void CUIInput::UnloadEventSystem() { if ( gEnv->pGame && gEnv->pGame->GetIGameFramework() && gEnv->pGame->GetIGameFramework()->GetIActionMapManager() ) { IActionMapManager* pAmMgr = gEnv->pGame->GetIGameFramework()->GetIActionMapManager(); pAmMgr->RemoveExtraActionListener( this ); } }