//-----------------------------------------------------------------------------
// LLEyeMotion::onDeactivate()
//-----------------------------------------------------------------------------
void LLEyeMotion::onDeactivate()
{
	LLJoint* joint = mLeftEyeState->getJoint();
	if (joint)
	{
		joint->setRotation(LLQuaternion::DEFAULT);
	}

	joint = mRightEyeState->getJoint();
	if (joint)
	{
		joint->setRotation(LLQuaternion::DEFAULT);
	}
}