GetPosition(), hole.x, NO_FILL ); else { wxPoint drl_start, drl_end; int width; pad->GetOblongDrillGeometry( drl_start, drl_end, width ); aPlotter->ThickSegment( pad->GetPosition() + drl_start, pad->GetPosition() + drl_end, width, SKETCH ); } } } } // Plot vias holes for( TRACK* track = aBoard->m_Track; track; track = track->Next() ) { const VIA* via = dyn_cast<const VIA*>( track ); if( via && via->IsOnLayer( layer ) ) // via holes can be not through holes { aPlotter->Circle( via->GetPosition(), via->GetDrillValue(), NO_FILL ); } } } }
void PlotLayerOutlines( BOARD *aBoard, PLOTTER* aPlotter, LAYER_MSK aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt ) { BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt ); itemplotter.SetLayerMask( aLayerMask ); CPOLYGONS_LIST outlines; for( LAYER_NUM layer = FIRST_LAYER; layer < NB_PCB_LAYERS; layer++ ) { LAYER_MSK layer_mask = GetLayerMask( layer ); if( (aLayerMask & layer_mask ) == 0 ) continue; outlines.RemoveAllContours(); aBoard->ConvertBrdLayerToPolygonalContours( layer, outlines ); // Merge all overlapping polygons. KI_POLYGON_SET kpolygons; KI_POLYGON_SET ktmp; outlines.ExportTo( ktmp ); kpolygons += ktmp; // Plot outlines std::vector< wxPoint > cornerList; for( unsigned ii = 0; ii < kpolygons.size(); ii++ ) { KI_POLYGON polygon = kpolygons[ii]; // polygon contains only one polygon, but it can have holes linked by // overlapping segments. // To plot clean outlines, we have to break this polygon into more polygons with // no overlapping segments, using Clipper, because boost::polygon // does not allow that ClipperLib::Path raw_polygon; ClipperLib::Paths normalized_polygons; for( unsigned ic = 0; ic < polygon.size(); ic++ ) { KI_POLY_POINT corner = *(polygon.begin() + ic); raw_polygon.push_back( ClipperLib::IntPoint( corner.x(), corner.y() ) ); } ClipperLib::SimplifyPolygon( raw_polygon, normalized_polygons ); // Now we have one or more basic polygons: plot each polygon for( unsigned ii = 0; ii < normalized_polygons.size(); ii++ ) { ClipperLib::Path& polygon = normalized_polygons[ii]; cornerList.clear(); for( unsigned jj = 0; jj < polygon.size(); jj++ ) cornerList.push_back( wxPoint( polygon[jj].X , polygon[jj].Y ) ); // Ensure the polygon is closed if( cornerList[0] != cornerList[cornerList.size()-1] ) cornerList.push_back( cornerList[0] ); aPlotter->PlotPoly( cornerList, NO_FILL ); } } // Plot pad holes if( aPlotOpt.GetDrillMarksType() != PCB_PLOT_PARAMS::NO_DRILL_SHAPE ) { for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() ) { wxSize hole = pad->GetDrillSize(); if( hole.x == 0 || hole.y == 0 ) continue; if( hole.x == hole.y ) aPlotter->Circle( pad->GetPosition(), hole.x, NO_FILL ); else { wxPoint drl_start, drl_end; int width; pad->GetOblongDrillGeometry( drl_start, drl_end, width ); aPlotter->ThickSegment( pad->GetPosition() + drl_start, pad->GetPosition() + drl_end, width, SKETCH ); } } } } // Plot vias holes for( TRACK* track = aBoard->m_Track; track; track = track->Next() ) { const VIA* via = dyn_cast<const VIA*>( track ); if( via && via->IsOnLayer( layer ) ) // via holes can be not through holes { aPlotter->Circle( via->GetPosition(), via->GetDrillValue(), NO_FILL ); } } } }