int main(int argc, char* args[] ) { srand( time( NULL )); if( !init() ) { cout << "Falha ao inicializar o programa!" << endl; } else { if( !loadMedia() ) { cout << "Falha ao carregar media!" << endl; } else { bool quit = false; SDL_Event e; int x = 0; //Limpando a tela. SDL_RenderClear( gRenderer ); Uint8 r = 255; Uint8 g = 255; Uint8 b = 255; while( !quit ) { while( SDL_PollEvent( &e) != 0 ) { if( e.type == SDL_QUIT ) { quit = true; } if( e.type == SDL_KEYDOWN ) { if( e.key.keysym.sym == SDLK_RETURN ) { SDL_RenderClear( gRenderer ); } else if( e.key.keysym.sym == SDLK_q ) { r += 5; } else if( e.key.keysym.sym == SDLK_w ) { g += 5; } else if( e.key.keysym.sym == SDLK_e ) { b += 5; } else if( e.key.keysym.sym == SDLK_a ) { r -= 5; } else if( e.key.keysym.sym == SDLK_s ) { g -= 5; } else if( e.key.keysym.sym == SDLK_d ) { b -= 5; } } } //Altera a cor. gSquare.setColor( num_ale(0, r), num_ale(0, g), num_ale(0, b), num_ale(0, 255) ); //Render Animation. gSquare.render( num_ale(0, SCREEN_WIDTH) - gSpriteClips[0].w / 32, num_ale(0, SCREEN_HEIGHT) - gSpriteClips[0].h / 32, gSpriteClips[0].w / 16, gSpriteClips[0].h / 16, &gSpriteClips[x] ); SDL_RenderPresent( gRenderer ); } } } return 0; }
int main(int argc, char *argv[]) { int quit = 0; /* event handler */ SDL_Event event; /* modulation components */ Uint8 r = 255; Uint8 g = 255; Uint8 b = 255; /* starts up SDL and create window */ if (init_sdl() == -1) { fprintf(stderr, "Failed to initialize SDL!\n"); return -1; } /* load media */ if (load_media() == -1) { fprintf(stderr, "Failed to load media!\n"); return -2; } /* main loop */ while (quit == 0) { /* handle events on queue */ while (SDL_PollEvent(&event) != 0) { /* users request quit */ if (event.type == SDL_QUIT) quit = 1; /* on key press change rgb values */ else if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_q: /* increase red */ r += 32; break; case SDLK_w: /* increase green */ g += 32; break; case SDLK_e: /* increase blue */ b += 32; break; case SDLK_a: /* decrease red */ r -= 32; break; case SDLK_s: /* decrease green */ g -= 32; break; case SDLK_d: /* decrease blue */ b -= 32; break; } } } /* clear screen */ SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(gRenderer); /* modulate and render texture */ gModulatedTexture.setColor(r, g, b); gModulatedTexture.render(0, 0); /* update screen */ SDL_RenderPresent(gRenderer); } /* free resources and close */ close_sdl(); return 0; }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //Modulation components Uint8 r = 255; Uint8 g = 255; Uint8 b = 255; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } //On keypress change rgb values else if( e.type == SDL_KEYDOWN ) { switch( e.key.keysym.sym ) { //Increase red case SDLK_q: r += 32; break; //Increase green case SDLK_w: g += 32; break; //Increase blue case SDLK_e: b += 32; break; //Decrease red case SDLK_a: r -= 32; break; //Decrease green case SDLK_s: g -= 32; break; //Decrease blue case SDLK_d: b -= 32; break; } } } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Modulate and render texture gModulatedTexture.setColor( r, g, b ); gModulatedTexture.render( 0, 0 ); //Update screen SDL_RenderPresent( gRenderer ); } } } //Free resources and close SDL close(); return 0; }