void WorldGenerator::AddGhost( float _x, float _y, D3DXVECTOR3 _dest, int _mod ) { Ghost* ghost = new Ghost( mGFS->quadtree ); mGFS->mGhost.push_back( ghost ); ghost->pacM = mGFS->mPacMan; ghost->temp = _dest; ghost->mModel = mResources->getModel( _mod ); ghost->mPosition = D3DXVECTOR3( _x, 0, _y ); ghost->Initialize( md3dManager ); }