static void deflateIfOverlapped(LayoutRect& a, LayoutRect& b)
{
    if (!a.intersects(b) || a.contains(b) || b.contains(a))
        return;

    LayoutUnit deflateFactor = -fudgeFactor();

    // Avoid negative width or height values.
    if ((a.width() + 2 * deflateFactor > 0) && (a.height() + 2 * deflateFactor > 0))
        a.inflate(deflateFactor);

    if ((b.width() + 2 * deflateFactor > 0) && (b.height() + 2 * deflateFactor > 0))
        b.inflate(deflateFactor);
}
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bool RenderReplaced::shouldPaint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline 
            && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseMask)
        return false;

    if (!paintInfo.shouldPaintWithinRoot(this))
        return false;
        
    // if we're invisible or haven't received a layout yet, then just bail.
    if (style()->visibility() != VISIBLE)
        return false;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    // Early exit if the element touches the edges.
    LayoutUnit top = adjustedPaintOffset.y() + visualOverflowRect().y();
    LayoutUnit bottom = adjustedPaintOffset.y() + visualOverflowRect().maxY();
    if (isSelected() && m_inlineBoxWrapper) {
        LayoutUnit selTop = paintOffset.y() + m_inlineBoxWrapper->root()->selectionTop();
        LayoutUnit selBottom = paintOffset.y() + selTop + m_inlineBoxWrapper->root()->selectionHeight();
        top = min(selTop, top);
        bottom = max(selBottom, bottom);
    }
    
    LayoutRect localRepaintRect = paintInfo.rect;
    localRepaintRect.inflate(maximalOutlineSize(paintInfo.phase));
    if (adjustedPaintOffset.x() + visualOverflowRect().x() >= localRepaintRect.maxX() || adjustedPaintOffset.x() + visualOverflowRect().maxX() <= localRepaintRect.x())
        return false;

    if (top >= localRepaintRect.maxY() || bottom <= localRepaintRect.y())
        return false;

    return true;
}
void SVGRenderSupport::computeRectForRepaint(const RenderObject* object, RenderBoxModelObject* repaintContainer, LayoutRect& repaintRect, bool fixed)
{
    const SVGRenderStyle* svgStyle = object->style()->svgStyle();
    if (const ShadowData* shadow = svgStyle->shadow())
        shadow->adjustRectForShadow(repaintRect);
    repaintRect.inflate(object->style()->outlineWidth());

    // Translate to coords in our parent renderer, and then call computeRectForRepaint on our parent
    repaintRect = object->localToParentTransform().mapRect(repaintRect);
    object->parent()->computeRectForRepaint(repaintContainer, repaintRect, fixed);
}
Exemple #4
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bool LayoutSVGShape::adjustVisualRectForRasterEffects(
    LayoutRect& visualRect) const {
  // Account for raster expansions due to SVG stroke hairline raster effects.
  if (!visualRect.isEmpty() && styleRef().svgStyle().hasVisibleStroke()) {
    LayoutUnit pad(0.5f);
    if (styleRef().svgStyle().capStyle() != ButtCap)
      pad += 0.5f;
    visualRect.inflate(pad);
    return true;
  }
  return false;
}
Exemple #5
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// TODO(yoichio): |node| is FrameSelection::m_previousCaretNode and this is bad
// design. We should use only previous layoutObject or Rectangle to invalidate
// old caret.
void CaretBase::invalidateLocalCaretRect(Node* node, const LayoutRect& rect) {
    LayoutBlock* caretLayoutBlock = caretLayoutObject(node);
    if (!caretLayoutBlock)
        return;

    // FIXME: Need to over-paint 1 pixel to workaround some rounding problems.
    // https://bugs.webkit.org/show_bug.cgi?id=108283
    LayoutRect inflatedRect = rect;
    inflatedRect.inflate(LayoutUnit(1));

    // FIXME: We should not allow paint invalidation out of paint invalidation
    // state. crbug.com/457415
    DisablePaintInvalidationStateAsserts disabler;

    m_visualRect =
        node->layoutObject()->invalidatePaintRectangle(inflatedRect, this);
}
LayoutRect RenderReplaced::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
    if (style().visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    // The selectionRect can project outside of the overflowRect, so take their union
    // for repainting to avoid selection painting glitches.
    LayoutRect r = unionRect(localSelectionRect(false), visualOverflowRect());

    // FIXME: layoutDelta needs to be applied in parts before/after transforms and
    // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
    r.move(view().layoutDelta());

    r.inflate(style().outlineSize());

    computeRectForRepaint(repaintContainer, r);
    return r;
}
void CaretBase::invalidateLocalCaretRect(Node* node, const LayoutRect& rect)
{
    LayoutBlock* caretPainter = caretLayoutObject(node);
    if (!caretPainter)
        return;

    // FIXME: Need to over-paint 1 pixel to workaround some rounding problems.
    // https://bugs.webkit.org/show_bug.cgi?id=108283
    LayoutRect inflatedRect = rect;
    inflatedRect.inflate(1);

    // FIXME: We should use mapLocalToContainer() since we know we're not un-rooted.
    mapCaretRectToCaretPainter(node->layoutObject(), caretPainter, inflatedRect);

    // FIXME: We should not allow paint invalidation out of paint invalidation state. crbug.com/457415
    DisablePaintInvalidationStateAsserts disabler;
    caretPainter->invalidatePaintRectangle(inflatedRect);
}
Exemple #8
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bool RenderReplaced::shouldPaint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline 
            && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseMask)
        return false;

    if (!paintInfo.shouldPaintWithinRoot(*this))
        return false;
        
    // if we're invisible or haven't received a layout yet, then just bail.
    if (style().visibility() != VISIBLE)
        return false;
    
    RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment();
    // Check our region range to make sure we need to be painting in this region.
    if (namedFlowFragment && !namedFlowFragment->flowThread()->objectShouldFragmentInFlowRegion(this, namedFlowFragment))
        return false;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    // Early exit if the element touches the edges.
    LayoutUnit top = adjustedPaintOffset.y() + visualOverflowRect().y();
    LayoutUnit bottom = adjustedPaintOffset.y() + visualOverflowRect().maxY();
    if (isSelected() && m_inlineBoxWrapper) {
        const RootInlineBox& rootBox = m_inlineBoxWrapper->root();
        LayoutUnit selTop = paintOffset.y() + rootBox.selectionTop();
        LayoutUnit selBottom = paintOffset.y() + selTop + rootBox.selectionHeight();
        top = std::min(selTop, top);
        bottom = std::max(selBottom, bottom);
    }
    
    LayoutRect localRepaintRect = paintInfo.rect;
    localRepaintRect.inflate(maximalOutlineSize(paintInfo.phase));
    if (adjustedPaintOffset.x() + visualOverflowRect().x() >= localRepaintRect.maxX() || adjustedPaintOffset.x() + visualOverflowRect().maxX() <= localRepaintRect.x())
        return false;

    if (top >= localRepaintRect.maxY() || bottom <= localRepaintRect.y())
        return false;

    return true;
}