Exemple #1
0
void AppConfig::FilenameOptions::LoadSave( IniInterface& ini )
{
	ScopedIniGroup path( ini, L"Filenames" );

	static const wxFileName pc( L"Please Configure" );

	//when saving in portable mode, we just save the non-full-path filename
 	//  --> on load they'll be initialized with default (relative) paths (works both for plugins and bios)
	//note: this will break if converting from install to portable, and custom folders are used. We can live with that.
	bool needRelativeName = ini.IsSaving() && IsPortable();

	for( int i=0; i<PluginId_Count; ++i )
	{
		if ( needRelativeName ) {
			wxFileName plugin_filename = wxFileName( Plugins[i].GetFullName() );
			ini.Entry( tbl_PluginInfo[i].GetShortname(), plugin_filename, pc );
		} else
			ini.Entry( tbl_PluginInfo[i].GetShortname(), Plugins[i], pc );
	}

	if( needRelativeName ) { 
		wxFileName bios_filename = wxFileName( Bios.GetFullName() );
		ini.Entry( L"BIOS", bios_filename, pc );
	} else
		ini.Entry( L"BIOS", Bios, pc );
}
Exemple #2
0
void AppConfig::FolderOptions::LoadSave( IniInterface& ini )
{
	ScopedIniGroup path( ini, L"Folders" );

	if( ini.IsSaving() )
	{
		ApplyDefaults();
	}

	IniBitBool( UseDefaultBios );
	IniBitBool( UseDefaultSnapshots );
	IniBitBool( UseDefaultSavestates );
	IniBitBool( UseDefaultMemoryCards );
	IniBitBool( UseDefaultLogs );
	IniBitBool( UseDefaultLangs );
	IniBitBool( UseDefaultPluginsFolder );
	IniBitBool( UseDefaultCheats );
	IniBitBool( UseDefaultCheatsWS );

	//when saving in portable mode, we save relative paths if possible
	 //  --> on load, these relative paths will be expanded relative to the exe folder.
	bool rel = ( ini.IsLoading() || IsPortable() );
	
	IniEntryDirFile( Bios,  rel);
	IniEntryDirFile( Snapshots,  rel );
	IniEntryDirFile( Savestates,  rel );
	IniEntryDirFile( MemoryCards,  rel );
	IniEntryDirFile( Logs,  rel );
	IniEntryDirFile( Langs,  rel );
	IniEntryDirFile( Cheats, rel );
	IniEntryDirFile( CheatsWS, rel );
	ini.Entry( L"PluginsFolder", PluginsFolder, InstallFolder + PathDefs::Base::Plugins(), rel );

	IniEntryDirFile( RunIso, rel );
	IniEntryDirFile( RunELF, rel );

	if( ini.IsLoading() )
	{
		ApplyDefaults();

		for( int i=0; i<FolderId_COUNT; ++i )
			operator[]( (FoldersEnum_t)i ).Normalize();
	}
}
void ConLog_LoadSaveSettings( IniInterface& ini )
{
	ScopedIniGroup path(ini, L"ConsoleLogSources");

	ini.Entry( L"Devel", DevConWriterEnabled, false );

	uint srcnt = ArraySize(ConLogSources);
	for (uint i=0; i<srcnt; ++i)
	{
		if (ConsoleLogSource* log = ConLogSources[i])
		{
			// IsSaving() is for clarity only, since log->Enabled initial value is ignored when loading.
			if (ini.IsSaving() && !ConLogInitialized)
				log->Enabled = ConLogDefaults[i];
			ini.Entry( log->GetCategory() + L"." + log->GetShortName(), log->Enabled, ConLogDefaults[i] );
		}
	}

	ConLogInitialized = true;
}
Exemple #4
0
// ------------------------------------------------------------------------
void App_LoadSaveInstallSettings( IniInterface& ini )
{
	// Portable installs of PCSX2 should not save any of the following information to
	// the INI file.  Only the Run First Time Wizard option is saved, and that's done
	// from EstablishAppUserMode code.  All other options have assumed (fixed) defaults in
	// portable mode which cannot be changed/saved.

	// Note: Settins are still *loaded* from portable.ini, in case the user wants to do
	// low-level overrides of the default behavior of portable mode installs.

	if (ini.IsSaving() && (InstallationMode == InstallMode_Portable)) return;

	static const wxChar* DocsFolderModeNames[] =
	{
		L"User",
		L"Custom",
		// WARNING: array must be NULL terminated to compute it size
		NULL
	};

	ini.EnumEntry( L"DocumentsFolderMode",	DocsFolderMode,	DocsFolderModeNames, (InstallationMode == InstallMode_Registered) ? DocsFolder_User : DocsFolder_Custom);

	ini.Entry( L"CustomDocumentsFolder",	CustomDocumentsFolder,		PathDefs::AppRoot() );

	ini.Entry( L"UseDefaultSettingsFolder", UseDefaultSettingsFolder,	true );
	ini.Entry( L"SettingsFolder",			SettingsFolder,				PathDefs::GetSettings() );

	// "Install_Dir" conforms to the NSIS standard install directory key name.
	// Attempt to load plugins and themes based on the Install Folder.

	ini.Entry( L"Install_Dir",				InstallFolder,				(wxDirName)(wxFileName(wxStandardPaths::Get().GetExecutablePath()).GetPath()) );
	SetFullBaseDir( InstallFolder );

	//ini.Entry( L"PluginsFolder",			PluginsFolder,				InstallFolder + PathDefs::Base::Plugins() );
	ini.Entry( L"ThemesFolder",				ThemesFolder,				InstallFolder + PathDefs::Base::Themes() );

	ini.Flush();
}
void Pcsx2App::DispatchVmSettingsEvent( IniInterface& ini )
{
	if( !AffinityAssert_AllowFrom_MainUI() ) return;
	m_evtsrc_AppStatus.Dispatch( AppSettingsEventInfo( ini, ini.IsSaving() ? AppStatus_VmSettingsSaved : AppStatus_VmSettingsLoaded ) );
}