Exemple #1
0
virtual int render()
{
	STX_TRY;
		// ----- Input update ----

		mI->Input->Update ();

		// ----- Input ----

		mDelta = mI->Render->GetFrameTime() / 1000.0f;

		if (mI->Input->IsKeyPressed (KEY_RIGHT))	mScale += mSpeedScaling * mDelta;
		if (mI->Input->IsKeyPressed (KEY_LEFT))	mScale -= mSpeedScaling * mDelta;
		mAngle += mSpeedRotation * mDelta;
		if (mScale < 0) mScale = 0;

		// ----- Updating entities attributes  -----

		mBack.SetAngleXYZ (0, 0, -mAngle);
		mRocket.SetAngleXYZ (0, 0, mAngle);
		mRocket.SetScale (mScale, mScale);
		mBeetle.SetPosition ((float) mI->Input->GetMouseX(), (float) mI->Input->GetMouseY(), 5);

		// ----- Check collisions -----

		mTextSmallWhite.SetText	("No collision between the groups we are checking");

		if (mI->Entity2dManager->IsCollision (&mRocket, "engines", &mBeetle, "beetle_boy_head"))
			mTextSmallWhite.SetText	("Collision between rocket boy head and engines");

		if (mI->Entity2dManager->IsCollision (&mRocket, "rocket_head", &mBeetle, "beetle_head"))
			mTextSmallWhite.SetText	("Collision between rokect head and beetle head");

		if (mI->Entity2dManager->IsCollision (&mRocket, "rocket_boy_head", &mBeetle, "beetle_boy_head"))
			mTextSmallWhite.SetText	("Collision between rocket boy head and beetle boy head");

		if (mI->Entity2dManager->IsCollision (&mBeetle, "beetle_boy_head", &mSwordMaster, "sword"))
			mTextSmallWhite.SetText	("Collision between beetle boy head and the sword");

		// ----- Render  -----

		mI->Render->BeginScene ();
		mI->Entity2dManager->RenderEntities2d ();
		mI->Entity2dManager->RenderCollisionAreas (255, 0, 0, 255);
		//mI->Entity2dManager->RenderGridAreas (255, 255, 0, 255);
		mI->Render->EndScene ();
		STX_CATCH;
		return 0;
	}
Exemple #2
0
		virtual int init(unsigned int width, unsigned int height)
		{
			STX_INIT_SEGVCATCH;
			STX_TRY;
			g_pIndieLib = mI = CIndieLib::Instance();

	// ----- IndieLib intialization -----

#if 0
	//CIndieLib * mI = CIndieLib::Instance();
	if (!mI->Init ()) return 0;
#else
	
	mI = g_pIndieLib = CIndieLib::Instance();
	if (!mI->
		Init (
		"IndieLib-TankFollowsMouseFires"
		)) return -1;
#endif

	//////////////////////////////////////IND_Entity2d mTextSmallWhite;

	// Characters animations
	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add(&surfaceSky, "/IndieLib-TankFollowsMouseFires/images/frigistan_sky.png", IND_OPAQUE, IND_32)) return 0;

	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add(&surfaceGnd, "/IndieLib-TankFollowsMouseFires/images/frigistan_ground.png", IND_OPAQUE, IND_32)) return 0;

	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->AnimationManager->AddToSurface (&animTank, "/IndieLib-TankFollowsMouseFires/images/tank.xml", IND_ALPHA, IND_32)) return 0;

	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add(&surfaceBarrel, "/IndieLib-TankFollowsMouseFires/images/barrel.png", IND_ALPHA, IND_32)) return 0;

	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add(&surfaceCursor, "/IndieLib-TankFollowsMouseFires/images/crosshairs1.png", IND_ALPHA, IND_32)) return 0;

	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add(&surfaceBullet, "/IndieLib-TankFollowsMouseFires/images/bullet.png", IND_ALPHA, IND_32)) return 0;

	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add(&surfaceTankShadow, "/IndieLib-TankFollowsMouseFires/images/tankshadow.png", IND_ALPHA, IND_32)) return 0;

	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add(&surfaceMuzzleFlash, "/IndieLib-TankFollowsMouseFires/images/muzzleflash.png", IND_ALPHA, IND_32)) return 0;


	//////////////////////////////////////IND_Entity2d mTextSmallWhite;
	mI->Entity2dManager->Add(&sky);
	sky.SetSurface(&surfaceSky);

	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	mI->Entity2dManager->Add(&ground);
	ground.SetSurface(&surfaceGnd);
	ground.SetPosition(0, mI->Window->GetHeight() - surfaceGnd.GetHeight(), 0);

	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	mI->Entity2dManager->Add(&tank);
	tank.SetAnimation(&animTank);
	tank.SetHotSpot(0.5f, 0.1f);
	tank.SetPosition(g_vecPlayer_Pos.x, g_vecPlayer_Pos.y, 0);  // initial position

	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	mI->Entity2dManager->Add(&barrel);
	barrel.SetSurface(&surfaceBarrel);
	barrel.SetHotSpot(0.5f, 1.0f);
	barrel.SetScale(1.5f, 1.5f);

	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	mI->Entity2dManager->Add(&bullet);
	bullet.SetSurface(&surfaceBullet);
	bullet.SetHotSpot(0.5f, 0.5f);
	bullet.SetShow(false);

	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	mI->Entity2dManager->Add(1, &cursor);		// GUI layer
	cursor.SetSurface(&surfaceCursor);
	cursor.SetHotSpot(0.5f, 0.5f);

	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	mI->Entity2dManager->Add(0, &tankShadow);
	tankShadow.SetSurface(&surfaceTankShadow);
	tankShadow.SetHotSpot(0.5f, 0.7f);

	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	mI->Entity2dManager->Add(0, &muzzleFlash);
	muzzleFlash.SetSurface(&surfaceMuzzleFlash);
	muzzleFlash.SetHotSpot(0.5f, 0.5f);
	muzzleFlash.SetShow(false);


	// Font
	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	if (!mI->FontManager->Add (&FontSmall, "/IndieLib-TankFollowsMouseFires/font_small.png", "/IndieLib-TankFollowsMouseFires/font_small.xml", IND_ALPHA, IND_32)) return 0;

	// ----- Font creation -----

	//////////////////////////////////////IND_Entity2d mTextSmallWhite
	mI->Entity2dManager->Add(1, &mTextSmallWhite);		// Entity adding (Layer 1)
	mTextSmallWhite.SetFont			(&FontSmall);						// Set the font into the entity
	mTextSmallWhite.SetLineSpacing	(18);
	mTextSmallWhite.SetCharSpacing	(-8);
	mTextSmallWhite.SetPosition		(5, 5, 1);
	mTextSmallWhite.SetAlign		(IND_LEFT);


	timer.Start();



	// global audio manager pointer variable automatically set
	//IAudio* pAudioManager = STX_Service::GetAudioInstance()
	STX_Service::GetAudioInstance()->Init();

#if 1
	//------------------------------
	// Load all sounds
	//------------------------------
	for (int i = 0; i < MAX_SOUNDS; i++)
	{
		STX_Service::GetAudioInstance()->Load(g_SoundNames[i].szFilename.c_str(), g_SoundNames[i].szName.c_str());
	}
#endif
	STX_CATCH;
	return 0;


	// ----- Main Loop -----
	}
Exemple #3
0
		virtual int init(unsigned int width, unsigned int height)
		{
			STX_INIT_SEGVCATCH;
			STX_TRY;
			g_pIndieLib = mI = CIndieLib::Instance();
	// ----- IndieLib intialization -----
#if 0
	//CIndieLib * mI = CIndieLib::Instance();
	if (!mI->Init ()) return 0;
#else
	
//CIndieLib * mI = CIndieLib::Instance();
	if (!CIndieLib::Instance()->
		Init (
		"a_08_Collisions"
		)) return -1;
#endif
	// ----- Surface loading -----

	// Loading Background
	////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add (&mSurfaceBack, "/twist.jpg", IND_OPAQUE, IND_32)) return 0;

	// Loading Rocket
	////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add (&mSurfaceRocket, "/rocket.png", IND_ALPHA, IND_32)) return 0;

	// Loading Beetleship
	////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->SurfaceManager->Add (&mSurfaceBeetle, "/beetleship.png", IND_ALPHA, IND_32)) return 0;

	// Sword Master animation, we apply a color key of (0, 255, 0)
	////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->AnimationManager->AddToSurface (&mSwordMasterAnimation, "/animations/sword_master.xml", IND_ALPHA, IND_16, 0, 255, 0)) return 0;

	// ----- Font loading -----

	// Font
	////////////////////IND_Entity2d mTextSmallWhite;
	if (!mI->FontManager->Add (&mFontSmall, "/font_small.png", "/font_small.xml", IND_ALPHA, IND_32)) return 0;

	// ----- Set the surfaces into 2d entities -----

	// Creating 2d entity for the background
	////////////////////IND_Entity2d mTextSmallWhite;
	mI->Entity2dManager->Add (&mBack);						// Entity adding
	mBack.SetSurface (&mSurfaceBack);						// Set the surface into the entity

	// Creating 2d entity for the Rocket
	////////////////////IND_Entity2d mTextSmallWhite;
	mI->Entity2dManager->Add (&mRocket);					// Entity adding
	mRocket.SetSurface (&mSurfaceRocket);					// Set the surface into the entity

	// Creating 2d entity for the Beetleship
	////////////////////IND_Entity2d mTextSmallWhite;
	mI->Entity2dManager->Add (&mBeetle);					// Entity adding
	mBeetle.SetSurface (&mSurfaceBeetle);					// Set the surface into the entity

	// Creating 2d entity for the Sword Master animation
	////////////////////IND_Entity2d mTextSmallWhite;
	mI->Entity2dManager->Add (&mSwordMaster);				// Entity adding
	mSwordMaster.SetAnimation (&mSwordMasterAnimation);		// Set the animation into the entity

	// Text small white
	////////////////////IND_Entity2d mTextSmallWhite;
	mI->Entity2dManager->Add (&mTextSmallWhite);			// Entity adding
	mTextSmallWhite.SetFont (&mFontSmall);					// Set the font into the entity

	// ----- Changing the attributes of the 2d entities -----

	// Background
	mBack.SetHotSpot (0.5f, 0.5f);
	mBack.SetPosition (400, 300, 0);
	mBack.SetScale (1.7f, 1.7f);

	// Beetle
	mBeetle.SetHotSpot (0.5f, 0.5f);
	mBeetle.SetMirrorX (1);
	mBeetle.SetBoundingTriangle ("beetle_head", 160, 105, 160, 170, 190, 135);
	mBeetle.SetBoundingCircle ("beetle_boy_head", 85, 52, 55);

	// Rocket
	mRocket.SetHotSpot (0.5f, 0.5f);
	mRocket.SetPosition (200, 450, 1);
	mRocket.SetBoundingAreas ("/rocket_collisions.xml");
	//mRocket.DeleteBoundingAreas ("engines");

	// Sword Master Animation
	mSwordMaster.SetHotSpot (0.5f, 0.5f);
	mSwordMaster.SetPosition (400, 220, 3);

	// Text
	mTextSmallWhite.SetLineSpacing	(18);
	mTextSmallWhite.SetCharSpacing	(-7);
	mTextSmallWhite.SetPosition		(400, 30, 10);
	mTextSmallWhite.SetAlign		(IND_CENTER);

	// ----- Main Loop -----
	STX_CATCH;
	return 0;



	}