void RootScene::create(){ root = new node ; //camera Vector3 eye(CAMERA_POS),lookat(LOOKAT_POS),up(UP_DIR); camera.create( eye, lookat, up ); //background ground_plan.create( GROUND, 1.0f ); //main_role root->push_child( main_role.create() ); //enemy root->push_child( enemy.create() ); }