void WorldGenerator::AddGhost( float _x, float _y, D3DXVECTOR3 _dest, int _mod )
{
	Ghost* ghost = new Ghost( mGFS->quadtree ); 
	mGFS->mGhost.push_back( ghost );

	ghost->pacM = mGFS->mPacMan;
	ghost->temp = _dest;
	ghost->mModel = mResources->getModel( _mod );
	ghost->mPosition = D3DXVECTOR3( _x, 0, _y );
	ghost->Initialize( md3dManager );
}