Exemple #1
0
void GraphicsItemEdge::setControlPointLocations()
{
    DeBruijnNode * startingNode = m_deBruijnEdge->getStartingNode();
    DeBruijnNode * endingNode = m_deBruijnEdge->getEndingNode();

    if (startingNode->hasGraphicsItem())
    {
        m_startingLocation = startingNode->getGraphicsItemNode()->getLast();
        m_beforeStartingLocation = startingNode->getGraphicsItemNode()->getSecondLast();
    }
    else if (startingNode->getReverseComplement()->hasGraphicsItem())
    {
        m_startingLocation = startingNode->getReverseComplement()->getGraphicsItemNode()->getFirst();
        m_beforeStartingLocation = startingNode->getReverseComplement()->getGraphicsItemNode()->getSecond();
    }

    if (endingNode->hasGraphicsItem())
    {
        m_endingLocation = endingNode->getGraphicsItemNode()->getFirst();
        m_afterEndingLocation = endingNode->getGraphicsItemNode()->getSecond();
    }
    else if (endingNode->getReverseComplement()->hasGraphicsItem())
    {
        m_endingLocation = endingNode->getReverseComplement()->getGraphicsItemNode()->getLast();
        m_afterEndingLocation = endingNode->getReverseComplement()->getGraphicsItemNode()->getSecondLast();
    }
}
void AssemblyGraph::addGraphicsItemsToScene(MyGraphicsScene * scene)
{
    scene->clear();

    double meanDrawnReadDepth = getMeanDeBruijnGraphReadDepth(true);

    //First make the GraphicsItemNode objects
    QMapIterator<QString, DeBruijnNode*> i(m_deBruijnGraphNodes);
    while (i.hasNext())
    {
        i.next();
        DeBruijnNode * node = i.value();

        if (node->isDrawn())
        {
            if (meanDrawnReadDepth == 0)
                node->setReadDepthRelativeToMeanDrawnReadDepth(1.0);
            else
                node->setReadDepthRelativeToMeanDrawnReadDepth(node->getReadDepth() / meanDrawnReadDepth);
            GraphicsItemNode * graphicsItemNode = new GraphicsItemNode(node, m_graphAttributes);
            node->setGraphicsItemNode(graphicsItemNode);
            graphicsItemNode->setFlag(QGraphicsItem::ItemIsSelectable);
            graphicsItemNode->setFlag(QGraphicsItem::ItemIsMovable);
        }
    }

    resetAllNodeColours();

    //Then make the GraphicsItemEdge objects and add them to the scene first
    //so they are drawn underneath
    for (size_t i = 0; i < m_deBruijnGraphEdges.size(); ++i)
    {
        if (m_deBruijnGraphEdges[i]->isDrawn())
        {
            GraphicsItemEdge * graphicsItemEdge = new GraphicsItemEdge(m_deBruijnGraphEdges[i]);
            m_deBruijnGraphEdges[i]->setGraphicsItemEdge(graphicsItemEdge);
            graphicsItemEdge->setFlag(QGraphicsItem::ItemIsSelectable);
            scene->addItem(graphicsItemEdge);
        }
    }

    //Now add the GraphicsItemNode objects to the scene so they are drawn
    //on top
    QMapIterator<QString, DeBruijnNode*> j(m_deBruijnGraphNodes);
    while (j.hasNext())
    {
        j.next();
        DeBruijnNode * node = j.value();
        if (node->hasGraphicsItem())
            scene->addItem(node->getGraphicsItemNode());
    }
}