Exemple #1
0
void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap)
{
    data << uint8(lockMap.size());
    for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
    {
        data << uint64(it->first);                         // Player guid
        BuildPlayerLockDungeonBlock(data, it->second);
    }
}
Exemple #2
0
void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap)
{
    Log.Debug("LfgHandler", "BUILD PARTY LOCK DUNGEON BLOCK");
    data << uint8(lockMap.size());
    for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
    {
        data << uint64(it->first);                         // Player guid
        BuildPlayerLockDungeonBlock(data, it->second);
    }
}