int Enemies::hit(ALLEGRO_MOUSE_STATE mouse, int dano){ int drop = 0, j = 0; for(Enemy *i = head; i !=NULL && j < 5; i = i->getNext(), j++){ if(i->isHover(mouse) == true){ cout << "acertou o inimigo " << i->getId() << endl; i->getHit(dano); if(!i->getStatus()){ drop = i->getDrop(); deleteEnemy(i->getId()); } break; } } return drop; }
void Enemies::addEnemy(){ Enemy* aux = new Enemy(); aux->setNext(head); head = aux; cout << "Inimigo " << aux->getId() << " adicionado\n"; }