Exemple #1
0
void Device::update()
{
    if ( mFrameReader == 0 ) {
        return;
    }

    IAudioBeamFrame* audioFrame								= 0;
    IBodyFrame* bodyFrame									= 0;
    IBodyIndexFrame* bodyIndexFrame							= 0;
    IColorFrame* colorFrame									= 0;
    IDepthFrame* depthFrame									= 0;
    IMultiSourceFrame* frame								= 0;
    IInfraredFrame* infraredFrame							= 0;
    ILongExposureInfraredFrame* infraredLongExposureFrame	= 0;

    HRESULT hr = mFrameReader->AcquireLatestFrame( &frame );

    if ( SUCCEEDED( hr ) && mDeviceOptions.isAudioEnabled() ) {
        // TODO audio
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isBodyEnabled() ) {
        IBodyFrameReference* frameRef = 0;
        hr = frame->get_BodyFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &bodyFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isBodyIndexEnabled() ) {
        IBodyIndexFrameReference* frameRef = 0;
        hr = frame->get_BodyIndexFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &bodyIndexFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isColorEnabled() ) {
        IColorFrameReference* frameRef = 0;
        hr = frame->get_ColorFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &colorFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isDepthEnabled() ) {
        IDepthFrameReference* frameRef = 0;
        hr = frame->get_DepthFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &depthFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isInfraredEnabled() ) {
        IInfraredFrameReference* frameRef = 0;
        hr = frame->get_InfraredFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &infraredFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) && mDeviceOptions.isInfraredLongExposureEnabled() ) {
        ILongExposureInfraredFrameReference* frameRef = 0;
        hr = frame->get_LongExposureInfraredFrameReference( &frameRef );
        if ( SUCCEEDED( hr ) ) {
            hr = frameRef->AcquireFrame( &infraredLongExposureFrame );
        }
        if ( frameRef != 0 ) {
            frameRef->Release();
            frameRef = 0;
        }
    }

    if ( SUCCEEDED( hr ) ) {
        long long timeStamp										= 0L;

        // TODO audio

        std::vector<Body> bodies;
        int64_t bodyTime										= 0L;
        IBody* kinectBodies[ BODY_COUNT ]						= { 0 };
        Vec4f floorClipPlane									= Vec4f::zero();

        Channel8u bodyIndexChannel;
        IFrameDescription* bodyIndexFrameDescription			= 0;
        int32_t bodyIndexWidth									= 0;
        int32_t bodyIndexHeight									= 0;
        uint32_t bodyIndexBufferSize							= 0;
        uint8_t* bodyIndexBuffer								= 0;
        int64_t bodyIndexTime									= 0L;

        Surface8u colorSurface;
        IFrameDescription* colorFrameDescription				= 0;
        int32_t colorWidth										= 0;
        int32_t colorHeight										= 0;
        ColorImageFormat colorImageFormat						= ColorImageFormat_None;
        uint32_t colorBufferSize								= 0;
        uint8_t* colorBuffer									= 0;

        Channel16u depthChannel;
        IFrameDescription* depthFrameDescription				= 0;
        int32_t depthWidth										= 0;
        int32_t depthHeight										= 0;
        uint16_t depthMinReliableDistance						= 0;
        uint16_t depthMaxReliableDistance						= 0;
        uint32_t depthBufferSize								= 0;
        uint16_t* depthBuffer									= 0;

        Channel16u infraredChannel;
        IFrameDescription* infraredFrameDescription				= 0;
        int32_t infraredWidth									= 0;
        int32_t infraredHeight									= 0;
        uint32_t infraredBufferSize								= 0;
        uint16_t* infraredBuffer								= 0;

        Channel16u infraredLongExposureChannel;
        IFrameDescription* infraredLongExposureFrameDescription	= 0;
        int32_t infraredLongExposureWidth						= 0;
        int32_t infraredLongExposureHeight						= 0;
        uint32_t infraredLongExposureBufferSize					= 0;
        uint16_t* infraredLongExposureBuffer					= 0;

        hr = depthFrame->get_RelativeTime( &timeStamp );

        // TODO audio
        if ( mDeviceOptions.isAudioEnabled() ) {

        }

        if ( mDeviceOptions.isBodyEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = bodyFrame->get_RelativeTime( &bodyTime );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyFrame->GetAndRefreshBodyData( BODY_COUNT, kinectBodies );
            }
            if ( SUCCEEDED( hr ) ) {
                Vector4 v;
                hr = bodyFrame->get_FloorClipPlane( &v );
                floorClipPlane = toVec4f( v );
            }
            if ( SUCCEEDED( hr ) ) {
                for ( uint8_t i = 0; i < BODY_COUNT; ++i ) {
                    IBody* kinectBody = kinectBodies[ i ];
                    if ( kinectBody != 0 ) {
                        uint8_t isTracked	= false;
                        hr					= kinectBody->get_IsTracked( &isTracked );
                        if ( SUCCEEDED( hr ) && isTracked ) {
                            Joint joints[ JointType_Count ];
                            kinectBody->GetJoints( JointType_Count, joints );

                            JointOrientation jointOrientations[ JointType_Count ];
                            kinectBody->GetJointOrientations( JointType_Count, jointOrientations );

                            uint64_t id = 0;
                            kinectBody->get_TrackingId( &id );

                            std::map<JointType, Body::Joint> jointMap;
                            for ( int32_t j = 0; j < JointType_Count; ++j ) {
                                Body::Joint joint(
                                    toVec3f( joints[ j ].Position ),
                                    toQuatf( jointOrientations[ j ].Orientation ),
                                    joints[ j ].TrackingState
                                );
                                jointMap.insert( pair<JointType, Body::Joint>( static_cast<JointType>( j ), joint ) );
                            }
                            Body body( id, i, jointMap );
                            bodies.push_back( body );
                        }
                    }
                }
            }
        }

        if ( mDeviceOptions.isBodyIndexEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrame->get_RelativeTime( &bodyIndexTime );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrame->get_FrameDescription( &bodyIndexFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrameDescription->get_Width( &bodyIndexWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrameDescription->get_Height( &bodyIndexHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = bodyIndexFrame->AccessUnderlyingBuffer( &bodyIndexBufferSize, &bodyIndexBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                bodyIndexChannel = Channel8u( bodyIndexWidth, bodyIndexHeight );
                memcpy( bodyIndexChannel.getData(), bodyIndexBuffer, bodyIndexWidth * bodyIndexHeight * sizeof( uint8_t ) );
            }
        }

        if ( mDeviceOptions.isColorEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrame->get_FrameDescription( &colorFrameDescription );
                if ( SUCCEEDED( hr ) ) {
                    float vFov = 0.0f;
                    float hFov = 0.0f;
                    float dFov = 0.0f;
                    colorFrameDescription->get_VerticalFieldOfView( &vFov );
                    colorFrameDescription->get_HorizontalFieldOfView( &hFov );
                    colorFrameDescription->get_DiagonalFieldOfView( &dFov );
                }
            }
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrameDescription->get_Width( &colorWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrameDescription->get_Height( &colorHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrame->get_RawColorImageFormat( &colorImageFormat );
            }
            if ( SUCCEEDED( hr ) ) {
                colorBufferSize = colorWidth * colorHeight * sizeof( uint8_t ) * 4;
                colorBuffer		= new uint8_t[ colorBufferSize ];
                hr = colorFrame->CopyConvertedFrameDataToArray( colorBufferSize, reinterpret_cast<uint8_t*>( colorBuffer ), ColorImageFormat_Rgba );

                if ( SUCCEEDED( hr ) ) {
                    colorSurface = Surface8u( colorWidth, colorHeight, false, SurfaceChannelOrder::RGBA );
                    memcpy( colorSurface.getData(), colorBuffer, colorWidth * colorHeight * sizeof( uint8_t ) * 4 );
                }

                delete [] colorBuffer;
                colorBuffer = 0;
            }
        }

        if ( mDeviceOptions.isDepthEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_FrameDescription( &depthFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrameDescription->get_Width( &depthWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrameDescription->get_Height( &depthHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_DepthMinReliableDistance( &depthMinReliableDistance );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_DepthMaxReliableDistance( &depthMaxReliableDistance );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->AccessUnderlyingBuffer( &depthBufferSize, &depthBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                depthChannel = Channel16u( depthWidth, depthHeight );
                memcpy( depthChannel.getData(), depthBuffer, depthWidth * depthHeight * sizeof( uint16_t ) );
            }
        }

        if ( mDeviceOptions.isInfraredEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrame->get_FrameDescription( &infraredFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrameDescription->get_Width( &infraredWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrameDescription->get_Height( &infraredHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrame->AccessUnderlyingBuffer( &infraredBufferSize, &infraredBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                infraredChannel = Channel16u( infraredWidth, infraredHeight );
                memcpy( infraredChannel.getData(), infraredBuffer,  infraredWidth * infraredHeight * sizeof( uint16_t ) );
            }
        }

        if ( mDeviceOptions.isInfraredLongExposureEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = infraredLongExposureFrame->get_FrameDescription( &infraredLongExposureFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredLongExposureFrameDescription->get_Width( &infraredLongExposureWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredLongExposureFrameDescription->get_Height( &infraredLongExposureHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredLongExposureFrame->AccessUnderlyingBuffer( &infraredLongExposureBufferSize, &infraredLongExposureBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                infraredLongExposureChannel = Channel16u( infraredLongExposureWidth, infraredLongExposureHeight );
                memcpy( infraredLongExposureChannel.getData(), infraredLongExposureBuffer, infraredLongExposureWidth * infraredLongExposureHeight * sizeof( uint16_t ) );
            }
        }

        if ( SUCCEEDED( hr ) ) {
            mFrame.mBodies						= bodies;
            mFrame.mChannelBodyIndex			= bodyIndexChannel;
            mFrame.mChannelDepth				= depthChannel;
            mFrame.mChannelInfrared				= infraredChannel;
            mFrame.mChannelInfraredLongExposure	= infraredLongExposureChannel;
            mFrame.mDeviceId					= mDeviceOptions.getDeviceId();
            mFrame.mSurfaceColor				= colorSurface;
            mFrame.mTimeStamp					= timeStamp;
            mFrame.mFloorClipPlane				= floorClipPlane;
        }

        if ( bodyIndexFrameDescription != 0 ) {
            bodyIndexFrameDescription->Release();
            bodyIndexFrameDescription = 0;
        }
        if ( colorFrameDescription != 0 ) {
            colorFrameDescription->Release();
            colorFrameDescription = 0;
        }
        if ( depthFrameDescription != 0 ) {
            depthFrameDescription->Release();
            depthFrameDescription = 0;
        }
        if ( infraredFrameDescription != 0 ) {
            infraredFrameDescription->Release();
            infraredFrameDescription = 0;
        }
        if ( infraredLongExposureFrameDescription != 0 ) {
            infraredLongExposureFrameDescription->Release();
            infraredLongExposureFrameDescription = 0;
        }
    }

    if ( audioFrame != 0 ) {
        audioFrame->Release();
        audioFrame = 0;
    }
    if ( bodyFrame != 0 ) {
        bodyFrame->Release();
        bodyFrame = 0;
    }
    if ( bodyIndexFrame != 0 ) {
        bodyIndexFrame->Release();
        bodyIndexFrame = 0;
    }
    if ( colorFrame != 0 ) {
        colorFrame->Release();
        colorFrame = 0;
    }
    if ( depthFrame != 0 ) {
        depthFrame->Release();
        depthFrame = 0;
    }
    if ( frame != 0 ) {
        frame->Release();
        frame = 0;
    }
    if ( infraredFrame != 0 ) {
        infraredFrame->Release();
        infraredFrame = 0;
    }
    if ( infraredLongExposureFrame != 0 ) {
        infraredLongExposureFrame->Release();
        infraredLongExposureFrame = 0;
    }
}
Exemple #2
0
void KinectPlugin::ProcessBody(INT64 time, int bodyCount, IBody** bodies) {
    bool foundOneBody = false;
    if (_coordinateMapper) {
        for (int i = 0; i < bodyCount; ++i) {
            if (foundOneBody) {
                break;
            }
            IBody* body = bodies[i];
            if (body) {
                BOOLEAN tracked = false;
                HRESULT hr = body->get_IsTracked(&tracked);

                if (SUCCEEDED(hr) && tracked) {
                    foundOneBody = true;

                    if (_joints.size() != JointType_Count) {
                        _joints.resize(JointType_Count, { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f, 0.0f } });
                    }

                    Joint joints[JointType_Count];
                    JointOrientation jointOrientations[JointType_Count];
                    HandState leftHandState = HandState_Unknown;
                    HandState rightHandState = HandState_Unknown;

                    body->get_HandLeftState(&leftHandState);
                    body->get_HandRightState(&rightHandState);

                    hr = body->GetJoints(_countof(joints), joints);
                    hr = body->GetJointOrientations(_countof(jointOrientations), jointOrientations);

                    if (SUCCEEDED(hr)) {
                        auto jointCount = _countof(joints);
                        //qDebug() << __FUNCTION__ << "nBodyCount:" << nBodyCount << "body:" << i << "jointCount:" << jointCount;
                        for (int j = 0; j < jointCount; ++j) {
                            //QString jointName = kinectJointNames[joints[j].JointType];

                            glm::vec3 jointPosition { joints[j].Position.X,
                                                      joints[j].Position.Y,
                                                      joints[j].Position.Z };

                            // Kinect Documentation is unclear on what these orientations are, are they absolute? 
                            // or are the relative to the parent bones. It appears as if it has changed between the
                            // older 1.x SDK and the 2.0 sdk
                            //
                            // https://social.msdn.microsoft.com/Forums/en-US/31c9aff6-7dab-433d-9af9-59942dfd3d69/kinect-v20-preview-sdk-jointorientation-vs-boneorientation?forum=kinectv2sdk
                            // seems to suggest these are absolute...
                            //    "These quaternions are absolute, so you can take a mesh in local space, transform it by the quaternion, 
                            //    and it will match the exact orientation of the bone.  If you want relative orientation quaternion, you 
                            //    can multiply the absolute quaternion by the inverse of the parent joint's quaternion."
                            //
                            //  - Bone direction(Y green) - always matches the skeleton.
                            //  - Normal(Z blue) - joint roll, perpendicular to the bone
                            //  - Binormal(X orange) - perpendicular to the bone and normal

                            glm::quat jointOrientation { jointOrientations[j].Orientation.x,
                                                         jointOrientations[j].Orientation.y,
                                                         jointOrientations[j].Orientation.z,
                                                         jointOrientations[j].Orientation.w };

                            // filling in the _joints data...
                            if (joints[j].TrackingState != TrackingState_NotTracked) {
                                _joints[j].position = jointPosition;
                                //_joints[j].orientation = jointOrientation;
                            }
                        }
                    }
                }
            }
        }
    }
}
Exemple #3
0
//----------
void Body::update() {
    CHECK_OPEN

    IBodyFrame * frame = NULL;
    IFrameDescription * frameDescription = NULL;
    try {
        //acquire frame
        if (FAILED(this->reader->AcquireLatestFrame(&frame))) {
            return; // we often throw here when no new frame is available
        }
        INT64 nTime = 0;
        if (FAILED(frame->get_RelativeTime(&nTime))) {
            throw Exception("Failed to get relative time");
        }

        if (FAILED(frame->get_FloorClipPlane(&floorClipPlane))) {
            throw(Exception("Failed to get floor clip plane"));
        }

        IBody* ppBodies[BODY_COUNT] = {0};
        if (FAILED(frame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies))) {
            throw Exception("Failed to refresh body data");
        }

        for (int i = 0; i < BODY_COUNT; ++i) {
            auto & body = bodies[i];
            body.clear();

            IBody* pBody = ppBodies[i];
            if (pBody)
            {
                BOOLEAN bTracked = false;
                if (FAILED(pBody->get_IsTracked(&bTracked))) {
                    throw Exception("Failed to get tracking status");
                }
                body.tracked = bTracked;
                body.bodyId = i;

                if (bTracked)
                {
                    // retrieve tracking id

                    UINT64 trackingId = -1;

                    if (FAILED(pBody->get_TrackingId(&trackingId))) {
                        throw Exception("Failed to get tracking id");
                    }

                    body.trackingId = trackingId;

                    // retrieve joint position & orientation

                    _Joint joints[JointType_Count];
                    _JointOrientation jointsOrient[JointType_Count];

                    if (FAILED(pBody->GetJoints(JointType_Count, joints))) {
                        throw Exception("Failed to get joints");
                    }
                    if (FAILED(pBody->GetJointOrientations(JointType_Count, jointsOrient))) {
                        throw Exception("Failed to get joints orientation");
                    }

                    for (int j = 0; j < JointType_Count; ++j) {
                        body.joints[joints[j].JointType] = Data::Joint(joints[j], jointsOrient[j]);
                    }

                    // retrieve hand states

                    HandState leftHandState = HandState_Unknown;
                    HandState rightHandState = HandState_Unknown;

                    if (FAILED(pBody->get_HandLeftState(&leftHandState))) {
                        throw Exception("Failed to get left hand state");
                    }
                    if (FAILED(pBody->get_HandRightState(&rightHandState))) {
                        throw Exception("Failed to get right hand state");
                    }

                    body.leftHandState = leftHandState;
                    body.rightHandState = rightHandState;
                }
            }
        }

        for (int i = 0; i < _countof(ppBodies); ++i)
        {
            SafeRelease(ppBodies[i]);
        }
    }
    catch (std::exception & e) {
        OFXKINECTFORWINDOWS2_ERROR << e.what();
    }
    SafeRelease(frameDescription);
    SafeRelease(frame);
}