// Local space means "parameter space".
F32 LLPhysicsMotion::toLocal(const LLVector3 &world)
{
        LLJoint *joint = mJointState->getJoint();
        const LLQuaternion rotation_world = joint->getWorldRotation();
        
        LLVector3 dir_world = mMotionDirectionVec * rotation_world;
        dir_world.normalize();
        return world * dir_world;
}
F32 LLPhysicsMotion::calculateVelocity_local()
{
	const F32 world_to_model_scale = 100.0f;
        LLJoint *joint = mJointState->getJoint();
        const LLVector3 position_world = joint->getWorldPosition();
        const LLQuaternion rotation_world = joint->getWorldRotation();
        const LLVector3 last_position_world = mPosition_world;
	const LLVector3 positionchange_world = (position_world-last_position_world) * world_to_model_scale;
        const LLVector3 velocity_world = positionchange_world;
        const F32 velocity_local = toLocal(velocity_world);
        return velocity_local;
}