void Models_Manager::DeleteModel(const std::string& gameModelName)
{

	IGameObject* model = gameModelList[gameModelName];
	model->Destroy();
	gameModelList.erase(gameModelName);

}
/// <summary>
/// Deletes the model.
/// </summary>
/// <param name="modelName">Name of the model.</param>
void ModelManager::DeleteModel(const std::string& modelName)
{
	IGameObject* model = modelList[modelName];
	model->Destroy();
	modelList.erase(modelName);
}