void Models_Manager::DeleteModel(const std::string& gameModelName) { IGameObject* model = gameModelList[gameModelName]; model->Destroy(); gameModelList.erase(gameModelName); }
/// <summary> /// Deletes the model. /// </summary> /// <param name="modelName">Name of the model.</param> void ModelManager::DeleteModel(const std::string& modelName) { IGameObject* model = modelList[modelName]; model->Destroy(); modelList.erase(modelName); }