bool loadMedia() { if( !gVBOTexture.loadTextureFromFile( "opengl.png" ) ) { printf( "Unable to load OpenGL texture!\n" ); return false; } return true; }
bool loadMedia() { // load texture if (!gNon2NTexture.loadTextureFromFile("./images/opengl.png")) { cout << "Unable to load non-power-of-two texture!" << endl; return false; } return true; }
bool loadMedia() { //Load and color key texture if( !gStretchedTexture.loadTextureFromFile( "11_stretching_and_filters/mini_opengl.png" ) ) { printf( "Unable to load mini texture!\n" ); return false; } return true; }
bool loadMedia() { //Load texture if( !gRepeatingTexture.loadTextureFromFile( "14_repeating_textures/texture.png" ) ) { printf( "Unable to load repeating texture!\n" ); return false; } return true; }
bool loadMedia() { // load texture if (!gCircleTexture.loadTextureFromFile("./images/circle.png")) { cout << "Unable to load circle texture!" << endl; return false; } // lock texture for modificatio gCircleTexture.lock(); // calculate target color GLuint targetColor; GLubyte *colors = (GLubyte *)&targetColor; colors[0] = 000; colors[1] = 255; colors[2] = 255; colors[3] = 255; // replace target color with transparent black GLuint *pixels = gCircleTexture.getPixelData32(); GLuint pixelCount = gCircleTexture.textureWidth() * gCircleTexture.textureHeight(); GLuint i; for (i = 0; i < pixelCount; i++) { if (pixels[i] == targetColor) pixels[i] = 0; } // diagonal lines GLuint x, y; int factor = 10; for (y = 0; y < gCircleTexture.imageHeight(); y++) { for (x = 0; x < gCircleTexture.imageWidth(); x++) { if (y % factor != x % factor) gCircleTexture.setPixel32(x, y, 0); } } // update texture gCircleTexture.unlock(); return true; }