//----------------------------------------------------------------------------- // Name: dx_Restaure() // Desc: Restaure les objets perdus (s'ils sont perdus) //----------------------------------------------------------------------------- void dx_Restaure () { if (SurfacePrimaire->IsLost () != DD_OK) { DirectDraw7->RestoreAllSurfaces (); (*Restaure)(); } }
LRESULT CALLBACK InternalWndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps; // Structure for the paint message POINT p = {0, 0}; // Translation point for the window's client region HRESULT hRet; switch (iMsg) { case WM_MOVE: // Make sure we're not moving to be minimized - because otherwise // our ratio varialbes (g_dwXRatio and g_dwYRatio) will end up // being 0, and once we hit CheckBoundries it divides by 0. if (!IsIconic(hwnd)) { g_rcSrc.left = 0; g_rcSrc.right = g_sizex; g_rcSrc.top = 0; g_rcSrc.bottom = g_sizey; GetClientRect(hwnd, &g_rcDst); g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 / (g_rcSrc.right - g_rcSrc.left); g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 / (g_rcSrc.bottom - g_rcSrc.top); ClientToScreen(hwnd, &p); g_rcDst.left = p.x; g_rcDst.top = p.y; g_rcDst.bottom += p.y; g_rcDst.right += p.x; CheckBoundries(); } else // Else, hide the overlay... just in case we can't do // destination color keying, this will pull the overlay // off of the screen for the user. if (g_pDDSOverlay && g_pDDSPrimary) g_pDDSOverlay->UpdateOverlay(NULL, g_pDDSPrimary, NULL, DDOVER_HIDE, NULL); // Check to make sure our window exists before we tell it to // repaint. This will fail the first time (while the window is being created). if (hwnd) { InvalidateRect(hwnd, NULL, FALSE); UpdateWindow(hwnd); } return 0L; case WM_SIZE: // Another check for the minimization action. This check is // quicker though... if (wParam != SIZE_MINIMIZED) { GetClientRect(hwnd, &g_rcDst); ClientToScreen(hwnd, &p); g_rcDst.left = p.x; g_rcDst.top = p.y; g_rcDst.bottom += p.y; g_rcDst.right += p.x; g_rcSrc.left = 0; g_rcSrc.right = g_sizex; g_rcSrc.top = 0; g_rcSrc.bottom = g_sizey; // Here we multiply by 1000 to preserve 3 decimal places in the // division opperation (we picked 1000 to be on the same order // of magnitude as the stretch factor for easier comparisons) g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 / (g_rcSrc.right - g_rcSrc.left); g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 / (g_rcSrc.bottom - g_rcSrc.top); CheckBoundries(); } return 0L; case WM_PAINT: BeginPaint(hwnd, &ps); // Check the primary surface to see if it's lost - if so you can // pretty much bet that the other surfaces are also lost - thus // restore EVERYTHING! If we got our surfaces stolen by a full // screen app - then we'll destroy our primary - and won't be able // to initialize it again. When we get our next paint message (the // full screen app closed for example) we'll want to try to reinit // the surfaces again - that's why there is a check for // g_pDDSPrimary == NULL. The other option, is that our program // went through this process, could init the primary again, but it // couldn't init the overlay, that's why there's a third check for // g_pDDSOverlay == NULL. Make sure that the check for // !g_pDDSPrimary is BEFORE the IsLost call - that way if the // pointer is NULL (ie. !g_pDDSPrimary is TRUE) - the compiler // won't try to evaluate the IsLost function (which, since the // g_pDDSPrimary surface is NULL, would be bad...). if (!g_pDDSPrimary || (g_pDDSPrimary->IsLost() != DD_OK) || (g_pDDSOverlay == NULL)) { DestroyOverlay(); DestroyPrimary(); if (DDPrimaryInit()) if (DDOverlayInit()) if (!DrawOverlay()) DestroyOverlay(); } // UpdateOverlay is how we put the overlay on the screen. if (g_pDDSOverlay && g_pDDSPrimary && g_video->updating) { hRet = g_pDDSOverlay->UpdateOverlay(&g_rcSrc, g_pDDSPrimary, &g_rcDst, g_OverlayFlags, &g_OverlayFX); #ifdef _DEBUG if(hRet != DD_OK) DisplayError("Can't update overlay", hRet); #endif } EndPaint(hwnd, &ps); return 0L; // process mouse and keyboard events case WM_LBUTTONDOWN: mouse(1, lParam); break; case WM_LBUTTONUP: mouse(-1, lParam); break; case WM_RBUTTONDOWN: mouse(2, lParam); break; case WM_RBUTTONUP: mouse(-2, lParam); break; case WM_MBUTTONDOWN: mouse(3, lParam); break; case WM_MBUTTONUP: mouse(-3, lParam); break; case WM_CHAR: g_video->on_key(wParam); break; case WM_DISPLAYCHANGE: return 0L; case WM_DESTROY: // Now, shut down the window... PostQuitMessage(0); return 0L; } return g_pUserProc? g_pUserProc(hwnd, iMsg, wParam, lParam) : DefWindowProc(hwnd, iMsg, wParam, lParam); }