Exemple #1
0
    void Effect::SetParam(const string& name, F32 data) {
        auto it = scalarVars.find(name);
        _ASSERT(it != scalarVars.end());

        ID3DX11EffectScalarVariable* pScalarVar = it->second;
        DXCall(pScalarVar->SetFloat(data));
    }
Exemple #2
0
bool CD3DEffect::SetScalar(LPCSTR handle, float value)
{
  if (m_effect)
  {
    ID3DX11EffectScalarVariable* scalar = m_effect->GetVariableByName(handle)->AsScalar();
    if (scalar->IsValid())
      return (S_OK == scalar->SetFloat(value));
  }

  return false;
}
Exemple #3
0
void BoxApp::UpdateScene(float dt)
{
	// Convert Spherical to Cartesian coordinates.
	float x = mRadius*sinf(mPhi)*cosf(mTheta);
	float z = mRadius*sinf(mPhi)*sinf(mTheta);
	float y = mRadius*cosf(mPhi);

	// Build the view matrix.
	XMVECTOR pos    = XMVectorSet(x, y, z, 1.0f);
	XMVECTOR target = XMVectorZero();
	XMVECTOR up     = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f);

	XMMATRIX V = XMMatrixLookAtLH(pos, target, up);
	XMStoreFloat4x4(&mView, V);


	mfxTimeVar->SetFloat(mTimer.TotalTime());
}