void InterlevelScene::returnTo()
{
	Actor::fixTime();
	
	Dungeon::saveLevel();
	Dungeon::depth = returnDepth;
	Level* level = Dungeon::loadLevel(Dungeon::hero->heroClass);
	Dungeon::switchLevel(level, Level::resizingNeeded ? level->adjustPos(returnPos) : returnPos);
}
void InterlevelScene::restore()
{
	Actor::fixTime();
	
	GameLog::wipe();
	
	Dungeon::loadGame(StartScene::curClass);
	if (Dungeon::depth == -1) 
	{
		Dungeon::depth = Statistics::deepestFloor;
		Dungeon::switchLevel(Dungeon::loadLevel(StartScene::curClass), -1);
	}
	else 
	{
		Level* level = Dungeon::loadLevel(StartScene::curClass);
		Dungeon::switchLevel(level, Level::resizingNeeded ? level->adjustPos(Dungeon::hero->pos) : Dungeon::hero->pos);
	}
}