void Effect::AddVariable(ID3DX11EffectVariable* var, const D3DX11_EFFECT_VARIABLE_DESC* varDesc, const D3DX11_EFFECT_TYPE_DESC* typeDesc) { _ASSERT(var && varDesc && typeDesc); switch (typeDesc->Class) { case D3D_SVC_SCALAR : { ID3DX11EffectScalarVariable* scalarVar = var->AsScalar(); _ASSERT(scalarVar->IsValid()); scalarVars[varDesc->Name] = scalarVar; break; } case D3D_SVC_VECTOR : { ID3DX11EffectVectorVariable* vectorVar = var->AsVector(); _ASSERT(vectorVar->IsValid()); vectorVars[varDesc->Name] = vectorVar; break; } case D3D_SVC_MATRIX_COLUMNS: case D3D_SVC_MATRIX_ROWS: { ID3DX11EffectMatrixVariable* matrixVar = var->AsMatrix(); _ASSERT(matrixVar->IsValid()); matrixVars[varDesc->Name] = matrixVar; break; } case D3D_SVC_STRUCT: structVars[varDesc->Name] = var; break; case D3D_SVC_OBJECT: { ID3DX11EffectShaderResourceVariable* resourceVar = var->AsShaderResource(); if (resourceVar->IsValid()) { resourceVars[varDesc->Name] = resourceVar; } break; } default: _ASSERT(false); } }
bool CD3DEffect::SetScalar(LPCSTR handle, float value) { if (m_effect) { ID3DX11EffectScalarVariable* scalar = m_effect->GetVariableByName(handle)->AsScalar(); if (scalar->IsValid()) return (S_OK == scalar->SetFloat(value)); } return false; }
void EffectSystemD3D11::UpdateInt(int effectID, const char *name, int data) { ID3DX11EffectScalarVariable *integerVariable = mEffects[effectID]->GetVariableByName(name)->AsScalar(); if (integerVariable->IsValid()) { integerVariable->SetInt(data); } else { LogSystem::GetInstance().Log("effect integer「%s」非法", name); return; } }