Exemple #1
0
void CUIInput::UnloadEventSystem()
{
	if (   gEnv->pGame 
		&& gEnv->pGame->GetIGameFramework() 
		&& gEnv->pGame->GetIGameFramework()->GetIActionMapManager() )
	{
		IActionMapManager* pAmMgr = gEnv->pGame->GetIGameFramework()->GetIActionMapManager();
		pAmMgr->RemoveExtraActionListener( this );
	}
}