void SpritesPanelImpl::traverseSprites(const std::vector<d2d::ISprite*>& sprites, 
									   IVisitor& visitor, TraverseType type/* = e_allExisting*/,
									   bool order/* = true*/)
{
	if (order)
	{
		std::vector<ISprite*>::const_iterator itr = sprites.begin();
		for ( ; itr != sprites.end(); ++itr)
		{
			bool hasNext;
			visitor.visit(*itr, hasNext);
			if (!hasNext) break;
		}
	}
	else
	{
		std::vector<ISprite*>::const_reverse_iterator itr = sprites.rbegin();
		for ( ; itr != sprites.rend(); ++itr)
		{
			bool hasNext;
			visitor.visit(*itr, hasNext);
			if (!hasNext) break;
		}
	}
}
Exemple #2
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enum CXChildVisitResult visitorFunction(
        CXCursor cursor,
        CXCursor parent,
        CXClientData clientData)
{
    IVisitor* visitor = (IVisitor*)clientData;
    return visitor->visit(cursor, parent);
}
void LayersMgrWidget::traverseEditableLayers(IVisitor& visitor)
{
	if (m_editedLayer)
	{
		bool hasNext;
		visitor.visit(m_editedLayer, hasNext);
	}
}
Exemple #4
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void	Scene::ForEach( IVisitor& _Visitor, Node* _pNode )
{
	_Visitor.HandleNode( *_pNode );

	for ( int ChildIndex=0; ChildIndex < _pNode->m_ChildrenCount; ChildIndex++ )
	{
		Node*	pChild = _pNode->m_ppChildren[ChildIndex];
		ForEach( _Visitor, pChild );
	}
}
void LayersMgrWidget::traverseAllLayers(IVisitor& visitor)
{
	std::vector<LayerWidget*>::const_iterator itr = m_layers.begin();
	for ( ; itr != m_layers.end(); ++itr)
	{
		bool hasNext;
		visitor.visit((*itr)->getLayer(), hasNext);
		if (!hasNext) break;
	}
}
Exemple #6
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void CaseBase::accept(IVisitor& visitor)
{
	visitor.visit(*this);
	for (ActionStore::iterator I = mActions.begin(); I != mActions.end(); ++I) {
		(*I)->accept(visitor);
	}
	for (MatchBaseStore::iterator I = mMatches.begin(); I != mMatches.end(); ++I) {
		(*I)->accept(visitor);
	}
}
Exemple #7
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void CommandTaskResult::Foreach(IVisitor<CommandPointResult>& visitor) const
{
    uint32_t headerIndex = 0;

    for (auto& header : *m_vector)
    {
        auto visit = [&](const CommandState& state) {
            visitor.OnValue(CommandPointResult(headerIndex, state.index, state.state, state.status));
        };

        header->ForeachItem(visit);
        ++headerIndex;
    }
}
void PngImage::accept(IVisitor<IImage>& visitor) {
	visitor.visit(*this);
}
void Ingredient::accept(IVisitor& visitor)
{
    visitor.visit(this);
}
 virtual void Accept(IVisitor& visitor) const { visitor.Visit(*this); }
Exemple #11
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void CScriptCameraHint::Accept(IVisitor& visitor) { visitor.Visit(this); }
 void Accept(IVisitor& v) const { v.Visit(*this); }
Exemple #13
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void AstConstantDecl::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #14
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void AstVariable::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #15
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void Raw::visit(IVisitor& visitor)
{
    visitor.visitRaw(*this);
}
Exemple #16
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void AstArrayValue::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #17
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void AstArrayAssign::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #18
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void AstNewArray::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #19
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void AstWhile::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #20
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void AstFor::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #21
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void AstNewDict::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #22
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void AstDictValue::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #23
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void AstFunctionCall::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #24
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void AstGlobal::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #25
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void CRectangle::Accept(IVisitor & visitor)
{
	visitor.Visit(*this);
}
Exemple #26
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void Action::accept(IVisitor& visitor)
{
	visitor.visit(*this);
}
Exemple #27
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void CScriptSwitch::Accept(IVisitor& visitor) { visitor.Visit(this); }
Exemple #28
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void AstDictAssign::accept(IVisitor &v)
{
	v.visit(*this);
}
Exemple #29
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void
AndElement::accept ( IVisitor& _visitor ) const
{
	_visitor.visit( *this );

} // AndElement::accept
Exemple #30
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void AstList::accept(IVisitor &v)
{
	v.visit(*this);
}