Exemple #1
0
Level* Level::create(std::string levelName, std::string collisionObjectGroupName)
{
	Level * ret = new (std::nothrow) Level();
	if (ret != nullptr && ret->init(levelName, collisionObjectGroupName))
	{
		ret->autorelease();
	}
	else
	{
		CC_SAFE_DELETE(ret);
	}
	return ret;
}
Level *Level::create() {
    Level *pRet = new Level();
    pRet->init();
    pRet->autorelease();
    return pRet;
}